Forward custom IDE flags to GN. (flutter/engine#9023)
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@@ -315,6 +315,10 @@ def parse_args(args):
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help='On the mac, the SDK is inferred from the Xcode location unless this flag is specified. ' +
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' Setting the FLUTTER_MAC_SDK_PATH environment variable achieves the same effect.')
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parser.add_argument('--ide', default='', type=str,
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help='The IDE files to generate using GN. Use `gn gen help` and look for the --ide flag to' +
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' see supported IDEs. If this flag is not specified, a platform specific default is selected.')
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return parser.parse_args(args)
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def main(argv):
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@@ -335,19 +339,20 @@ def main(argv):
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'--check',
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]
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if sys.platform == 'darwin':
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# On the Mac, also generate Xcode projects for ease of editing.
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if args.ide != '':
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command.append('--ide=%s' % args.ide)
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elif sys.platform == 'darwin':
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# On the Mac, generate an Xcode project by default.
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command.append('--ide=xcode')
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if sys.platform.startswith('win'):
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# On Windows, also generate Visual Studio project for ease of editing.
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elif sys.platform.startswith('win'):
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# On Windows, generate a Visual Studio project.
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command.append('--ide=vs')
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gn_args = to_command_line(to_gn_args(args))
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out_dir = get_out_dir(args)
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print "gn gen --check in %s" % out_dir
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command.append(out_dir)
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command.append('--args=%s' % ' '.join(gn_args))
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print "Generating GN files in: %s" % out_dir
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gn_call_result = subprocess.call(command, cwd=SRC_ROOT)
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if gn_call_result == 0:
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