[Win32, Keyboard] Store keyboard message session (flutter/engine#31047)

* Impl

* Move session to pending event

* Format

* better type
This commit is contained in:
Tong Mu
2022-01-25 16:43:25 -08:00
committed by GitHub
parent ff2dfad209
commit af6bfbf0b4
2 changed files with 137 additions and 113 deletions

View File

@@ -93,7 +93,7 @@ static bool IsKeyDownShiftRight(int virtual_key, bool was_down) {
}
// Returns if a character sent by Win32 is a dead key.
static bool _IsDeadKey(uint32_t ch) {
static bool IsDeadKey(uint32_t ch) {
return (ch & kDeadKeyCharMask) != 0;
}
@@ -181,7 +181,7 @@ bool KeyboardManagerWin32::RemoveRedispatchedEvent(
const PendingEvent& incoming) {
for (auto iter = pending_redispatches_.begin();
iter != pending_redispatches_.end(); ++iter) {
if ((*iter)->hash == incoming.hash) {
if ((*iter)->Hash() == incoming.Hash()) {
pending_redispatches_.erase(iter);
return true;
}
@@ -189,41 +189,25 @@ bool KeyboardManagerWin32::RemoveRedispatchedEvent(
return false;
}
bool KeyboardManagerWin32::OnKey(int key,
int scancode,
int action,
char32_t character,
bool extended,
bool was_down,
bool KeyboardManagerWin32::OnKey(std::unique_ptr<PendingEvent> event,
OnKeyCallback callback) {
std::unique_ptr<PendingEvent> incoming =
std::make_unique<PendingEvent>(PendingEvent{
.key = static_cast<uint32_t>(key),
.scancode = static_cast<uint8_t>(scancode),
.action = static_cast<uint32_t>(action),
.character = character,
.extended = extended,
.was_down = was_down,
});
incoming->hash = ComputeEventHash(*incoming);
if (RemoveRedispatchedEvent(*incoming)) {
if (RemoveRedispatchedEvent(*event)) {
return false;
}
if (IsKeyDownAltRight(action, key, extended)) {
if (IsKeyDownAltRight(event->action, event->key, event->extended)) {
if (last_key_is_ctrl_left_down) {
should_synthesize_ctrl_left_up = true;
}
}
if (IsKeyDownCtrlLeft(action, key)) {
if (IsKeyDownCtrlLeft(event->action, event->key)) {
last_key_is_ctrl_left_down = true;
ctrl_left_scancode = scancode;
ctrl_left_scancode = event->scancode;
should_synthesize_ctrl_left_up = false;
} else {
last_key_is_ctrl_left_down = false;
}
if (IsKeyUpAltRight(action, key, extended)) {
if (IsKeyUpAltRight(event->action, event->key, event->extended)) {
if (should_synthesize_ctrl_left_up) {
should_synthesize_ctrl_left_up = false;
PendingEvent ctrl_left_up{
@@ -236,8 +220,10 @@ bool KeyboardManagerWin32::OnKey(int key,
}
}
window_delegate_->OnKey(key, scancode, action, character, extended, was_down,
[this, event = incoming.release(),
const PendingEvent clone = *event;
window_delegate_->OnKey(clone.key, clone.scancode, clone.action,
clone.character, clone.extended, clone.was_down,
[this, event = event.release(),
callback = std::move(callback)](bool handled) {
callback(std::unique_ptr<PendingEvent>(event),
handled);
@@ -261,7 +247,7 @@ void KeyboardManagerWin32::HandleOnKeyResult(
// |SendInput|.
const bool is_syskey =
event->action == WM_SYSKEYDOWN || event->action == WM_SYSKEYUP;
const bool real_handled = handled || _IsDeadKey(event->character) ||
const bool real_handled = handled || IsDeadKey(event->character) ||
is_syskey ||
IsKeyDownShiftRight(event->key, event->was_down);
@@ -284,93 +270,101 @@ void KeyboardManagerWin32::HandleOnKeyResult(
RedispatchEvent(std::move(event));
}
bool KeyboardManagerWin32::HandleMessage(UINT const message,
bool KeyboardManagerWin32::HandleMessage(UINT const action,
WPARAM const wparam,
LPARAM const lparam) {
switch (message) {
switch (action) {
case WM_DEADCHAR:
case WM_SYSDEADCHAR:
case WM_CHAR:
case WM_SYSCHAR: {
static wchar_t s_pending_high_surrogate = 0;
const Win32Message message =
Win32Message{.action = action, .wparam = wparam, .lparam = lparam};
current_session_.push_back(message);
wchar_t character = static_cast<wchar_t>(wparam);
std::u16string text;
char32_t code_point;
if (IS_HIGH_SURROGATE(character)) {
// Save to send later with the trailing surrogate.
s_pending_high_surrogate = character;
if (message.IsHighSurrogate()) {
// A high surrogate is always followed by a low surrogate. Process the
// session later and consider this message as handled.
return true;
} else if (IS_LOW_SURROGATE(character) && s_pending_high_surrogate != 0) {
text.push_back(s_pending_high_surrogate);
text.push_back(character);
