Move parts to libraries (flutter/engine#26054)

This commit is contained in:
Ferhat
2021-05-10 13:39:18 -07:00
committed by GitHub
parent 1405370cac
commit b937510da2
6 changed files with 605 additions and 529 deletions

View File

@@ -493,6 +493,7 @@ FILE: ../../../flutter/lib/web_ui/lib/src/engine/html/clip.dart
FILE: ../../../flutter/lib/web_ui/lib/src/engine/html/color_filter.dart
FILE: ../../../flutter/lib/web_ui/lib/src/engine/html/debug_canvas_reuse_overlay.dart
FILE: ../../../flutter/lib/web_ui/lib/src/engine/html/image_filter.dart
FILE: ../../../flutter/lib/web_ui/lib/src/engine/html/offscreen_canvas.dart
FILE: ../../../flutter/lib/web_ui/lib/src/engine/html/offset.dart
FILE: ../../../flutter/lib/web_ui/lib/src/engine/html/opacity.dart
FILE: ../../../flutter/lib/web_ui/lib/src/engine/html/painting.dart
@@ -518,6 +519,7 @@ FILE: ../../../flutter/lib/web_ui/lib/src/engine/html/shaders/normalized_gradien
FILE: ../../../flutter/lib/web_ui/lib/src/engine/html/shaders/shader.dart
FILE: ../../../flutter/lib/web_ui/lib/src/engine/html/shaders/shader_builder.dart
FILE: ../../../flutter/lib/web_ui/lib/src/engine/html/shaders/vertex_shaders.dart
FILE: ../../../flutter/lib/web_ui/lib/src/engine/html/shaders/webgl_context.dart
FILE: ../../../flutter/lib/web_ui/lib/src/engine/html/surface.dart
FILE: ../../../flutter/lib/web_ui/lib/src/engine/html/surface_stats.dart
FILE: ../../../flutter/lib/web_ui/lib/src/engine/html/transform.dart

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@@ -41,6 +41,9 @@ export 'engine/browser_detection.dart';
import 'engine/html_image_codec.dart';
export 'engine/html_image_codec.dart';
import 'engine/html/offscreen_canvas.dart';
export 'engine/html/offscreen_canvas.dart';
import 'engine/html/painting.dart';
export 'engine/html/painting.dart';
@@ -83,6 +86,9 @@ export 'engine/html/shaders/shader_builder.dart';
import 'engine/html/shaders/vertex_shaders.dart';
export 'engine/html/shaders/vertex_shaders.dart';
import 'engine/html/shaders/webgl_context.dart';
export 'engine/html/shaders/webgl_context.dart';
import 'engine/mouse_cursor.dart';
export 'engine/mouse_cursor.dart';

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@@ -0,0 +1,98 @@
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:async';
import 'dart:html' as html;
import 'dart:js_util' as js_util;
import 'package:ui/src/engine.dart';
/// Polyfill for html.OffscreenCanvas that is not supported on some browsers.
class OffScreenCanvas {
html.OffscreenCanvas? offScreenCanvas;
html.CanvasElement? canvasElement;
int width;
int height;
static bool? _supported;
OffScreenCanvas(this.width, this.height) {
if (OffScreenCanvas.supported) {
offScreenCanvas = html.OffscreenCanvas(width, height);
} else {
canvasElement = html.CanvasElement(
width: width,
height: height,
);
canvasElement!.className = 'gl-canvas';
final double cssWidth = width / EnginePlatformDispatcher.browserDevicePixelRatio;
final double cssHeight = height / EnginePlatformDispatcher.browserDevicePixelRatio;
canvasElement!.style
..position = 'absolute'
..width = '${cssWidth}px'
..height = '${cssHeight}px';
}
}
void dispose() {
offScreenCanvas = null;
canvasElement = null;
}
/// Returns CanvasRenderContext2D or OffscreenCanvasRenderingContext2D to
/// paint into.
Object? getContext2d() {
return (offScreenCanvas != null
? offScreenCanvas!.getContext('2d')
: canvasElement!.getContext('2d'));
}
/// Feature detection for transferToImageBitmap on OffscreenCanvas.
bool get transferToImageBitmapSupported =>
js_util.hasProperty(offScreenCanvas!, 'transferToImageBitmap');
/// Creates an ImageBitmap object from the most recently rendered image
/// of the OffscreenCanvas.
///
/// !Warning API still in experimental status, feature detect before using.
Object? transferToImageBitmap() {
return js_util.callMethod(offScreenCanvas!, 'transferToImageBitmap',
<dynamic>[]);
}
/// Draws canvas contents to a rendering context.
void transferImage(Object targetContext) {
// Actual size of canvas may be larger than viewport size. Use
// source/destination to draw part of the image data.
js_util.callMethod(targetContext, 'drawImage',
<dynamic>[offScreenCanvas ?? canvasElement!, 0, 0, width, height,
0, 0, width, height]);
}
/// Converts canvas contents to an image and returns as data url.
