fn3: Port HomogeneousViewport
This commit is contained in:
@@ -7,3 +7,4 @@ library fn3;
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export 'fn3/basic.dart';
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export 'fn3/framework.dart';
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export 'fn3/binding.dart';
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export 'fn3/homogeneous_viewport.dart';
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@@ -504,7 +504,9 @@ abstract class Element<T extends Widget> implements BuildContext {
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}
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/// Called when an Element is given a new parent shortly after having been
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/// created.
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/// created. Use this to initialize state that depends on having a parent. For
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/// state that is independent of the position in the tree, it's better to just
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/// initialize the Element in the constructor.
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void mount(Element parent, dynamic newSlot) {
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assert(_debugLifecycleState == _ElementLifecycle.initial);
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assert(widget != null);
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@@ -599,13 +601,13 @@ abstract class Element<T extends Widget> implements BuildContext {
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}
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}
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typedef Widget WidgetBuilder(BuildContext context);
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typedef void BuildScheduler(BuildableElement element);
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class ErrorWidget extends LeafRenderObjectWidget {
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RenderBox createRenderObject() => new RenderErrorBox();
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}
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typedef Widget WidgetBuilder(BuildContext context);
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typedef void BuildScheduler(BuildableElement element);
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/// Base class for the instantiation of StatelessComponent and StatefulComponent
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/// widgets.
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abstract class BuildableElement<T extends Widget> extends Element<T> {
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@@ -629,7 +631,7 @@ abstract class BuildableElement<T extends Widget> extends Element<T> {
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/// stateless components) or the ComponentState object (for stateful
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/// components) and then updates the widget tree.
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///
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/// Called automatically during didMount() to generate the first build, by the
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/// Called automatically during mount() to generate the first build, by the
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/// binding when scheduleBuild() has been called to mark this element dirty,
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/// and by update() when the Widget has changed.
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void rebuild() {
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@@ -658,6 +660,24 @@ abstract class BuildableElement<T extends Widget> extends Element<T> {
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static BuildScheduler scheduleBuildFor;
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static int _debugStateLockLevel = 0;
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static bool get _debugStateLocked => _debugStateLockLevel > 0;
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/// Calls the callback argument synchronously, but in a context where calls to
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/// ComponentState.setState() will fail. Use this when it is possible that you
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/// will trigger code in components but want to make sure that there is no
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/// possibility that any components will be marked dirty, for example because
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/// you are in the middle of layout and you are not going to be flushing the
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/// build queue (since that could mutate the layout tree).
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static void lockState(void callback()) {
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_debugStateLockLevel += 1;
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try {
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callback();
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} finally {
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_debugStateLockLevel -= 1;
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}
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}
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/// Marks the element as dirty and adds it to the global list of widgets to
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/// rebuild in the next frame.
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///
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@@ -666,6 +686,7 @@ abstract class BuildableElement<T extends Widget> extends Element<T> {
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/// components dirty during event handlers before the frame begins, not during
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/// the build itself.
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void markNeedsBuild() {
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assert(!_debugStateLocked);
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assert(_debugLifecycleState == _ElementLifecycle.mounted);
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if (_dirty)
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return;
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@@ -804,6 +825,7 @@ abstract class RenderObjectElement<T extends RenderObjectWidget> extends Element
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/// The underlying [RenderObject] for this element
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RenderObject get renderObject => _renderObject;
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final RenderObject _renderObject;
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RenderObjectElement _ancestorRenderObjectElement;
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RenderObjectElement _findAncestorRenderObjectElement() {
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@@ -840,6 +862,153 @@ abstract class RenderObjectElement<T extends RenderObjectWidget> extends Element
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widget.updateRenderObject(renderObject, oldWidget);
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}
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/// Utility function for subclasses that have one or more lists of children.
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/// Attempts to update the given old children list using the given new
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/// widgets, removing obsolete elements and introducing new ones as necessary,
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/// and then returns the new child list.
