This reverts commit b12bdd0ea1 as it
breaks existing tests that expect image loaded after certaing number of
pupms. With image loading done on separate isolate pumping is not
guaranteed to get image loaded.
Adds macOS support for `flutter create`:
- Currently it is behind a hidden flag.
- Adds a TargetPlatform workaround to lib/main.dart in the standard app template when enabled.
- Supports `app` and `plugin`; `module` support doesn't yet exist for macOS in general.
This will eliminate the need to use FDE's examples as templates on macOS. The templates are based on the current state of FDE's examples, with templating support added (and with adoption of the new application delegate in the app, which hadn't been done yet in FDE, eliminating some boilerplate from the template).
Fixes#30703
* Allow sending messages from the platform to the framework
* Add ability to send messages from the plugin to the platform.
Also adds [PluginEventChannel] which is the plugin counterpart to
EventChannel.
Fixes https://github.com/flutter/flutter/issues/39981
* fix analyzer errors
* Enhance doc comments
* Remove dead code in test
Before this change, having an Android app depend on a plugin that has no android implementation resulted in a Gradle build failure.
This scenario is likely to become more common if we're enabling federated plugins, as the package implementing just the desktop implementation of a plugin won't have an Android implementation.
This changes the Gradle plugin to not try to build any plugins that doesn't have an android/build.gradle file.
Previously, focus nodes created in the tab scaffold were not being disposed of properly, causing possible memory leaks. Also, the builder wasn't being passed the right context so that the FocusScope.of operator inside of a builder would find the focus scope for the given tab (it was being passed the context of the overall tab scaffold).
This updates the keyboard maps to use updated HID codes for game controller buttons (from Chrome), and to encode that GLFW "super" keys are what we call "meta" keys (i.e. Windows key or Command key).
* Fixing LocalFileComparator output
* Fixing path separators for windows failures
* Windows path issues
* Testing
* ++
* ++
* Fixing base directory - windows
* Clean up