Future<String> toDataUrl() {
final Completer<String> completer = Completer<String>();
if (offScreenCanvas != null) {
offScreenCanvas!.convertToBlob().then((html.Blob value) {
final fileReader = html.FileReader();
fileReader.onLoad.listen((event) {
completer.complete(js_util.getProperty(
js_util.getProperty(event, 'target')!, 'result')!);
});
fileReader.readAsDataUrl(value);
});
return completer.future;
} else {
return Future.value(canvasElement!.toDataUrl());
}
}
/// Draws an image to canvas for both offscreen canvas canvas context2d.
void drawImage(Object image, int x, int y, int width, int height) {
js_util.callMethod(
getContext2d()!, 'drawImage', <dynamic>[image, x, y, width, height]);
}
/// Feature detects OffscreenCanvas.
static bool get supported => _supported ??=
js_util.hasProperty(html.window, 'OffscreenCanvas');
}

View File

@@ -58,7 +58,7 @@ void initWebGl() {
}
void disposeWebGl() {
_GlContextCache.dispose();
GlContextCache.dispose();
_glRenderer = null;
}
@@ -180,7 +180,7 @@ class _WebGlRenderer implements _GlRenderer {
: _writeVerticesTextureFragmentShader(isWebGl2,
imageShader.tileModeX, imageShader.tileModeY);
GlContext gl = _GlContextCache.createGlContext(widthInPixels, heightInPixels)!;
GlContext gl = GlContextCache.createGlContext(widthInPixels, heightInPixels)!;
GlProgram glProgram = gl.cacheProgram(vertexShader, fragmentShader);
gl.useProgram(glProgram);
@@ -613,512 +613,3 @@ Float32List _convertVertexPositions(ui.VertexMode mode, Float32List positions) {
return triangleList;
}
}
/// Compiled and cached gl program.
class GlProgram {
final Object program;
GlProgram(this.program);
}
/// JS Interop helper for webgl apis.
class GlContext {
final Object glContext;
final bool isOffscreen;
dynamic _kCompileStatus;
dynamic _kArrayBuffer;
dynamic _kElementArrayBuffer;
dynamic _kStaticDraw;
dynamic _kFloat;
dynamic _kColorBufferBit;
dynamic _kTexture2D;
dynamic _kTextureWrapS;
dynamic _kTextureWrapT;
dynamic _kRepeat;
dynamic _kClampToEdge;
dynamic _kMirroredRepeat;
dynamic _kTriangles;
dynamic _kLinkStatus;
dynamic _kUnsignedByte;
dynamic _kUnsignedShort;
dynamic _kRGBA;
dynamic _kLinear;
dynamic _kTextureMinFilter;
int? _kTexture0;
Object? _canvas;
int? _widthInPixels;
int? _heightInPixels;
static late Map<String, GlProgram?> _programCache;
GlContext.fromOffscreenCanvas(html.OffscreenCanvas canvas)
: glContext = canvas.getContext('webgl2', <String, dynamic>{'premultipliedAlpha': false})!,
isOffscreen = true {
_programCache = <String, GlProgram?>{};
_canvas = canvas;
}
GlContext.fromCanvas(html.CanvasElement canvas, bool useWebGl1)
: glContext = canvas.getContext(useWebGl1 ? 'webgl' : 'webgl2',
<String, dynamic>{'premultipliedAlpha': false})!,
isOffscreen = false {
_programCache = <String, GlProgram?>{};
_canvas = canvas;
}
void setViewportSize(int width, int height) {
_widthInPixels = width;
_heightInPixels = height;
}
/// Draws Gl context contents to canvas context.
void drawImage(html.CanvasRenderingContext2D context,
double left, double top) {
// Actual size of canvas may be larger than viewport size. Use
// source/destination to draw part of the image data.
js_util.callMethod(context, 'drawImage',
<dynamic>[_canvas, 0, 0, _widthInPixels, _heightInPixels,
left, top, _widthInPixels, _heightInPixels]);
}
GlProgram cacheProgram(
String vertexShaderSource, String fragmentShaderSource) {
String cacheKey = '$vertexShaderSource||$fragmentShaderSource';
GlProgram? cachedProgram = _programCache[cacheKey];
if (cachedProgram == null) {
// Create and compile shaders.
Object vertexShader = compileShader('VERTEX_SHADER', vertexShaderSource);
Object fragmentShader =
compileShader('FRAGMENT_SHADER', fragmentShaderSource);
// Create a gl program and link shaders.
Object program = createProgram();
attachShader(program, vertexShader);
attachShader(program, fragmentShader);
linkProgram(program);
cachedProgram = GlProgram(program);
_programCache[cacheKey] = cachedProgram;
}
return cachedProgram;
}
Object compileShader(String shaderType, String source) {
Object? shader = _createShader(shaderType);
if (shader == null) {
throw Exception(error);
}
js_util.callMethod(glContext, 'shaderSource', <dynamic>[shader, source]);
js_util.callMethod(glContext, 'compileShader', <dynamic>[shader]);
bool shaderStatus = js_util
.callMethod(glContext, 'getShaderParameter', <dynamic>[shader, compileStatus]);
if (!shaderStatus) {
throw Exception('Shader compilation failed: ${getShaderInfoLog(shader)}');
}
return shader;
}
Object createProgram() =>
js_util.callMethod(glContext, 'createProgram', const <dynamic>[])!;
void attachShader(Object? program, Object shader) {
js_util.callMethod(glContext, 'attachShader', <dynamic>[program, shader]);
}
void linkProgram(Object program) {
js_util.callMethod(glContext, 'linkProgram', <dynamic>[program]);
if (!js_util
.callMethod(glContext, 'getProgramParameter', <dynamic>[program, kLinkStatus])) {
throw Exception(getProgramInfoLog(program));
}
}
void useProgram(GlProgram program) {
js_util.callMethod(glContext, 'useProgram', <dynamic>[program.program]);
}
Object? createBuffer() =>
js_util.callMethod(glContext, 'createBuffer', const <dynamic>[]);
void bindArrayBuffer(Object? buffer) {
js_util.callMethod(glContext, 'bindBuffer', <dynamic>[kArrayBuffer, buffer]);
}
Object? createVertexArray() =>
js_util.callMethod(glContext, 'createVertexArray', const <dynamic>[]);
void bindVertexArray(Object vertexObjectArray) {
js_util.callMethod(glContext, 'bindVertexArray',
<dynamic>[vertexObjectArray]);
}
void unbindVertexArray() {
js_util.callMethod(glContext, 'bindVertexArray',