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List<Element> updateChildren(List<Element> oldChildren, List<Widget> newWidgets) {
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assert(oldChildren != null);
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assert(newWidgets != null);
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// This attempts to diff the new child list (this.children) with
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// the old child list (old.children), and update our renderObject
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// accordingly.
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// The cases it tries to optimise for are:
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// - the old list is empty
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// - the lists are identical
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// - there is an insertion or removal of one or more widgets in
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// only one place in the list
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// If a widget with a key is in both lists, it will be synced.
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// Widgets without keys might be synced but there is no guarantee.
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// The general approach is to sync the entire new list backwards, as follows:
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// 1. Walk the lists from the top until you no longer have
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// matching nodes. We don't sync these yet, but we now know to
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// skip them below. We do this because at each sync we need to
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// pass the pointer to the new next widget as the slot, which
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// we can't do until we've synced the next child.
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// 2. Walk the lists from the bottom, syncing nodes, until you no
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// longer have matching nodes.
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// At this point we narrowed the old and new lists to the point
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// where the nodes no longer match.
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// 3. Walk the narrowed part of the old list to get the list of
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// keys and sync null with non-keyed items.
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// 4. Walk the narrowed part of the new list backwards:
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// * Sync unkeyed items with null
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// * Sync keyed items with the source if it exists, else with null.
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// 5. Walk the top list again but backwards, syncing the nodes.
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// 6. Sync null with any items in the list of keys that are still
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// mounted.
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final ContainerRenderObjectMixin renderObject = this.renderObject; // TODO(ianh): Remove this once the analyzer is cleverer
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assert(renderObject is ContainerRenderObjectMixin);
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int childrenTop = 0;
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int newChildrenBottom = newWidgets.length - 1;
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int oldChildrenBottom = oldChildren.length - 1;
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// top of the lists
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while ((childrenTop <= oldChildrenBottom) && (childrenTop <= newChildrenBottom)) {
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Element oldChild = oldChildren[childrenTop];
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Widget newWidget = newWidgets[childrenTop];
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assert(oldChild._debugLifecycleState == _ElementLifecycle.mounted);
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if (!_canUpdate(oldChild.widget, newWidget))
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break;
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childrenTop += 1;
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}
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List<Element> newChildren = oldChildren.length == newWidgets.length ?
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oldChildren : new List<Element>(newWidgets.length);
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Element nextSibling;
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// bottom of the lists
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while ((childrenTop <= oldChildrenBottom) && (childrenTop <= newChildrenBottom)) {
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Element oldChild = oldChildren[oldChildrenBottom];
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Widget newWidget = newWidgets[newChildrenBottom];
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assert(oldChild._debugLifecycleState == _ElementLifecycle.mounted);
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if (!_canUpdate(oldChild.widget, newWidget))
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break;
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Element newChild = updateChild(oldChild, newWidget, nextSibling);
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assert(newChild._debugLifecycleState == _ElementLifecycle.mounted);
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newChildren[newChildrenBottom] = newChild;
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nextSibling = newChild;
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oldChildrenBottom -= 1;
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newChildrenBottom -= 1;
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}
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// middle of the lists - old list
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bool haveOldNodes = childrenTop <= oldChildrenBottom;
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Map<Key, Element> oldKeyedChildren;
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if (haveOldNodes) {
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oldKeyedChildren = new Map<Key, Element>();
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while (childrenTop <= oldChildrenBottom) {
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Element oldChild = oldChildren[oldChildrenBottom];
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assert(oldChild._debugLifecycleState == _ElementLifecycle.mounted);
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if (oldChild.widget.key != null)
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oldKeyedChildren[oldChild.widget.key] = oldChild;
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else
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_detachChild(oldChild);
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oldChildrenBottom -= 1;
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}
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}
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// middle of the lists - new list
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while (childrenTop <= newChildrenBottom) {
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Element oldChild;
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Widget newWidget = newWidgets[newChildrenBottom];
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if (haveOldNodes) {
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Key key = newWidget.key;
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if (key != null) {
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oldChild = oldKeyedChildren[newWidget.key];
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if (oldChild != null) {
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if (_canUpdate(oldChild.widget, newWidget)) {
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// we found a match!
