f2dfbd91935183b326837f5ca73593347fc794bb
Resolves https://github.com/flutter/flutter/issues/128353. Depends on https://github.com/flutter/engine/pull/43026. * Maps the texel coordinate space correctly relative to the geometry pixel coordinates. * Use decal sampling for subpass textures. * Simplify the computation by using new rect utilities such as `Rect::Project`.
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