<dynamic>[null]);
}
void bindElementArrayBuffer(Object? buffer) {
js_util.callMethod(glContext, 'bindBuffer', <dynamic>[kElementArrayBuffer, buffer]);
}
Object? createTexture() =>
js_util.callMethod(glContext, 'createTexture', const <dynamic>[]);
void generateMipmap(dynamic target) =>
js_util.callMethod(glContext, 'generateMipmap', <dynamic>[target]);
void bindTexture(dynamic target, Object? buffer) {
js_util.callMethod(glContext, 'bindTexture', <dynamic>[target, buffer]);
}
void activeTexture(int textureUnit) {
js_util.callMethod(glContext, 'activeTexture', <dynamic>[textureUnit]);
}
void texImage2D(dynamic target, int level, dynamic internalFormat,
dynamic format, dynamic dataType,
dynamic pixels, {int? width, int? height, int border = 0}) {
if (width == null) {
js_util.callMethod(glContext, 'texImage2D', <dynamic>[
target, level, internalFormat, format, dataType, pixels]);
} else {
js_util.callMethod(glContext, 'texImage2D', <dynamic>[
target, level, internalFormat, width, height, border, format, dataType,
pixels]);
}
}
void texParameteri(dynamic target, dynamic parameterName, dynamic value) {
js_util.callMethod(glContext, 'texParameteri', <dynamic>[
target, parameterName, value]);
}
void deleteBuffer(Object buffer) {
js_util.callMethod(glContext, 'deleteBuffer', <dynamic>[buffer]);
}
void bufferData(TypedData? data, dynamic type) {
js_util.callMethod(glContext, 'bufferData', <dynamic>[kArrayBuffer, data, type]);
}
void bufferElementData(TypedData? data, dynamic type) {
js_util.callMethod(glContext, 'bufferData', <dynamic>[kElementArrayBuffer, data, type]);
}
void enableVertexAttribArray(dynamic index) {
js_util.callMethod(glContext, 'enableVertexAttribArray', <dynamic>[index]);
}
/// Clear background.
void clear() {
js_util.callMethod(glContext, 'clear', <dynamic>[kColorBufferBit]);
}
/// Destroys gl context.
void dispose() {
js_util.callMethod(_getExtension('WEBGL_lose_context'), 'loseContext', const <dynamic>[]);
}
void deleteProgram(Object program) {
js_util.callMethod(glContext, 'deleteProgram', <dynamic>[program]);
}
void deleteShader(Object shader) {
js_util.callMethod(glContext, 'deleteShader', <dynamic>[shader]);
}
dynamic _getExtension(String extensionName) =>
js_util.callMethod(glContext, 'getExtension', <dynamic>[extensionName]);
void drawTriangles(int triangleCount, ui.VertexMode vertexMode) {
dynamic mode = _triangleTypeFromMode(vertexMode);
js_util.callMethod(glContext, 'drawArrays', <dynamic>[mode, 0, triangleCount]);
}
void drawElements(dynamic type, int indexCount, dynamic indexType) {
js_util.callMethod(glContext, 'drawElements', <dynamic>[type, indexCount, indexType, 0]);
}
/// Sets affine transformation from normalized device coordinates
/// to window coordinates
void viewport(double x, double y, double width, double height) {
js_util.callMethod(glContext, 'viewport', <dynamic>[x, y, width, height]);
}
dynamic _triangleTypeFromMode(ui.VertexMode mode) {
switch (mode) {
case ui.VertexMode.triangles:
return kTriangles;
case ui.VertexMode.triangleFan:
return kTriangleFan;
case ui.VertexMode.triangleStrip:
return kTriangleStrip;
}
}
Object? _createShader(String shaderType) => js_util.callMethod(
glContext, 'createShader', <dynamic>[js_util.getProperty(glContext, shaderType)]);
/// Error state of gl context.
dynamic get error => js_util.callMethod(glContext, 'getError', const <dynamic>[]);
/// Shader compiler error, if this returns [kFalse], to get details use
/// [getShaderInfoLog].
dynamic get compileStatus =>
_kCompileStatus ??= js_util.getProperty(glContext, 'COMPILE_STATUS');
dynamic get kArrayBuffer =>
_kArrayBuffer ??= js_util.getProperty(glContext, 'ARRAY_BUFFER');
dynamic get kElementArrayBuffer =>
_kElementArrayBuffer ??= js_util.getProperty(glContext,
'ELEMENT_ARRAY_BUFFER');
dynamic get kLinkStatus =>
_kLinkStatus ??= js_util.getProperty(glContext, 'LINK_STATUS');
dynamic get kFloat => _kFloat ??= js_util.getProperty(glContext, 'FLOAT');
dynamic get kRGBA => _kRGBA ??= js_util.getProperty(glContext, 'RGBA');
dynamic get kUnsignedByte =>
_kUnsignedByte ??= js_util.getProperty(glContext, 'UNSIGNED_BYTE');
dynamic get kUnsignedShort =>
_kUnsignedShort ??= js_util.getProperty(glContext, 'UNSIGNED_SHORT');
dynamic get kStaticDraw =>
_kStaticDraw ??= js_util.getProperty(glContext, 'STATIC_DRAW');
dynamic get kTriangles =>
_kTriangles ??= js_util.getProperty(glContext, 'TRIANGLES');
dynamic get kTriangleFan =>
_kTriangles ??= js_util.getProperty(glContext, 'TRIANGLE_FAN');
dynamic get kTriangleStrip =>
_kTriangles ??= js_util.getProperty(glContext, 'TRIANGLE_STRIP');
dynamic get kColorBufferBit =>
_kColorBufferBit ??= js_util.getProperty(glContext, 'COLOR_BUFFER_BIT');
dynamic get kTexture2D =>
_kTexture2D ??= js_util.getProperty(glContext, 'TEXTURE_2D');
int get kTexture0 =>
_kTexture0 ??= js_util.getProperty(glContext, 'TEXTURE0') as int;
dynamic get kTextureWrapS =>
_kTextureWrapS ??= js_util.getProperty(glContext, 'TEXTURE_WRAP_S');
dynamic get kTextureWrapT =>
_kTextureWrapT ??= js_util.getProperty(glContext, 'TEXTURE_WRAP_T');
dynamic get kRepeat =>
_kRepeat ??= js_util.getProperty(glContext, 'REPEAT');
dynamic get kClampToEdge =>
_kClampToEdge ??= js_util.getProperty(glContext, 'CLAMP_TO_EDGE');
dynamic get kMirroredRepeat =>
_kMirroredRepeat ??= js_util.getProperty(glContext, 'MIRRORED_REPEAT');
dynamic get kLinear =>
_kLinear ??= js_util.getProperty(glContext, 'LINEAR');
dynamic get kTextureMinFilter =>
_kTextureMinFilter ??= js_util.getProperty(glContext,
'TEXTURE_MIN_FILTER');
/// Returns reference to uniform in program.
