8d43bd4625f0ff0e3b273c4222eea3a1fcb29df6
Fixes b/303120488. There's no need to use the `GetCoverageUVs` utility in this case. Correct usage here would require the geometry to match the coverage rectangle of the snapshot in pass space with no further transformations to the geometry. We should just render the snapshot texture as-is with simple 0/1 UVs and the snapshot's transform.
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