forked from firka/flutter
849bb11c9ea57521ed6ccc16885aec17ca9d8521
The fragment shader texture bindings will smash into the texture units used for the vertex shader bindings if the vertex and fragment shaders both have textures. Entities doesn't use any pipelines that tickle this case.
[Impeller] OpenGLES: Ensure frag/vert textures are bound with unique texture units. (flutter/engine#47218)
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