Object getUniformLocation(Object program, String uniformName) {
Object? res = js_util
.callMethod(glContext, 'getUniformLocation', <dynamic>[program, uniformName]);
if (res == null) {
throw Exception('$uniformName not found');
} else {
return res;
}
}
/// Returns true if uniform exists.
bool containsUniform(Object program, String uniformName) {
Object? res = js_util
.callMethod(glContext, 'getUniformLocation', <dynamic>[program, uniformName]);
return res != null;
}
/// Returns reference to uniform in program.
Object getAttributeLocation(Object program, String attribName) {
Object? res = js_util
.callMethod(glContext, 'getAttribLocation', <dynamic>[program, attribName]);
if (res == null) {
throw Exception('$attribName not found');
} else {
return res;
}
}
/// Sets float uniform value.
void setUniform1f(Object uniform, double value) {
return js_util
.callMethod(glContext, 'uniform1f', <dynamic>[uniform, value]);
}
/// Sets vec2 uniform values.
void setUniform2f(Object uniform, double value1, double value2) {
return js_util
.callMethod(glContext, 'uniform2f', <dynamic>[uniform, value1, value2]);
}
/// Sets vec4 uniform values.
void setUniform4f(Object uniform, double value1, double value2, double value3,
double value4) {
return js_util.callMethod(
glContext, 'uniform4f', <dynamic>[uniform, value1, value2, value3, value4]);
}
/// Sets mat4 uniform values.
void setUniformMatrix4fv(Object uniform, bool transpose, Float32List value) {
return js_util.callMethod(
glContext, 'uniformMatrix4fv', <dynamic>[uniform, transpose, value]);
}
/// Shader compile error log.
dynamic getShaderInfoLog(Object glShader) {
return js_util.callMethod(glContext, 'getShaderInfoLog', <dynamic>[glShader]);
}
/// Errors that occurred during failed linking or validation of program
/// objects. Typically called after [linkProgram].
String? getProgramInfoLog(Object glProgram) {
return js_util.callMethod(glContext, 'getProgramInfoLog', <dynamic>[glProgram]);
}
int? get drawingBufferWidth =>
js_util.getProperty(glContext, 'drawingBufferWidth');
int? get drawingBufferHeight =>
js_util.getProperty(glContext, 'drawingBufferWidth');
/// Reads gl contents as image data.
///
/// Warning: data is read bottom up (flipped).
html.ImageData readImageData() {
const int kBytesPerPixel = 4;
final int bufferWidth = _widthInPixels!;
final int bufferHeight = _heightInPixels!;
if (browserEngine == BrowserEngine.webkit ||
browserEngine == BrowserEngine.firefox) {
final Uint8List pixels =
Uint8List(bufferWidth * bufferHeight * kBytesPerPixel);
js_util.callMethod(glContext, 'readPixels',
<dynamic>[0, 0, bufferWidth, bufferHeight, kRGBA, kUnsignedByte, pixels]);
return html.ImageData(
Uint8ClampedList.fromList(pixels), bufferWidth, bufferHeight);
} else {
final Uint8ClampedList pixels =
Uint8ClampedList(bufferWidth * bufferHeight * kBytesPerPixel);
js_util.callMethod(glContext, 'readPixels',
<dynamic>[0, 0, bufferWidth, bufferHeight, kRGBA, kUnsignedByte, pixels]);
return html.ImageData(pixels, bufferWidth, bufferHeight);
}
}
/// Returns image data in a form that can be used to create Canvas
/// context patterns.
Object? readPatternData() {
// When using OffscreenCanvas and transferToImageBitmap is supported by
// browser create ImageBitmap otherwise use more expensive canvas
// allocation.
if (_canvas != null &&
js_util.hasProperty(_canvas!, 'transferToImageBitmap')) {
js_util.callMethod(_canvas!, 'getContext', <dynamic>['webgl2']);
Object?imageBitmap = js_util.callMethod(_canvas!, 'transferToImageBitmap',
<dynamic>[]);
return imageBitmap;
} else {
html.CanvasElement canvas = html.CanvasElement(width: _widthInPixels, height: _heightInPixels);
final html.CanvasRenderingContext2D ctx = canvas.context2D;
drawImage(ctx, 0, 0);
return canvas;
}
}
/// Returns image data in data url format.
