forked from firka/flutter
d04690cbe01edca4b565bf199858de1be4bd0bb7
Three places in the code were manually computing the UV coordinates relative to a texture coverage rectangle while also transforming the points. This change will make it easier both to compute the UV conversion matrix and also to consolidate it with the transform that was already being applied to streamline the total computations.
[Impeller] Add Rect::GetNormalizingTransform to handle UV coordinate conversion (flutter/engine#47775)
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