[Impeller Scene] Parse GLTF primitives (flutter/engine#38064)

This commit is contained in:
Brandon DeRosier
2022-12-05 14:09:53 -08:00
committed by GitHub
parent 8f398c03bd
commit bbf4579f77
14 changed files with 680 additions and 54 deletions

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@@ -1648,13 +1648,18 @@ FILE: ../../../flutter/impeller/scene/camera.cc
FILE: ../../../flutter/impeller/scene/camera.h
FILE: ../../../flutter/impeller/scene/geometry.cc
FILE: ../../../flutter/impeller/scene/geometry.h
FILE: ../../../flutter/impeller/scene/importer/conversions.cc
FILE: ../../../flutter/impeller/scene/importer/conversions.h
FILE: ../../../flutter/impeller/scene/importer/importer.h
FILE: ../../../flutter/impeller/scene/importer/importer_gltf.cc
FILE: ../../../flutter/impeller/scene/importer/mesh.fbs
FILE: ../../../flutter/impeller/scene/importer/importer_unittests.cc
FILE: ../../../flutter/impeller/scene/importer/scene.fbs
FILE: ../../../flutter/impeller/scene/importer/scenec_main.cc
FILE: ../../../flutter/impeller/scene/importer/switches.cc
FILE: ../../../flutter/impeller/scene/importer/switches.h
FILE: ../../../flutter/impeller/scene/importer/types.h
FILE: ../../../flutter/impeller/scene/importer/vertices_builder.cc
FILE: ../../../flutter/impeller/scene/importer/vertices_builder.h
FILE: ../../../flutter/impeller/scene/material.cc
FILE: ../../../flutter/impeller/scene/material.h
FILE: ../../../flutter/impeller/scene/scene.cc

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@@ -74,6 +74,7 @@ impeller_component("impeller_unittests") {
"compiler:compiler_unittests",
"geometry:geometry_unittests",
"runtime_stage:runtime_stage_unittests",
"scene/importer:importer_unittests",
"tessellator:tessellator_unittests",
]

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@@ -58,6 +58,7 @@ test_fixtures("file_fixtures") {
"blue_noise.png",
"boston.jpg",
"embarcadero.jpg",
"flutter_logo.glb",
"kalimba.jpg",
"multiple_stages.hlsl",
"resources_limit.vert",

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@@ -12,22 +12,26 @@ config("runtime_stage_config") {
}
flatbuffers("importer_flatbuffers") {
flatbuffers = [ "mesh.fbs" ]
flatbuffers = [ "scene.fbs" ]
public_configs = [ ":runtime_stage_config" ]
public_deps = [ "//third_party/flatbuffers" ]
}
impeller_component("scenec_lib") {
impeller_component("importer_lib") {
# Current versions of libcxx have deprecated some of the UTF-16 string
# conversion APIs.
defines = [ "_LIBCPP_DISABLE_DEPRECATION_WARNINGS" ]
sources = [
"conversions.cc",
"conversions.h",
"importer.h",
"importer_gltf.cc",
"switches.cc",
"switches.h",
"types.h",
"vertices_builder.cc",
"vertices_builder.h",
]
public_deps = [
@@ -39,8 +43,7 @@ impeller_component("scenec_lib") {
# All third_party deps must be reflected below in the scenec_license
# target.
# TODO(bdero): Fix tinygltf compilation warnings.
#"//third_party/tinygltf",
"//third_party/tinygltf",
]
}
@@ -85,9 +88,24 @@ impeller_component("scenec") {
sources = [ "scenec_main.cc" ]
deps = [ ":scenec_lib" ]
deps = [ ":importer_lib" ]
metadata = {
entitlement_file_path = [ "scenec" ]
}
}
impeller_component("importer_unittests") {
testonly = true
output_name = "scenec_unittests"
sources = [ "importer_unittests.cc" ]
deps = [
":importer_lib",
"../../fixtures",
"../../geometry:geometry_unittests",
"//flutter/testing:testing_lib",
]
}