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// remove it from oldKeyedChildren so we don't unsync it later
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oldKeyedChildren.remove(key);
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} else {
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// Not a match, let's pretend we didn't see it for now.
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oldChild = null;
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}
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}
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}
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}
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assert(oldChild == null || _canUpdate(oldChild.widget, newWidget));
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Element newChild = updateChild(oldChild, newWidget, nextSibling);
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assert(newChild._debugLifecycleState == _ElementLifecycle.mounted);
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assert(oldChild == newChild || oldChild == null || oldChild._debugLifecycleState != _ElementLifecycle.mounted);
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newChildren[newChildrenBottom] = newChild;
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nextSibling = newChild;
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newChildrenBottom -= 1;
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}
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assert(oldChildrenBottom == newChildrenBottom);
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assert(childrenTop == newChildrenBottom + 1);
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// now sync the top of the list
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while (childrenTop > 0) {
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childrenTop -= 1;
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Element oldChild = oldChildren[childrenTop];
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assert(oldChild._debugLifecycleState == _ElementLifecycle.mounted);
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Widget newWidget = newWidgets[childrenTop];
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assert(_canUpdate(oldChild.widget, newWidget));
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Element newChild = updateChild(oldChild, newWidget, nextSibling);
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assert(newChild._debugLifecycleState == _ElementLifecycle.mounted);
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assert(oldChild == newChild || oldChild == null || oldChild._debugLifecycleState != _ElementLifecycle.mounted);
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newChildren[childrenTop] = newChild;
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nextSibling = newChild;
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}
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// clean up any of the remaining middle nodes from the old list
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if (haveOldNodes && !oldKeyedChildren.isEmpty) {
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for (Element oldChild in oldKeyedChildren.values)
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_detachChild(oldChild);
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}
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assert(renderObject == this.renderObject); // TODO(ianh): Remove this once the analyzer is cleverer
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return newChildren;
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}
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void unmount() {
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super.unmount();
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widget.didUnmountRenderObject(renderObject);
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@@ -995,152 +1164,8 @@ class MultiChildRenderObjectElement<T extends MultiChildRenderObjectWidget> exte
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void update(T newWidget) {
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super.update(newWidget);
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assert(widget == newWidget);
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_children = _updateChildren(_children, widget.children);
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_children = updateChildren(_children, widget.children);
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}
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List<Element> _updateChildren(List<Element> oldChildren, List<Widget> newWidgets) {
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assert(oldChildren != null);
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assert(newWidgets != null);
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// This attempts to diff the new child list (this.children) with
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// the old child list (old.children), and update our renderObject
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// accordingly.
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// The cases it tries to optimise for are:
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// - the old list is empty
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// - the lists are identical
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// - there is an insertion or removal of one or more widgets in
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// only one place in the list
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// If a widget with a key is in both lists, it will be synced.
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// Widgets without keys might be synced but there is no guarantee.
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// The general approach is to sync the entire new list backwards, as follows:
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// 1. Walk the lists from the top until you no longer have
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// matching nodes. We don't sync these yet, but we now know to
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// skip them below. We do this because at each sync we need to
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// pass the pointer to the new next widget as the slot, which
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// we can't do until we've synced the next child.
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// 2. Walk the lists from the bottom, syncing nodes, until you no
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// longer have matching nodes.
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// At this point we narrowed the old and new lists to the point
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// where the nodes no longer match.
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// 3. Walk the narrowed part of the old list to get the list of
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// keys and sync null with non-keyed items.
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// 4. Walk the narrowed part of the new list backwards:
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// * Sync unkeyed items with null
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// * Sync keyed items with the source if it exists, else with null.
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// 5. Walk the top list again but backwards, syncing the nodes.
