298fba8a45656bba1c7ec86cc7a7138b238531ce
Otherwise with backdrop filters we create and throw away a single fullscreen texture every frame. Very wasteful! Does not impact iOS because it has the read from resolve option. Removed some unused parts of the inline_pass_context that were only used in the entity pass days.
[Impeller] allocate the impeller onscreen texture from the render target cache. (flutter/engine#55943)
Description
Languages
Dart
75.4%
C++
16.4%
Objective-C++
2.7%
Java
2.7%
Objective-C
0.6%
Other
1.8%