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@@ -0,0 +1,80 @@
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/scene/importer/conversions.h"
#include <cstring>
#include "impeller/scene/importer/scene_flatbuffers.h"
namespace impeller {
namespace scene {
namespace importer {
Matrix ToMatrix(const std::vector<double>& m) {
return Matrix(m[0], m[1], m[2], m[3], //
m[4], m[5], m[6], m[7], //
m[8], m[9], m[10], m[11], //
m[12], m[13], m[14], m[15]);
}
//-----------------------------------------------------------------------------
/// Flatbuffers -> Impeller
///
Matrix ToMatrix(const fb::Matrix& m) {
auto& a = *m.m();
return Matrix(a[0], a[1], a[2], a[3], //
a[4], a[5], a[6], a[7], //
a[8], a[9], a[10], a[11], //
a[12], a[13], a[14], a[15]);
}
Vector2 ToVector2(const fb::Vec2& v) {
return Vector2(v.x(), v.y());
}
Vector3 ToVector3(const fb::Vec3& v) {
return Vector3(v.x(), v.y(), v.z());
}
Vector4 ToVector4(const fb::Vec4& v) {
return Vector4(v.x(), v.y(), v.z(), v.w());
}
Color ToColor(const fb::Color& c) {
return Color(c.r(), c.g(), c.b(), c.a());
}
//-----------------------------------------------------------------------------
/// Impeller -> Flatbuffers
///
std::unique_ptr<fb::Matrix> ToFBMatrix(const Matrix& m) {
auto array = std::array<Scalar, 16>{m.m[0], m.m[1], m.m[2], m.m[3], //
m.m[4], m.m[5], m.m[6], m.m[7], //
m.m[8], m.m[9], m.m[10], m.m[11], //
m.m[12], m.m[13], m.m[14], m.m[15]};
return std::make_unique<fb::Matrix>(array);
}
fb::Vec2 ToFBVec2(const Vector2 v) {
return fb::Vec2(v.x, v.y);
}
fb::Vec3 ToFBVec3(const Vector3 v) {
return fb::Vec3(v.x, v.y, v.z);
}
fb::Vec4 ToFBVec4(const Vector4 v) {
return fb::Vec4(v.x, v.y, v.z, v.w);
}
fb::Color ToFBColor(const Color c) {
return fb::Color(c.red, c.green, c.blue, c.alpha);
}
} // namespace importer
} // namespace scene
} // namespace impeller

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@@ -0,0 +1,49 @@
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <cstddef>
#include <map>
#include "impeller/geometry/matrix.h"
#include "impeller/scene/importer/scene_flatbuffers.h"
namespace impeller {
namespace scene {
namespace importer {
Matrix ToMatrix(const std::vector<double>& m);
//-----------------------------------------------------------------------------
/// Flatbuffers -> Impeller
///
Matrix ToMatrix(const fb::Matrix& m);
Vector2 ToVector2(const fb::Vec2& c);
Vector3 ToVector3(const fb::Vec3& c);
Vector4 ToVector4(const fb::Vec4& c);
Color ToColor(const fb::Color& c);
//-----------------------------------------------------------------------------
/// Impeller -> Flatbuffers
///
std::unique_ptr<fb::Matrix> ToFBMatrix(const Matrix& m);
fb::Vec2 ToFBVec2(const Vector2 v);
fb::Vec3 ToFBVec3(const Vector3 v);
fb::Vec4 ToFBVec4(const Vector4 v);
fb::Color ToFBColor(const Color c);
} // namespace importer
} // namespace scene
} // namespace impeller

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@@ -2,17 +2,19 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <array>
#include <memory>
#include "flutter/fml/mapping.h"
#include "impeller/scene/importer/mesh_flatbuffers.h"
#include "impeller/scene/importer/scene_flatbuffers.h"
namespace impeller {
namespace scene {
namespace importer {
bool ParseGLTF(const fml::Mapping& source_mapping, fb::MeshT& out_mesh);
bool ParseGLTF(const fml::Mapping& source_mapping, fb::SceneT& out_scene);
}
} // namespace scene