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// 6. Sync null with any items in the list of keys that are still
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// mounted.
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final ContainerRenderObjectMixin renderObject = this.renderObject; // TODO(ianh): Remove this once the analyzer is cleverer
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assert(renderObject is ContainerRenderObjectMixin);
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int childrenTop = 0;
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int newChildrenBottom = newWidgets.length - 1;
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int oldChildrenBottom = oldChildren.length - 1;
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// top of the lists
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while ((childrenTop <= oldChildrenBottom) && (childrenTop <= newChildrenBottom)) {
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Element oldChild = oldChildren[childrenTop];
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Widget newWidget = newWidgets[childrenTop];
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assert(oldChild._debugLifecycleState == _ElementLifecycle.mounted);
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if (!_canUpdate(oldChild.widget, newWidget))
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break;
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childrenTop += 1;
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}
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List<Element> newChildren = oldChildren.length == newWidgets.length ?
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oldChildren : new List<Element>(newWidgets.length);
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Element nextSibling;
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// bottom of the lists
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while ((childrenTop <= oldChildrenBottom) && (childrenTop <= newChildrenBottom)) {
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Element oldChild = oldChildren[oldChildrenBottom];
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Widget newWidget = newWidgets[newChildrenBottom];
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assert(oldChild._debugLifecycleState == _ElementLifecycle.mounted);
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if (!_canUpdate(oldChild.widget, newWidget))
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break;
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Element newChild = updateChild(oldChild, newWidget, nextSibling);
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assert(newChild._debugLifecycleState == _ElementLifecycle.mounted);
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newChildren[newChildrenBottom] = newChild;
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nextSibling = newChild;
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oldChildrenBottom -= 1;
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newChildrenBottom -= 1;
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}
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// middle of the lists - old list
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bool haveOldNodes = childrenTop <= oldChildrenBottom;
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Map<Key, Element> oldKeyedChildren;
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if (haveOldNodes) {
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oldKeyedChildren = new Map<Key, Element>();
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while (childrenTop <= oldChildrenBottom) {
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Element oldChild = oldChildren[oldChildrenBottom];
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assert(oldChild._debugLifecycleState == _ElementLifecycle.mounted);
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if (oldChild.widget.key != null)
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oldKeyedChildren[oldChild.widget.key] = oldChild;
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else
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_detachChild(oldChild);
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oldChildrenBottom -= 1;
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}
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}
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// middle of the lists - new list
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while (childrenTop <= newChildrenBottom) {
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Element oldChild;
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Widget newWidget = newWidgets[newChildrenBottom];
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if (haveOldNodes) {
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Key key = newWidget.key;
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if (key != null) {
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oldChild = oldKeyedChildren[newWidget.key];
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if (oldChild != null) {
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if (_canUpdate(oldChild.widget, newWidget)) {
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// we found a match!
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// remove it from oldKeyedChildren so we don't unsync it later
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oldKeyedChildren.remove(key);
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} else {
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// Not a match, let's pretend we didn't see it for now.