String toImageUrl() {
html.CanvasElement canvas = html.CanvasElement(width: _widthInPixels, height: _heightInPixels);
final html.CanvasRenderingContext2D ctx = canvas.context2D;
drawImage(ctx, 0, 0);
final String dataUrl = canvas.toDataUrl();
canvas.width = 0;
canvas.height = 0;
return dataUrl;
}
}
/// Polyfill for html.OffscreenCanvas that is not supported on some browsers.
class _OffScreenCanvas {
html.OffscreenCanvas? _canvas;
html.CanvasElement? _glCanvas;
int width;
int height;
_OffScreenCanvas(this.width, this.height) {
if (_OffScreenCanvas.supported) {
_canvas = html.OffscreenCanvas(width, height);
} else {
_glCanvas = html.CanvasElement(
width: width,
height: height,
);
_glCanvas!.className = 'gl-canvas';
final double cssWidth = width / EnginePlatformDispatcher.browserDevicePixelRatio;
final double cssHeight = height / EnginePlatformDispatcher.browserDevicePixelRatio;
_glCanvas!.style
..position = 'absolute'
..width = '${cssWidth}px'
..height = '${cssHeight}px';
}
}
void dispose() {
_canvas = null;
_glCanvas = null;
}
/// Feature detects OffscreenCanvas.
static bool get supported =>
js_util.hasProperty(html.window, 'OffscreenCanvas');
}
/// Creates gl context from cached OffscreenCanvas for webgl rendering to image.
class _GlContextCache {
static int _maxPixelWidth = 0;
static int _maxPixelHeight = 0;
static GlContext? _cachedContext;
static _OffScreenCanvas? _offScreenCanvas;
static void dispose() {
_maxPixelWidth = 0;
_maxPixelHeight = 0;
_cachedContext = null;
_offScreenCanvas?.dispose();
}
static GlContext? createGlContext(int widthInPixels, int heightInPixels) {
if (widthInPixels > _maxPixelWidth || heightInPixels > _maxPixelHeight) {
_cachedContext?.dispose();
_cachedContext = null;
_offScreenCanvas = null;
_maxPixelWidth = math.max(_maxPixelWidth, widthInPixels);
_maxPixelHeight = math.max(_maxPixelHeight, widthInPixels);
}
_offScreenCanvas ??= _OffScreenCanvas(widthInPixels, heightInPixels);
if (_OffScreenCanvas.supported) {
_cachedContext ??=
GlContext.fromOffscreenCanvas(_offScreenCanvas!._canvas!);
} else {
_cachedContext ??= GlContext.fromCanvas(_offScreenCanvas!._glCanvas!,
webGLVersion == WebGLVersion.webgl1);
}
_cachedContext!.setViewportSize(widthInPixels, heightInPixels);
return _cachedContext;
}
}

View File

@@ -40,12 +40,9 @@ class GradientSweep extends EngineGradient {
initWebGl();
// Render gradient into a bitmap and create a canvas pattern.
_OffScreenCanvas offScreenCanvas =
_OffScreenCanvas(widthInPixels, heightInPixels);
GlContext gl = _OffScreenCanvas.supported
? GlContext.fromOffscreenCanvas(offScreenCanvas._canvas!)
: GlContext.fromCanvas(
offScreenCanvas._glCanvas!, webGLVersion == WebGLVersion.webgl1);
OffScreenCanvas offScreenCanvas =
OffScreenCanvas(widthInPixels, heightInPixels);
GlContext gl = GlContext(offScreenCanvas);
gl.setViewportSize(widthInPixels, heightInPixels);
NormalizedGradient normalizedGradient =
@@ -222,12 +219,9 @@ class GradientLinear extends EngineGradient {
assert(widthInPixels > 0 && heightInPixels > 0);
initWebGl();
// Render gradient into a bitmap and create a canvas pattern.
_OffScreenCanvas offScreenCanvas =
_OffScreenCanvas(widthInPixels, heightInPixels);
GlContext gl = _OffScreenCanvas.supported
? GlContext.fromOffscreenCanvas(offScreenCanvas._canvas!)
: GlContext.fromCanvas(
offScreenCanvas._glCanvas!, webGLVersion == WebGLVersion.webgl1);
OffScreenCanvas offScreenCanvas =
OffScreenCanvas(widthInPixels, heightInPixels);
GlContext gl = GlContext(offScreenCanvas);
gl.setViewportSize(widthInPixels, heightInPixels);
NormalizedGradient normalizedGradient =
@@ -493,12 +487,9 @@ class GradientRadial extends EngineGradient {
initWebGl();
// Render gradient into a bitmap and create a canvas pattern.
_OffScreenCanvas offScreenCanvas =
_OffScreenCanvas(widthInPixels, heightInPixels);
GlContext gl = _OffScreenCanvas.supported
? GlContext.fromOffscreenCanvas(offScreenCanvas._canvas!)
: GlContext.fromCanvas(
offScreenCanvas._glCanvas!, webGLVersion == WebGLVersion.webgl1);
OffScreenCanvas offScreenCanvas =
OffScreenCanvas(widthInPixels, heightInPixels);
GlContext gl = GlContext(offScreenCanvas);
gl.setViewportSize(widthInPixels, heightInPixels);
NormalizedGradient normalizedGradient =

View File

@@ -0,0 +1,488 @@
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:html' as html;
import 'dart:js_util' as js_util;
import 'dart:math' as math;
import 'dart:typed_data';
import 'package:ui/ui.dart' as ui;
import '../offscreen_canvas.dart';
import '../../browser_detection.dart';
/// Compiled and cached gl program.
class GlProgram {
final Object program;
GlProgram(this.program);
}
/// JS Interop helper for webgl apis.
class GlContext {
final Object glContext;
final bool isOffscreen;
dynamic _kCompileStatus;
dynamic _kArrayBuffer;
dynamic _kElementArrayBuffer;
dynamic _kStaticDraw;
dynamic _kFloat;
dynamic _kColorBufferBit;
dynamic _kTexture2D;
dynamic _kTextureWrapS;
dynamic _kTextureWrapT;
dynamic _kRepeat;
dynamic _kClampToEdge;
dynamic _kMirroredRepeat;
dynamic _kTriangles;
dynamic _kLinkStatus;
dynamic _kUnsignedByte;
dynamic _kUnsignedShort;
dynamic _kRGBA;
dynamic _kLinear;
dynamic _kTextureMinFilter;
int? _kTexture0;
Object? _canvas;
int? _widthInPixels;
int? _heightInPixels;
static late Map<String, GlProgram?> _programCache;
factory GlContext(OffScreenCanvas offScreenCanvas) {
return OffScreenCanvas.supported
? GlContext._fromOffscreenCanvas(offScreenCanvas.offScreenCanvas!)