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@@ -2,20 +2,211 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <array>
#include <memory>
#include "impeller/scene/importer/importer.h"
#include <array>
#include <cstring>
#include <functional>
#include <iostream>
#include <memory>
#include <vector>
#include "flutter/fml/mapping.h"
#include "impeller/geometry/matrix.h"
#include "impeller/scene/importer/conversions.h"
#include "impeller/scene/importer/scene_flatbuffers.h"
#include "impeller/scene/importer/vertices_builder.h"
#include "third_party/tinygltf/tiny_gltf.h"
namespace impeller {
namespace scene {
namespace importer {
bool ParseGLTF(const fml::Mapping& source_mapping, fb::MeshT& out_mesh) {
// TODO(bdero): Parse source_mapping and populare out_mesh with just the first
// mesh in the GLTF.
static const std::map<std::string, VerticesBuilder::Attribute> kAttributes = {
{"POSITION", VerticesBuilder::Attribute::kPosition},
{"NORMAL", VerticesBuilder::Attribute::kNormal},
{"TANGENT", VerticesBuilder::Attribute::kTangent},
{"TEXCOORD_0", VerticesBuilder::Attribute::kTextureCoords},
{"COLOR_0", VerticesBuilder::Attribute::kColor},
};
static bool WithinRange(int index, size_t size) {
return index >= 0 && static_cast<size_t>(index) < size;
}
static bool ProcessStaticMesh(const tinygltf::Model& gltf,
const tinygltf::Primitive& primitive,
fb::StaticMeshT& static_mesh) {
//---------------------------------------------------------------------------
/// Vertices.
///
{
VerticesBuilder builder;
for (const auto& attribute : primitive.attributes) {
auto attribute_type = kAttributes.find(attribute.first);
if (attribute_type == kAttributes.end()) {
std::cerr << "Vertex attribute \"" << attribute.first
<< "\" not supported." << std::endl;
continue;
}
const auto accessor = gltf.accessors[attribute.second];
const auto view = gltf.bufferViews[accessor.bufferView];
const auto buffer = gltf.buffers[view.buffer];
const unsigned char* source_start = &buffer.data[view.byteOffset];
VerticesBuilder::ComponentType type;
switch (accessor.componentType) {
case TINYGLTF_COMPONENT_TYPE_BYTE:
type = VerticesBuilder::ComponentType::kSignedByte;
break;
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE:
type = VerticesBuilder::ComponentType::kUnsignedByte;
break;
case TINYGLTF_COMPONENT_TYPE_SHORT:
type = VerticesBuilder::ComponentType::kSignedShort;
break;
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT:
type = VerticesBuilder::ComponentType::kUnsignedShort;
break;
case TINYGLTF_COMPONENT_TYPE_INT:
type = VerticesBuilder::ComponentType::kSignedInt;
break;
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT:
type = VerticesBuilder::ComponentType::kUnsignedInt;
break;
case TINYGLTF_COMPONENT_TYPE_FLOAT:
type = VerticesBuilder::ComponentType::kFloat;
break;
default:
std::cerr << "Skipping attribute \"" << attribute.first
<< "\" due to invalid component type." << std::endl;
continue;
}
builder.SetAttributeFromBuffer(attribute_type->second, // attribute
type, // component_type
source_start, // buffer_start
accessor.ByteStride(view), // stride_bytes
accessor.count); // count
}
builder.WriteFBVertices(static_mesh.vertices);
}
//---------------------------------------------------------------------------
/// Indices.
///
if (!WithinRange(primitive.indices, gltf.accessors.size())) {
std::cerr << "Mesh primitive has no index buffer. Skipping." << std::endl;
return false;
}
auto index_accessor = gltf.accessors[primitive.indices];
auto index_view = gltf.bufferViews[index_accessor.bufferView];
static_mesh.indices.resize(index_accessor.count);
const auto* index_buffer =
&gltf.buffers[index_view.buffer].data[index_view.byteOffset];
std::memcpy(static_mesh.indices.data(), index_buffer, index_view.byteLength);
return true;
}
static void ProcessNode(const tinygltf::Model& gltf,
const tinygltf::Node& in_node,
fb::NodeT& out_node) {
//---------------------------------------------------------------------------
/// Transform.
///
Matrix transform;
if (in_node.translation.size() == 3) {
transform = transform * Matrix::MakeTranslation(
{static_cast<Scalar>(in_node.translation[0]),
static_cast<Scalar>(in_node.translation[0]),
static_cast<Scalar>(in_node.translation[0])});
}
if (in_node.rotation.size() == 4) {
transform = transform * Matrix::MakeRotation(Quaternion(
in_node.rotation[0], in_node.rotation[1],
in_node.rotation[2], in_node.rotation[3]));
}
if (in_node.scale.size() == 3) {
transform =
transform * Matrix::MakeScale({static_cast<Scalar>(in_node.scale[0]),
static_cast<Scalar>(in_node.scale[1]),
static_cast<Scalar>(in_node.scale[2])});
}
if (in_node.matrix.size() == 16) {
if (!transform.IsIdentity()) {
std::cerr << "The `matrix` attribute of node (name: " << in_node.name
<< ") is set in addition to one or more of the "
"`translation/rotation/scale` attributes. Using only the "
"`matrix` "
"attribute.";
}
transform = ToMatrix(in_node.matrix);
}
out_node.transform = ToFBMatrix(transform);
//---------------------------------------------------------------------------
/// Static meshes.
///
if (WithinRange(in_node.mesh, gltf.meshes.size())) {
auto& mesh = gltf.meshes[in_node.mesh];
for (const auto& primitive : mesh.primitives) {
auto static_mesh = std::make_unique<fb::StaticMeshT>();
if (!ProcessStaticMesh(gltf, primitive, *static_mesh)) {
continue;
}
out_node.meshes.push_back(std::move(static_mesh));
}
}
//---------------------------------------------------------------------------
/// Children.
///
for (size_t node_i = 0; node_i < out_node.children.size(); node_i++) {
auto child = std::make_unique<fb::NodeT>();
ProcessNode(gltf, gltf.nodes[in_node.children[node_i]], *child);
out_node.children.push_back(std::move(child));
}
}
bool ParseGLTF(const fml::Mapping& source_mapping, fb::SceneT& out_scene) {
tinygltf::Model gltf;
{
tinygltf::TinyGLTF loader;
std::string error;
std::string warning;
bool success = loader.LoadBinaryFromMemory(&gltf, &error, &warning,
source_mapping.GetMapping(),
source_mapping.GetSize());
if (!warning.empty()) {
std::cerr << "Warning while loading GLTF: " << warning << std::endl;
}
if (!error.empty()) {
std::cerr << "Error while loading GLTF: " << error << std::endl;
}
if (!success) {
return false;
}
}
const tinygltf::Scene& scene = gltf.scenes[gltf.defaultScene];
for (size_t node_i = 0; node_i < scene.nodes.size(); node_i++) {
auto node = std::make_unique<fb::NodeT>();
ProcessNode(gltf, gltf.nodes[scene.nodes[node_i]], *node);
out_scene.children.push_back(std::move(node));
}
return true;
}