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oldChild = null;
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}
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}
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}
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}
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assert(oldChild == null || _canUpdate(oldChild.widget, newWidget));
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Element newChild = updateChild(oldChild, newWidget, nextSibling);
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assert(newChild._debugLifecycleState == _ElementLifecycle.mounted);
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assert(oldChild == newChild || oldChild == null || oldChild._debugLifecycleState != _ElementLifecycle.mounted);
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newChildren[newChildrenBottom] = newChild;
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nextSibling = newChild;
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newChildrenBottom -= 1;
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}
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assert(oldChildrenBottom == newChildrenBottom);
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assert(childrenTop == newChildrenBottom + 1);
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// now sync the top of the list
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while (childrenTop > 0) {
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childrenTop -= 1;
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Element oldChild = oldChildren[childrenTop];
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assert(oldChild._debugLifecycleState == _ElementLifecycle.mounted);
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Widget newWidget = newWidgets[childrenTop];
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assert(_canUpdate(oldChild.widget, newWidget));
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Element newChild = updateChild(oldChild, newWidget, nextSibling);
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assert(newChild._debugLifecycleState == _ElementLifecycle.mounted);
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assert(oldChild == newChild || oldChild == null || oldChild._debugLifecycleState != _ElementLifecycle.mounted);
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newChildren[childrenTop] = newChild;
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nextSibling = newChild;
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}
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// clean up any of the remaining middle nodes from the old list
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if (haveOldNodes && !oldKeyedChildren.isEmpty) {
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for (Element oldChild in oldKeyedChildren.values)
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_detachChild(oldChild);
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}
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assert(renderObject == this.renderObject); // TODO(ianh): Remove this once the analyzer is cleverer
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return newChildren;
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}
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}
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typedef void WidgetsExceptionHandler(String context, dynamic exception, StackTrace stack);
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176
packages/flutter/lib/src/fn3/homogeneous_viewport.dart
Normal file
176
packages/flutter/lib/src/fn3/homogeneous_viewport.dart
Normal file
@@ -0,0 +1,176 @@
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// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:math' as math;
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import 'package:sky/rendering.dart';
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import 'package:sky/src/fn3/framework.dart';
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import 'package:sky/src/fn3/basic.dart';
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typedef List<Widget> ListBuilder(int startIndex, int count, BuildContext context);
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class HomogeneousViewport extends RenderObjectWidget {
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HomogeneousViewport({
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Key key,
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this.builder,
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this.itemsWrap: false,
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this.itemExtent, // required
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this.itemCount, // optional, but you cannot shrink-wrap this class or otherwise use its intrinsic dimensions if you don't specify it
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this.direction: ScrollDirection.vertical,
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this.startOffset: 0.0
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}) : super(key: key) {