: GlContext._fromCanvasElement(
offScreenCanvas.canvasElement!, webGLVersion == WebGLVersion.webgl1);
}
GlContext._fromOffscreenCanvas(html.OffscreenCanvas canvas)
: glContext = canvas.getContext('webgl2', <String, dynamic>{'premultipliedAlpha': false})!,
isOffscreen = true {
_programCache = <String, GlProgram?>{};
_canvas = canvas;
}
GlContext._fromCanvasElement(html.CanvasElement canvas, bool useWebGl1)
: glContext = canvas.getContext(useWebGl1 ? 'webgl' : 'webgl2',
<String, dynamic>{'premultipliedAlpha': false})!,
isOffscreen = false {
_programCache = <String, GlProgram?>{};
_canvas = canvas;
}
void setViewportSize(int width, int height) {
_widthInPixels = width;
_heightInPixels = height;
}
/// Draws Gl context contents to canvas context.
void drawImage(html.CanvasRenderingContext2D context,
double left, double top) {
// Actual size of canvas may be larger than viewport size. Use
// source/destination to draw part of the image data.
js_util.callMethod(context, 'drawImage',
<dynamic>[_canvas, 0, 0, _widthInPixels, _heightInPixels,
left, top, _widthInPixels, _heightInPixels]);
}
GlProgram cacheProgram(
String vertexShaderSource, String fragmentShaderSource) {
String cacheKey = '$vertexShaderSource||$fragmentShaderSource';
GlProgram? cachedProgram = _programCache[cacheKey];
if (cachedProgram == null) {
// Create and compile shaders.
Object vertexShader = compileShader('VERTEX_SHADER', vertexShaderSource);
Object fragmentShader =
compileShader('FRAGMENT_SHADER', fragmentShaderSource);
// Create a gl program and link shaders.
Object program = createProgram();
attachShader(program, vertexShader);
attachShader(program, fragmentShader);
linkProgram(program);
cachedProgram = GlProgram(program);
_programCache[cacheKey] = cachedProgram;
}
return cachedProgram;
}
Object compileShader(String shaderType, String source) {
Object? shader = _createShader(shaderType);
if (shader == null) {
throw Exception(error);
}
js_util.callMethod(glContext, 'shaderSource', <dynamic>[shader, source]);
js_util.callMethod(glContext, 'compileShader', <dynamic>[shader]);
bool shaderStatus = js_util
.callMethod(glContext, 'getShaderParameter', <dynamic>[shader, compileStatus]);
if (!shaderStatus) {
throw Exception('Shader compilation failed: ${getShaderInfoLog(shader)}');
}
return shader;
}
Object createProgram() =>
js_util.callMethod(glContext, 'createProgram', const <dynamic>[])!;
void attachShader(Object? program, Object shader) {
js_util.callMethod(glContext, 'attachShader', <dynamic>[program, shader]);
}
void linkProgram(Object program) {
js_util.callMethod(glContext, 'linkProgram', <dynamic>[program]);
if (!js_util
.callMethod(glContext, 'getProgramParameter', <dynamic>[program, kLinkStatus])) {
throw Exception(getProgramInfoLog(program));
}
}
void useProgram(GlProgram program) {
js_util.callMethod(glContext, 'useProgram', <dynamic>[program.program]);
}
Object? createBuffer() =>
js_util.callMethod(glContext, 'createBuffer', const <dynamic>[]);
void bindArrayBuffer(Object? buffer) {
js_util.callMethod(glContext, 'bindBuffer', <dynamic>[kArrayBuffer, buffer]);
}
Object? createVertexArray() =>
js_util.callMethod(glContext, 'createVertexArray', const <dynamic>[]);
void bindVertexArray(Object vertexObjectArray) {
js_util.callMethod(glContext, 'bindVertexArray',
<dynamic>[vertexObjectArray]);
}
void unbindVertexArray() {
js_util.callMethod(glContext, 'bindVertexArray',
<dynamic>[null]);
}
void bindElementArrayBuffer(Object? buffer) {
js_util.callMethod(glContext, 'bindBuffer', <dynamic>[kElementArrayBuffer, buffer]);
}
Object? createTexture() =>
js_util.callMethod(glContext, 'createTexture', const <dynamic>[]);
void generateMipmap(dynamic target) =>
js_util.callMethod(glContext, 'generateMipmap', <dynamic>[target]);
void bindTexture(dynamic target, Object? buffer) {
js_util.callMethod(glContext, 'bindTexture', <dynamic>[target, buffer]);
}
void activeTexture(int textureUnit) {
js_util.callMethod(glContext, 'activeTexture', <dynamic>[textureUnit]);
}
void texImage2D(dynamic target, int level, dynamic internalFormat,
dynamic format, dynamic dataType,
dynamic pixels, {int? width, int? height, int border = 0}) {
if (width == null) {
js_util.callMethod(glContext, 'texImage2D', <dynamic>[
target, level, internalFormat, format, dataType, pixels]);
} else {
js_util.callMethod(glContext, 'texImage2D', <dynamic>[
target, level, internalFormat, width, height, border, format, dataType,
pixels]);
}
}
void texParameteri(dynamic target, dynamic parameterName, dynamic value) {
js_util.callMethod(glContext, 'texParameteri', <dynamic>[
target, parameterName, value]);
}
void deleteBuffer(Object buffer) {
js_util.callMethod(glContext, 'deleteBuffer', <dynamic>[buffer]);
}
void bufferData(TypedData? data, dynamic type) {
js_util.callMethod(glContext, 'bufferData', <dynamic>[kArrayBuffer, data, type]);
}
void bufferElementData(TypedData? data, dynamic type) {
js_util.callMethod(glContext, 'bufferData', <dynamic>[kElementArrayBuffer, data, type]);
}
void enableVertexAttribArray(dynamic index) {
js_util.callMethod(glContext, 'enableVertexAttribArray', <dynamic>[index]);
}
/// Clear background.