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@@ -0,0 +1,55 @@
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/testing/testing.h"
#include "impeller/geometry/geometry_unittests.h"
#include "impeller/geometry/matrix.h"
#include "impeller/scene/importer/conversions.h"
#include "impeller/scene/importer/importer.h"
#include "impeller/scene/importer/scene_flatbuffers.h"
namespace impeller {
namespace scene {
namespace importer {
namespace testing {
TEST(ImporterTest, CanParseGLTF) {
auto mapping = flutter::testing::OpenFixtureAsMapping("flutter_logo.glb");
fb::SceneT scene;
ASSERT_TRUE(ParseGLTF(*mapping, scene));
ASSERT_EQ(scene.children.size(), 1u);
auto& node = *scene.children[0];
Matrix node_transform = ToMatrix(*node.transform);
ASSERT_MATRIX_NEAR(node_transform, Matrix());
ASSERT_EQ(node.meshes.size(), 1u);
auto& mesh = *node.meshes[0];
ASSERT_EQ(mesh.indices.size(), 918u);
ASSERT_EQ(mesh.vertices.size(), 260u);
auto& vertex = mesh.vertices[0];
Vector3 position = ToVector3(vertex.position());
ASSERT_VECTOR3_NEAR(position, Vector3(-0.0100185, -0.522907, 0.133178));
Vector3 normal = ToVector3(vertex.normal());
ASSERT_VECTOR3_NEAR(normal, Vector3(0.556997, -0.810833, 0.179733));
Vector4 tangent = ToVector4(vertex.tangent());
ASSERT_VECTOR4_NEAR(tangent, Vector4(0.155901, -0.110485, -0.981574, 1));
Vector2 texture_coords = ToVector2(vertex.texture_coords());
ASSERT_POINT_NEAR(texture_coords, Vector2(0.727937, 0.713817));
Color color = ToColor(vertex.color());
ASSERT_COLOR_NEAR(color, Color(0.0221714, 0.467781, 0.921584, 1));
}
} // namespace testing
} // namespace importer
} // namespace scene
} // namespace impeller