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assert(itemExtent != null);
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}
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final ListBuilder builder;
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final bool itemsWrap;
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final double itemExtent;
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final int itemCount;
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final ScrollDirection direction;
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final double startOffset;
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RenderObjectElement createElement() => new HomogeneousViewportElement(this);
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// we don't pass constructor arguments to the RenderBlockViewport() because until
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// we know our children, the constructor arguments we could give have no effect
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RenderObject createRenderObject() => new RenderBlockViewport();
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bool isLayoutDifferentThan(HomogeneousViewport oldWidget) {
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return itemsWrap != oldWidget.itemsWrap ||
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itemsWrap != oldWidget.itemsWrap ||
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itemExtent != oldWidget.itemExtent ||
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itemCount != oldWidget.itemCount ||
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direction != oldWidget.direction ||
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startOffset != oldWidget.startOffset;
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}
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||||
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||||
// all the actual work is done in the element
|
||||
}
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||||
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class HomogeneousViewportElement extends RenderObjectElement<HomogeneousViewport> {
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HomogeneousViewportElement(HomogeneousViewport widget) : super(widget);
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||||
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||||
List<Element> _children = const <Element>[];
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||||
bool _layoutDirty = true;
|
||||
int _layoutFirstIndex;
|
||||
int _layoutItemCount;
|
||||
|
||||
RenderBlockViewport get renderObject => super.renderObject;
|
||||
|
||||
void visitChildren(ElementVisitor visitor) {
|
||||
if (_children == null)
|
||||
return;
|
||||
for (Element child in _children)
|
||||
visitor(child);
|
||||
}
|
||||
|
||||
void mount(Element parent, dynamic newSlot) {
|
||||
super.mount(parent, newSlot);
|
||||
renderObject.callback = layout;
|
||||
renderObject.totalExtentCallback = getTotalExtent;
|
||||
renderObject.minCrossAxisExtentCallback = getMinCrossAxisExtent;
|
||||
renderObject.maxCrossAxisExtentCallback = getMaxCrossAxisExtent;
|
||||
}
|
||||
|
||||
void unmount() {
|
||||
renderObject.callback = null;
|
||||
renderObject.totalExtentCallback = null;
|
||||
renderObject.minCrossAxisExtentCallback = null;
|
||||
renderObject.maxCrossAxisExtentCallback = null;
|
||||
super.unmount();
|
||||
}
|
||||
|
||||
void update(HomogeneousViewport newWidget) {
|
||||
bool needLayout = newWidget.isLayoutDifferentThan(widget);
|
||||
super.update(newWidget);
|
||||
if (needLayout)
|
||||
renderObject.markNeedsLayout();
|
||||
else
|
||||
_updateChildren();
|
||||
}
|
||||
|
||||
void layout(BoxConstraints constraints) {
|
||||
// we lock the framework state (meaning that no elements can call markNeedsBuild()) because we are
|
||||
// in the middle of layout and if we allowed people to set state, they'd expect to have that state
|
||||
// reflected immediately, which, if we were to try to honour it, would potentially result in
|
||||
// assertions since you can't normally mutate the render object tree during layout. (If there was
|
||||
// a way to limit this to only descendants of this, it'd be ok, since we are exempt from that
|
||||
// assert since we are actively doing our own layout still.)
|
||||
BuildableElement.lockState(() {
|
||||
double mainAxisExtent = widget.direction == ScrollDirection.vertical ? constraints.maxHeight : constraints.maxWidth;
|
||||
double offset;
|
||||
if (widget.startOffset <= 0.0 && !widget.itemsWrap) {
|
||||
_layoutFirstIndex = 0;
|
||||
offset = -widget.startOffset;
|
||||
} else {
|
||||
_layoutFirstIndex = (widget.startOffset / widget.itemExtent).floor();
|
||||
offset = -(widget.startOffset % widget.itemExtent);
|
||||
}
|
||||
if (mainAxisExtent < double.INFINITY) {
|
||||
_layoutItemCount = ((mainAxisExtent - offset) / widget.itemExtent).ceil();
|
||||
if (widget.itemCount != null && !widget.itemsWrap)
|
||||
_layoutItemCount = math.min(_layoutItemCount, widget.itemCount - _layoutFirstIndex);
|
||||
} else {
|
||||
assert(() {
