forked from firka/flutter
[Impeller] Ignore warnign about shader stages not consuming outputs. (flutter/engine#51822)
Otherwise it really complicates runtime_effect, as we'd need two vertex shaders. Fixes https://github.com/flutter/flutter/issues/145860
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@@ -110,6 +110,13 @@ DebugReportVK::Result DebugReportVK::OnDebugCallback(
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if (data->messageIdNumber == 0x2c36905d) {
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return Result::kContinue;
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}
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// This is a performance warning when a fragment stage does not consume all
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// varyings from the vertex stage. We ignore this as we want to use a single
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// vertex stage for the runtime effect shader without trying to determine if
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// the fragment consumes it or not.
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if (data->messageIdNumber == 0x609A13B) {
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return Result::kContinue;
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}
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std::vector<std::pair<std::string, std::string>> items;
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@@ -17,13 +17,8 @@ in vec4 v_color;
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out vec4 frag_color;
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float consume_unused() {
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return (v_position.x + v_tangent_space[0][0]) * 0.001;
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}
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void main() {
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vec4 vertex_color = mix(vec4(1), v_color, frag_info.vertex_color_weight);
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frag_color = texture(base_color_texture, v_texture_coords) * vertex_color *
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frag_info.color +
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consume_unused();
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frag_info.color;
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}
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