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@@ -1,37 +0,0 @@
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
namespace impeller.fb;
struct Vec2 {
x: float;
y: float;
}
struct Vec3 {
x: float;
y: float;
z: float;
}
struct Color {
r: float;
g: float;
b: float;
}
struct Vertex {
position: Vec3;
normal: Vec3;
tangent: Vec3;
texture_coords: Vec2;
}
table Mesh {
vertices: [Vertex];
indices: [uint16];
}
root_type Mesh;
file_identifier "IPME";

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@@ -0,0 +1,72 @@
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
namespace impeller.fb;
struct Vec2 {
x: float;
y: float;
}
struct Vec3 {
x: float;
y: float;
z: float;
}
struct Vec4 {
x: float;
y: float;
z: float;
w: float;
}
struct Color {
r: float;
g: float;
b: float;
a: float;
}
struct Matrix {
m: [float:16];
}
struct Vertex {
position: Vec3;
normal: Vec3;
tangent: Vec4; // The 4th component determines the handedness of the tangent.
texture_coords: Vec2;
color: Color;
}
table Texture {
// TODO(bdero): Allow optional image data embedding.
uri: string;
}
table Material {
base_color_factor: Color;
base_color_texture: Texture;
// TODO(bdero): PBR textures.
}
table StaticMesh {
vertices: [Vertex];
indices: [uint32];
material: Material;
}
table Node {
children: [Node];
transform: Matrix;
meshes: [StaticMesh];
}
table Scene {
children: [Node];
}
root_type Scene;
file_identifier "IPSC";

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@@ -58,11 +58,11 @@ bool Main(const fml::CommandLine& command_line) {
return false;
}
fb::MeshT mesh;
fb::SceneT scene;
bool success = false;
switch (switches.input_type) {
case SourceType::kGLTF:
success = ParseGLTF(*source_file_mapping, mesh);
success = ParseGLTF(*source_file_mapping, scene);
break;
case SourceType::kUnknown:
std::cerr << "Unknown input type." << std::endl;
@@ -74,7 +74,7 @@ bool Main(const fml::CommandLine& command_line) {
}
flatbuffers::FlatBufferBuilder builder;
builder.Finish(fb::Mesh::Pack(builder, &mesh));
builder.Finish(fb::Scene::Pack(builder, &scene));
auto output_file_name = std::filesystem::absolute(
std::filesystem::current_path() / switches.output_file_name);

