Resets the enabled color for outline text field default borders to "On Surface 38%" instead of "On Surface 12%" to match spec. Also fixes the hover overlay to be "On Surface 12%" to match spec.
This will allow us to plumb the chunks in a chunked response
up to the higher levels of the framework to notify interested
parties of network loading progress.
https://github.com/flutter/flutter/issues/32374
Currently, the fact that NetworkImage uses a static HttpClient
makes it impossible to properly test, as a mock in one test will
be reused in another test. This change fixes that.
https://github.com/flutter/flutter/issues/32374
* Moved Radio documentation line to be above sample
* Added LabeledRadio sample
* Add LabeledCheckbox sample
* Add LabeledSwitch sample
* Added LinkedLabelRadio sample to RadioListTile
* Added LinkedLabelCheckbox sample to CheckboxListTile
* Added LinkedLabelSwitch sample to SwitchListTile
* Added reference to Semantics docs
* Improve simple SwitchListTile, RadioListTile and CheckboxListTile samples
* Added assets to all SwitchListTile, RadioListTile and CheckboxListTile samples
This adds support for an animated focusColor and hoverColor to InputDecorator. This color will blend with the background over a fade in period whenever the InputDecorator is focused or hovered, respectively.
It also adds a Listener to the TextField to listen for hover events.
Until this change, Focus.of would return a FocusScopeNode if it found a FocusScope widget. This isn't really all that useful, and can easily lead to bad situations where many widgets think that the scope they are in (or the root scope!) is their indication of being focused.
This changes Focus.of to throw an exception if it doesn't find a Focus widget before reaching the nearest FocusScope widget, or the root of the widget hierarchy.
It also adds a nullOk optional bool to Focus.of so that if a caller expects to not find a Focus widget, it can deal with that as it sees fit. I modified InkWell to use this new behavior.
This fixes an unreported issue that widgets using an InkWell will be drawn as focused the first time they are visited.
This adds a reverseDuration parameter to AnimationController so that the animation has a different duration when going in reverse as it does going forward.
Date picker tests have been flaky on Windows for a long time, and repeatedly require restarting of bots. In the interest of productivity, disabling them on Windows.
Related to #19696
Instead of requiring a name_output.sh, expect a file called
.app_filename in the macos/Flutter directory containing just the name of
the application. The expectation is that the Xcode build will create
that file with a script.
This is not intended as a long-term solution, but it's a substantial
improvement over name_output.sh:
- name_output.sh required constructing the full build output path; this
made sense when it was coupled with build.sh, but now that the
decision for where build output goes lives in flutter_tool, that logic
should as well.
- Changing the name of the application required also updating
name_output.sh, which is error-prone. With .app_filename, it can be
created using $PRODUCT_NAME, which means that the usual way of setting
the application name will automatically update this flow as well.
Part of #30706
Allows Windows builds to use the same structure and script as Linux
builds now use, calling into tool_backend to manage copying resources to
the project directory and building the bundle.
Also switches from expecting name_update.bat to expecting flutter\exe_filename
to be written during the build, as with the recent changes to the macOS build, to
reduce the amount of boilerplate needed in a windows\ project directory.
The PlatformViewsService listens for `viewFocused` calls on the
platform_views system channel and fires a callback that focuses the
focus node for the relevant AndroidView widget.
Correct docs and error message for UiKitViewController to refer to iOS
view rather than Android views. Minor cleanup to the docs for
PlatformViewsService, which previously mentioned Android only.
This implements focus and hover handling for Material buttons. It inserts Focus widgets into the tree in order to allow buttons to be focusable via keyboard traversal (a.k.a. TAB traversal), and Listener widgets into the InkWell to allow the detection of hover states for widgets.
Addresses #11344, #1608, and #13264.
This fixes propagation of needsCompositing from child widgets.
When needsCompositing is turned on by a child widget, it necessarily sets the needsCompositing bit of its parent widget, but RenderPointerListener was ignoring that piece of information and only turning on compositing if it thought it needed it for itself.
This corrects that, and adds a test for the condition, and updates a test that was affected by the change.
Fixes#32525 (again)
Eliminates the need for a build.bat in the Windows build workflow, adding
preliminary support for building using msbuild. The handling of
vcvars64.bat may be refined in the future, but this serves as a starting point.
This fixes#32525, because it now marks the compositing bits as needing to be recalculated if the mouse tracker changes its idea of whether or not a mouse is attached.
This bug occurred because the test framework was leaking state from one test to the next (the state about whether a mouse pointer was active), and so even though there was a "passing" test when run in order with the other tests in the file, when the test was run individually (or first), it would have failed and caught the bug.
This adds an assert to make sure that after each test there are no simulated mouse pointers connected, and now calls removePointer in all of the tests where this was a problem.
Some parts of the appbundle build process were based on the logic for building
APK packages. However, these steps (copying to a directory shared by all
build variants, and calculating a SHA) are not necessary for an appbundle.