void clear() {
js_util.callMethod(glContext, 'clear', <dynamic>[kColorBufferBit]);
}
/// Destroys gl context.
void dispose() {
js_util.callMethod(_getExtension('WEBGL_lose_context'), 'loseContext', const <dynamic>[]);
}
void deleteProgram(Object program) {
js_util.callMethod(glContext, 'deleteProgram', <dynamic>[program]);
}
void deleteShader(Object shader) {
js_util.callMethod(glContext, 'deleteShader', <dynamic>[shader]);
}
dynamic _getExtension(String extensionName) =>
js_util.callMethod(glContext, 'getExtension', <dynamic>[extensionName]);
void drawTriangles(int triangleCount, ui.VertexMode vertexMode) {
dynamic mode = _triangleTypeFromMode(vertexMode);
js_util.callMethod(glContext, 'drawArrays', <dynamic>[mode, 0, triangleCount]);
}
void drawElements(dynamic type, int indexCount, dynamic indexType) {
js_util.callMethod(glContext, 'drawElements', <dynamic>[type, indexCount, indexType, 0]);
}
/// Sets affine transformation from normalized device coordinates
/// to window coordinates
void viewport(double x, double y, double width, double height) {
js_util.callMethod(glContext, 'viewport', <dynamic>[x, y, width, height]);
}
dynamic _triangleTypeFromMode(ui.VertexMode mode) {
switch (mode) {
case ui.VertexMode.triangles:
return kTriangles;
case ui.VertexMode.triangleFan:
return kTriangleFan;
case ui.VertexMode.triangleStrip:
return kTriangleStrip;
}
}
Object? _createShader(String shaderType) => js_util.callMethod(
glContext, 'createShader', <dynamic>[js_util.getProperty(glContext, shaderType)]);
/// Error state of gl context.
dynamic get error => js_util.callMethod(glContext, 'getError', const <dynamic>[]);
/// Shader compiler error, if this returns [kFalse], to get details use
/// [getShaderInfoLog].
dynamic get compileStatus =>
_kCompileStatus ??= js_util.getProperty(glContext, 'COMPILE_STATUS');
dynamic get kArrayBuffer =>
_kArrayBuffer ??= js_util.getProperty(glContext, 'ARRAY_BUFFER');
dynamic get kElementArrayBuffer =>
_kElementArrayBuffer ??= js_util.getProperty(glContext,
'ELEMENT_ARRAY_BUFFER');
dynamic get kLinkStatus =>
_kLinkStatus ??= js_util.getProperty(glContext, 'LINK_STATUS');
dynamic get kFloat => _kFloat ??= js_util.getProperty(glContext, 'FLOAT');
dynamic get kRGBA => _kRGBA ??= js_util.getProperty(glContext, 'RGBA');
dynamic get kUnsignedByte =>
_kUnsignedByte ??= js_util.getProperty(glContext, 'UNSIGNED_BYTE');
dynamic get kUnsignedShort =>
_kUnsignedShort ??= js_util.getProperty(glContext, 'UNSIGNED_SHORT');
dynamic get kStaticDraw =>
_kStaticDraw ??= js_util.getProperty(glContext, 'STATIC_DRAW');
dynamic get kTriangles =>
_kTriangles ??= js_util.getProperty(glContext, 'TRIANGLES');
dynamic get kTriangleFan =>
_kTriangles ??= js_util.getProperty(glContext, 'TRIANGLE_FAN');
dynamic get kTriangleStrip =>
_kTriangles ??= js_util.getProperty(glContext, 'TRIANGLE_STRIP');
dynamic get kColorBufferBit =>
_kColorBufferBit ??= js_util.getProperty(glContext, 'COLOR_BUFFER_BIT');
dynamic get kTexture2D =>
_kTexture2D ??= js_util.getProperty(glContext, 'TEXTURE_2D');
int get kTexture0 =>
_kTexture0 ??= js_util.getProperty(glContext, 'TEXTURE0') as int;
dynamic get kTextureWrapS =>
_kTextureWrapS ??= js_util.getProperty(glContext, 'TEXTURE_WRAP_S');
dynamic get kTextureWrapT =>
_kTextureWrapT ??= js_util.getProperty(glContext, 'TEXTURE_WRAP_T');
dynamic get kRepeat =>
_kRepeat ??= js_util.getProperty(glContext, 'REPEAT');
dynamic get kClampToEdge =>
_kClampToEdge ??= js_util.getProperty(glContext, 'CLAMP_TO_EDGE');
dynamic get kMirroredRepeat =>
_kMirroredRepeat ??= js_util.getProperty(glContext, 'MIRRORED_REPEAT');
dynamic get kLinear =>
_kLinear ??= js_util.getProperty(glContext, 'LINEAR');
dynamic get kTextureMinFilter =>
_kTextureMinFilter ??= js_util.getProperty(glContext,
'TEXTURE_MIN_FILTER');
/// Returns reference to uniform in program.