|
||||
'This HomogeneousViewport has no specified number of items (meaning it has infinite items), ' +
|
||||
'and has been placed in an unconstrained environment where all items can be rendered. ' +
|
||||
'It is most likely that you have placed your HomogeneousViewport (which is an internal ' +
|
||||
'component of several scrollable widgets) inside either another scrolling box, a flexible ' +
|
||||
'box (Row, Column), or a Stack, without giving it a specific size.';
|
||||
return widget.itemCount != null;
|
||||
});
|
||||
_layoutItemCount = widget.itemCount - _layoutFirstIndex;
|
||||
}
|
||||
_layoutItemCount = math.max(0, _layoutItemCount);
|
||||
_updateChildren();
|
||||
// Update the renderObject configuration
|
||||
renderObject.direction = widget.direction == ScrollDirection.vertical ? BlockDirection.vertical : BlockDirection.horizontal;
|
||||
renderObject.itemExtent = widget.itemExtent;
|
||||
renderObject.minExtent = getTotalExtent(null);
|
||||
renderObject.startOffset = offset;
|
||||
});
|
||||
}
|
||||
|
||||
void _updateChildren() {
|
||||
assert(_layoutFirstIndex != null);
|
||||
assert(_layoutItemCount != null);
|
||||
List<Widget> newWidgets;
|
||||
if (_layoutItemCount > 0)
|
||||
newWidgets = widget.builder(_layoutFirstIndex, _layoutItemCount, this);
|
||||
else
|
||||
newWidgets = <Widget>[];
|
||||
_children = updateChildren(_children, newWidgets);
|
||||
}
|
||||
|
||||
double getTotalExtent(BoxConstraints constraints) {
|
||||
// constraints is null when called by layout() above
|
||||
return widget.itemCount != null ? widget.itemCount * widget.itemExtent : double.INFINITY;
|
||||
}
|
||||
|
||||
double getMinCrossAxisExtent(BoxConstraints constraints) {
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
double getMaxCrossAxisExtent(BoxConstraints constraints) {
|
||||
if (widget.direction == ScrollDirection.vertical)
|
||||
return constraints.maxWidth;
|
||||
return constraints.maxHeight;
|
||||
}
|
||||
|
||||
void insertChildRenderObject(RenderObject child, Element slot) {
|
||||
RenderObject nextSibling = slot?.renderObject;
|
||||
renderObject.add(child, before: nextSibling);
|
||||
}
|
||||
|
||||
void moveChildRenderObject(RenderObject child, dynamic slot) {
|
||||
RenderObject nextSibling = slot?.renderObject;
|
||||
renderObject.move(child, before: nextSibling);
|
||||
}
|
||||
|
||||
void removeChildRenderObject(RenderObject child) {
|
||||
assert(child.parent == renderObject);
|
||||
renderObject.remove(child);
|
||||
}
|
||||
|
||||
}
|
||||
172
packages/unit/test/fn3/homogeneous_viewport_test.dart
Normal file
172
packages/unit/test/fn3/homogeneous_viewport_test.dart
Normal file
@@ -0,0 +1,172 @@
|
||||
import 'package:sky/src/fn3.dart';
|
||||
import 'package:test/test.dart';
|
||||
|
||||
import 'widget_tester.dart';
|
||||
|
||||
class TestComponent extends StatefulComponent {
|
||||
TestComponent(this.viewport);
|
||||
final HomogeneousViewport viewport;
|
||||
TestComponentState createState() => new TestComponentState(this);
|
||||
}
|
||||
|
||||
class TestComponentState extends ComponentState<TestComponent> {
|
||||
TestComponentState(TestComponent config): super(config);
|
||||
bool _flag = true;
|
||||
void go(bool flag) {
|
||||
setState(() {
|
||||
_flag = flag;
|
||||
});
|
||||
}
|
||||
Widget build(BuildContext context) {
|
||||
return _flag ? config.viewport : new Text('Not Today');
|
||||
}
|
||||
}
|
||||
|
||||
void main() {
|
||||
test('HomogeneousViewport mount/dismount smoke test', () {
|
||||
WidgetTester tester = new WidgetTester();
|
||||
|
||||
List<int> callbackTracker = <int>[];
|
||||
|
||||
// the root view is 800x600 in the test environment
|
||||
// so if our widget is 100 pixels tall, it should fit exactly 6 times.
|
||||
|
||||
Widget builder() {
|
||||
return new TestComponent(new HomogeneousViewport(
|
||||
builder: (int start, int count, BuildContext context) {
|
||||
List<Widget> result = <Widget>[];
|
||||
for (int index = start; index < start + count; index += 1) {
|
||||
callbackTracker.add(index);
|
||||
result.add(new Container(
|
||||
key: new ValueKey<int>(index),
|
||||
height: 100.0,
|
||||
child: new Text("$index")
|
||||
));
|
||||
}
|
||||
return result;
|
||||
},
|
||||
startOffset: 0.0,
|
||||
itemExtent: 100.0
|
||||
));
|
||||
}
|
||||
|
||||
tester.pumpFrame(builder());
|
||||
|
||||
TestComponentState testComponent = tester.findElement((element) => element.widget is TestComponent).state;
|
||||
|
||||
expect(callbackTracker, equals([0, 1, 2, 3, 4, 5]));
|
||||
|
||||
callbackTracker.clear();
|
||||
testComponent.go(false);
|
||||
tester.pumpFrameWithoutChange();
|
||||
|
||||
expect(callbackTracker, equals([]));
|
||||
|
||||
callbackTracker.clear();
|
||||
testComponent.go(true);
|
||||
tester.pumpFrameWithoutChange();
|
||||
|
||||
expect(callbackTracker, equals([0, 1, 2, 3, 4, 5]));
|
||||
});
|
||||
|
||||
test('HomogeneousViewport vertical', () {
|
||||
WidgetTester tester = new WidgetTester();
|
||||
|
||||
List<int> callbackTracker = <int>[];
|
||||
|
||||
// the root view is 800x600 in the test environment
|
||||
// so if our widget is 200 pixels tall, it should fit exactly 3 times.