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@@ -0,0 +1,115 @@
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/scene/importer/vertices_builder.h"
#include <cstring>
#include <limits>
#include <type_traits>
#include "impeller/scene/importer/conversions.h"
#include "impeller/scene/importer/scene_flatbuffers.h"
namespace impeller {
namespace scene {
namespace importer {
VerticesBuilder::VerticesBuilder() = default;
std::map<VerticesBuilder::Attribute, VerticesBuilder::AttributeProperties>
VerticesBuilder::kAttributes = {
{VerticesBuilder::Attribute::kPosition,
{.offset_bytes = offsetof(Vertex, position),
.size_bytes = sizeof(Vertex::position),
.component_count = 3}},
{VerticesBuilder::Attribute::kNormal,
{.offset_bytes = offsetof(Vertex, normal),
.size_bytes = sizeof(Vertex::normal),
.component_count = 3}},
{VerticesBuilder::Attribute::kTangent,
{.offset_bytes = offsetof(Vertex, tangent),
.size_bytes = sizeof(Vertex::tangent),
.component_count = 4}},
{VerticesBuilder::Attribute::kTextureCoords,
{.offset_bytes = offsetof(Vertex, texture_coords),
.size_bytes = sizeof(Vertex::texture_coords),
.component_count = 2}},
{VerticesBuilder::Attribute::kColor,
{.offset_bytes = offsetof(Vertex, color),
.size_bytes = sizeof(Vertex::color),
.component_count = 4}}};
void VerticesBuilder::WriteFBVertices(std::vector<fb::Vertex>& vertices) const {
vertices.resize(0);
for (auto& v : vertices_) {
vertices.push_back(fb::Vertex(
ToFBVec3(v.position), ToFBVec3(v.normal), ToFBVec4(v.tangent),
ToFBVec2(v.texture_coords), ToFBColor(v.color)));
}
}
/// @brief Reads a contiguous sequence of numeric components from `source` and
/// writes them to `destination` as 32bit floats. Signed SourceTypes
/// convert to a range of -1 to 1, and unsigned SourceTypes convert to a
/// range of 0 to 1.
template <typename SourceType>
static void WriteComponentsAsScalars(void* destination,
const void* source,
size_t component_count) {
constexpr SourceType divisor = std::is_integral_v<SourceType>
? std::numeric_limits<SourceType>::max()
: 1;
for (size_t i = 0; i < component_count; i++) {
const SourceType* s = reinterpret_cast<const SourceType*>(source) + i;
Scalar v = static_cast<Scalar>(*s) / static_cast<Scalar>(divisor);
Scalar* dest = reinterpret_cast<Scalar*>(destination) + i;
*dest = v;
}
}
static std::map<
VerticesBuilder::ComponentType,
std::function<
void(void* destination, const void* source, size_t component_count)>>
kAttributeWriters = {
{VerticesBuilder::ComponentType::kSignedByte,
WriteComponentsAsScalars<int8_t>},
{VerticesBuilder::ComponentType::kUnsignedByte,
WriteComponentsAsScalars<uint8_t>},
{VerticesBuilder::ComponentType::kSignedShort,
WriteComponentsAsScalars<int16_t>},
{VerticesBuilder::ComponentType::kUnsignedShort,
WriteComponentsAsScalars<uint16_t>},
{VerticesBuilder::ComponentType::kSignedInt,
WriteComponentsAsScalars<int32_t>},
{VerticesBuilder::ComponentType::kUnsignedInt,
WriteComponentsAsScalars<uint32_t>},
{VerticesBuilder::ComponentType::kFloat,
WriteComponentsAsScalars<float>},
};
void VerticesBuilder::SetAttributeFromBuffer(Attribute attribute,
ComponentType component_type,
const void* buffer_start,
size_t stride_bytes,
size_t count) {
if (count > vertices_.size()) {
vertices_.resize(count, Vertex());
}
const auto& properties = kAttributes[attribute];
const auto& writer = kAttributeWriters[component_type];
for (size_t i = 0; i < count; i++) {
const char* source =
reinterpret_cast<const char*>(buffer_start) + stride_bytes * i;
char* destination =
reinterpret_cast<char*>(&vertices_.data()[i]) + properties.offset_bytes;
writer(destination, source, properties.component_count);
}
}
} // namespace importer
} // namespace scene
} // namespace impeller

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@@ -0,0 +1,74 @@
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <cstddef>
#include <map>
#include "flutter/fml/macros.h"
#include "impeller/geometry/matrix.h"
#include "impeller/scene/importer/scene_flatbuffers.h"
namespace impeller {
namespace scene {
namespace importer {
class VerticesBuilder {
public:
enum class Attribute {
kPosition,
kNormal,
kTangent,
kTextureCoords,
kColor,
};
enum class ComponentType {
kSignedByte = 5120,
kUnsignedByte,
kSignedShort,
kUnsignedShort,
kSignedInt,
kUnsignedInt,
kFloat,
};
VerticesBuilder();
void WriteFBVertices(std::vector<fb::Vertex>& vertices) const;
void SetAttributeFromBuffer(Attribute attribute,
ComponentType component_type,
const void* buffer_start,
size_t stride_bytes,
size_t count);
private:
struct AttributeProperties {
size_t offset_bytes;
size_t size_bytes;
size_t component_count;
};
static std::map<VerticesBuilder::Attribute,
VerticesBuilder::AttributeProperties>
kAttributes;
struct Vertex {
Vector3 position;
Vector3 normal;
Vector4 tangent;
Vector2 texture_coords;
Color color = Color::White();
};
std::vector<Vertex> vertices_;
FML_DISALLOW_COPY_AND_ASSIGN(VerticesBuilder);
};
} // namespace importer
} // namespace scene
} // namespace impeller