Add the ability to create child scenes
This patch contains Dart bindings for adding a child scene when running in Mozart. The child scene is currently ignored, but a later patch will actually incoporate it into the tree.
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@@ -16,6 +16,8 @@ source_set("flow") {
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"color_filter_layer.h",
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"container_layer.cc",
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"container_layer.h",
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"child_scene_layer.cc",
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"child_scene_layer.h",
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"instrumentation.cc",
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"instrumentation.h",
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"layer.cc",
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@@ -41,5 +43,6 @@ source_set("flow") {
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deps = [
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"//base",
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"//skia",
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"//mojo/services/gfx/composition/interfaces",
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]
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}
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18
engine/src/flutter/flow/child_scene_layer.cc
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18
engine/src/flutter/flow/child_scene_layer.cc
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@@ -0,0 +1,18 @@
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// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flow/child_scene_layer.h"
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namespace flow {
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ChildSceneLayer::ChildSceneLayer() {
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}
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ChildSceneLayer::~ChildSceneLayer() {
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}
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void ChildSceneLayer::Paint(PaintContext::ScopedFrame& frame) {
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}
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} // namespace flow
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40
engine/src/flutter/flow/child_scene_layer.h
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40
engine/src/flutter/flow/child_scene_layer.h
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@@ -0,0 +1,40 @@
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// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLOW_CHILD_SCENE_LAYER_H_
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#define FLOW_CHILD_SCENE_LAYER_H_
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#include "flow/layer.h"
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#include "mojo/services/gfx/composition/interfaces/scenes.mojom.h"
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namespace flow {
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class ChildSceneLayer : public Layer {
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public:
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ChildSceneLayer();
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~ChildSceneLayer() override;
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void set_offset(const SkPoint& offset) { offset_ = offset; }
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void set_physical_size(const SkISize& physical_size) {
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physical_size_ = physical_size;
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}
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void set_scene_token(mojo::gfx::composition::SceneTokenPtr scene_token) {
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scene_token_ = scene_token.Pass();
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}
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void Paint(PaintContext::ScopedFrame& frame) override;
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private:
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SkPoint offset_;
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SkISize physical_size_;
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mojo::gfx::composition::SceneTokenPtr scene_token_;
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DISALLOW_COPY_AND_ASSIGN(ChildSceneLayer);
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};
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} // namespace flow
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#endif // FLOW_CHILD_SCENE_LAYER_H_
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