|
||||
// but if we are offset by 300 pixels, there will be 4, numbered 1-4.
|
||||
|
||||
double offset = 300.0;
|
||||
|
||||
ListBuilder itemBuilder = (int start, int count, BuildContext context) {
|
||||
List<Widget> result = <Widget>[];
|
||||
for (int index = start; index < start + count; index += 1) {
|
||||
callbackTracker.add(index);
|
||||
result.add(new Container(
|
||||
key: new ValueKey<int>(index),
|
||||
width: 500.0, // this should be ignored
|
||||
height: 400.0, // should be overridden by itemExtent
|
||||
child: new Text("$index")
|
||||
));
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
TestComponent testComponent;
|
||||
Widget builder() {
|
||||
testComponent = new TestComponent(new HomogeneousViewport(
|
||||
builder: itemBuilder,
|
||||
startOffset: offset,
|
||||
itemExtent: 200.0
|
||||
));
|
||||
return testComponent;
|
||||
}
|
||||
|
||||
tester.pumpFrame(builder());
|
||||
|
||||
expect(callbackTracker, equals([1, 2, 3, 4]));
|
||||
|
||||
callbackTracker.clear();
|
||||
|
||||
offset = 400.0; // now only 3 should fit, numbered 2-4.
|
||||
|
||||
tester.pumpFrame(builder());
|
||||
|
||||
expect(callbackTracker, equals([2, 3, 4]));
|
||||
|
||||
callbackTracker.clear();
|
||||
});
|
||||
|
||||
test('HomogeneousViewport horizontal', () {
|
||||
WidgetTester tester = new WidgetTester();
|
||||
|
||||
List<int> callbackTracker = <int>[];
|
||||
|
||||
// the root view is 800x600 in the test environment
|
||||
// so if our widget is 200 pixels wide, it should fit exactly 4 times.
|
||||
// but if we are offset by 300 pixels, there will be 5, numbered 1-5.
|
||||
|
||||
double offset = 300.0;
|
||||
|
||||
ListBuilder itemBuilder = (int start, int count, BuildContext context) {
|
||||
List<Widget> result = <Widget>[];
|
||||
for (int index = start; index < start + count; index += 1) {
|
||||
callbackTracker.add(index);
|
||||
result.add(new Container(
|
||||
key: new ValueKey<int>(index),
|
||||
width: 400.0, // this should be overridden by itemExtent
|
||||
height: 500.0, // this should be ignored
|
||||
child: new Text("$index")
|
||||
));
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
TestComponent testComponent;
|
||||
Widget builder() {
|
||||
testComponent = new TestComponent(new HomogeneousViewport(
|
||||
builder: itemBuilder,
|
||||
startOffset: offset,
|
||||
itemExtent: 200.0,
|
||||
direction: ScrollDirection.horizontal
|
||||
));
|
||||
return testComponent;
|
||||
}
|
||||
|
||||
tester.pumpFrame(builder());
|
||||
|
||||
expect(callbackTracker, equals([1, 2, 3, 4, 5]));
|
||||
|
||||
callbackTracker.clear();
|
||||
|
||||
offset = 400.0; // now only 4 should fit, numbered 2-5.
|
||||
|
||||
tester.pumpFrame(builder());
|
||||
|
||||
expect(callbackTracker, equals([2, 3, 4, 5]));
|
||||
|
||||
callbackTracker.clear();
|
||||
});
|
||||
}
|
||||
Reference in New Issue
Block a user