Object getUniformLocation(Object program, String uniformName) {
Object? res = js_util
.callMethod(glContext, 'getUniformLocation', <dynamic>[program, uniformName]);
if (res == null) {
throw Exception('$uniformName not found');
} else {
return res;
}
}
/// Returns true if uniform exists.
bool containsUniform(Object program, String uniformName) {
Object? res = js_util
.callMethod(glContext, 'getUniformLocation', <dynamic>[program, uniformName]);
return res != null;
}
/// Returns reference to uniform in program.
Object getAttributeLocation(Object program, String attribName) {
Object? res = js_util
.callMethod(glContext, 'getAttribLocation', <dynamic>[program, attribName]);
if (res == null) {
throw Exception('$attribName not found');
} else {
return res;
}
}
/// Sets float uniform value.
void setUniform1f(Object uniform, double value) {
return js_util
.callMethod(glContext, 'uniform1f', <dynamic>[uniform, value]);
}
/// Sets vec2 uniform values.
void setUniform2f(Object uniform, double value1, double value2) {
return js_util
.callMethod(glContext, 'uniform2f', <dynamic>[uniform, value1, value2]);
}
/// Sets vec4 uniform values.
void setUniform4f(Object uniform, double value1, double value2, double value3,
double value4) {
return js_util.callMethod(
glContext, 'uniform4f', <dynamic>[uniform, value1, value2, value3, value4]);
}
/// Sets mat4 uniform values.
void setUniformMatrix4fv(Object uniform, bool transpose, Float32List value) {
return js_util.callMethod(
glContext, 'uniformMatrix4fv', <dynamic>[uniform, transpose, value]);
}
/// Shader compile error log.
dynamic getShaderInfoLog(Object glShader) {
return js_util.callMethod(glContext, 'getShaderInfoLog', <dynamic>[glShader]);
}
/// Errors that occurred during failed linking or validation of program
/// objects. Typically called after [linkProgram].
String? getProgramInfoLog(Object glProgram) {
return js_util.callMethod(glContext, 'getProgramInfoLog', <dynamic>[glProgram]);
}
int? get drawingBufferWidth =>
js_util.getProperty(glContext, 'drawingBufferWidth');
int? get drawingBufferHeight =>
js_util.getProperty(glContext, 'drawingBufferWidth');
/// Reads gl contents as image data.
///
/// Warning: data is read bottom up (flipped).
html.ImageData readImageData() {
const int kBytesPerPixel = 4;
final int bufferWidth = _widthInPixels!;
final int bufferHeight = _heightInPixels!;
if (browserEngine == BrowserEngine.webkit ||
browserEngine == BrowserEngine.firefox) {
final Uint8List pixels =
Uint8List(bufferWidth * bufferHeight * kBytesPerPixel);
js_util.callMethod(glContext, 'readPixels',
<dynamic>[0, 0, bufferWidth, bufferHeight, kRGBA, kUnsignedByte, pixels]);
return html.ImageData(
Uint8ClampedList.fromList(pixels), bufferWidth, bufferHeight);
} else {
final Uint8ClampedList pixels =
Uint8ClampedList(bufferWidth * bufferHeight * kBytesPerPixel);
js_util.callMethod(glContext, 'readPixels',
<dynamic>[0, 0, bufferWidth, bufferHeight, kRGBA, kUnsignedByte, pixels]);
return html.ImageData(pixels, bufferWidth, bufferHeight);
}
}
/// Returns image data in a form that can be used to create Canvas
/// context patterns.
Object? readPatternData() {
// When using OffscreenCanvas and transferToImageBitmap is supported by
// browser create ImageBitmap otherwise use more expensive canvas
// allocation.
if (_canvas != null &&
js_util.hasProperty(_canvas!, 'transferToImageBitmap')) {
js_util.callMethod(_canvas!, 'getContext', <dynamic>['webgl2']);
Object?imageBitmap = js_util.callMethod(_canvas!, 'transferToImageBitmap',
<dynamic>[]);
return imageBitmap;
} else {
html.CanvasElement canvas = html.CanvasElement(width: _widthInPixels, height: _heightInPixels);
final html.CanvasRenderingContext2D ctx = canvas.context2D;
drawImage(ctx, 0, 0);
return canvas;
}
}
/// Returns image data in data url format.
String toImageUrl() {
html.CanvasElement canvas = html.CanvasElement(width: _widthInPixels, height: _heightInPixels);
final html.CanvasRenderingContext2D ctx = canvas.context2D;
drawImage(ctx, 0, 0);
final String dataUrl = canvas.toDataUrl();
canvas.width = 0;
canvas.height = 0;
return dataUrl;
}
}
/// Creates gl context from cached OffscreenCanvas for webgl rendering to image.
class GlContextCache {
static int _maxPixelWidth = 0;
static int _maxPixelHeight = 0;
static GlContext? _cachedContext;
static OffScreenCanvas? _offScreenCanvas;
static void dispose() {
_maxPixelWidth = 0;
_maxPixelHeight = 0;
_cachedContext = null;
_offScreenCanvas?.dispose();
}
static GlContext? createGlContext(int widthInPixels, int heightInPixels) {
if (widthInPixels > _maxPixelWidth || heightInPixels > _maxPixelHeight) {
_cachedContext?.dispose();
_cachedContext = null;
_offScreenCanvas = null;
_maxPixelWidth = math.max(_maxPixelWidth, widthInPixels);
_maxPixelHeight = math.max(_maxPixelHeight, widthInPixels);
}
_offScreenCanvas ??= OffScreenCanvas(widthInPixels, heightInPixels);
_cachedContext ??= GlContext(_offScreenCanvas!);
_cachedContext!.setViewportSize(widthInPixels, heightInPixels);
return _cachedContext;
}
}