// Merge the surrogate pairs for the key event.
} else if (message.IsLowSurrogate()) {
const Win32Message* last_message =
current_session_.size() <= 1
? nullptr
: &current_session_[current_session_.size() - 2];
if (last_message == nullptr || !last_message->IsHighSurrogate()) {
return false;
}
// A low surrogate always follows a high surrogate, marking the end of
// a char session. Process the session after the if clause.
text.push_back(static_cast<wchar_t>(last_message->wparam));
text.push_back(static_cast<wchar_t>(message.wparam));
code_point =
CodePointFromSurrogatePair(s_pending_high_surrogate, character);
s_pending_high_surrogate = 0;
CodePointFromSurrogatePair(last_message->wparam, message.wparam);
} else {
text.push_back(character);
code_point = character;
// A non-surrogate character always appears alone. Process the session
// after the if clause.
text.push_back(static_cast<wchar_t>(message.wparam));
code_point = static_cast<wchar_t>(message.wparam);
}
const unsigned int scancode = (lparam >> 16) & 0xff;
// All key presses that generate a character should be sent from
// WM_CHAR. In order to send the full key press information, the keycode
// is persisted in keycode_for_char_message_ obtained from WM_KEYDOWN.
//
// A high surrogate is always followed by a low surrogate, while a
// non-surrogate character always appears alone. Filter out high
// surrogates so that it's the low surrogate message that triggers
// the onKey, asks if the framework handles it (which can only be done
// once), and calls OnText during the redispatched messages.
if (keycode_for_char_message_ != 0 && !IS_HIGH_SURROGATE(character)) {
// If this char message is preceded by a key down message, then dispatch
// the key down message as a key down event first, and only dispatch the
// OnText if the key down event is not handled.
if (current_session_.front().IsGeneralKeyDown()) {
const Win32Message first_message = current_session_.front();
current_session_.clear();
const uint8_t scancode = (lparam >> 16) & 0xff;
const uint16_t key_code = first_message.wparam;
const bool extended = ((lparam >> 24) & 0x01) == 0x01;
const bool was_down = lparam & 0x40000000;
// Certain key combinations yield control characters as WM_CHAR's
// lParam. For example, 0x01 for Ctrl-A. Filter these characters. See
// https://docs.microsoft.com/en-us/windows/win32/learnwin32/accelerator-tables
char32_t event_character;
if (message == WM_DEADCHAR || message == WM_SYSDEADCHAR) {
char32_t character;
if (action == WM_DEADCHAR || action == WM_SYSDEADCHAR) {
// Mask the resulting char with kDeadKeyCharMask anyway, because in
// rare cases the bit is *not* set (US INTL Shift-6 circumflex, see
// https://github.com/flutter/flutter/issues/92654 .)
event_character =
window_delegate_->Win32MapVkToChar(keycode_for_char_message_) |
kDeadKeyCharMask;
character =
window_delegate_->Win32MapVkToChar(key_code) | kDeadKeyCharMask;
} else {
event_character = IsPrintable(code_point) ? code_point : 0;
character = IsPrintable(code_point) ? code_point : 0;
}
bool is_new_event =
OnKey(keycode_for_char_message_, scancode,
message == WM_SYSCHAR ? WM_SYSKEYDOWN : WM_KEYDOWN,
event_character, extended, was_down,
[this, message, text](std::unique_ptr<PendingEvent> event,
bool handled) {
HandleOnKeyResult(std::move(event), handled, message, text);
});
if (!is_new_event) {
break;
}
keycode_for_char_message_ = 0;
auto event = std::make_unique<PendingEvent>(PendingEvent{
.key = key_code,
.scancode = scancode,
.action = static_cast<UINT>(action == WM_SYSCHAR ? WM_SYSKEYDOWN
: WM_KEYDOWN),
.character = character,
.extended = extended,
.was_down = was_down,
.session = std::move(current_session_),
});
const bool is_unmet_event = OnKey(
std::move(event),
[this, char_action = action, text](
std::unique_ptr<PendingEvent> event, bool handled) {
HandleOnKeyResult(std::move(event), handled, char_action, text);
});
const bool is_syskey = action == WM_SYSCHAR;
// For system characters, always pass them to the default WndProc so
// that system keys like the ALT-TAB are processed correctly.
if (message == WM_SYSCHAR) {
break;
}
return true;
return is_unmet_event && !is_syskey;
}
// Of the messages handled here, only WM_CHAR should be treated as
// characters. WM_SYS*CHAR are not part of text input, and WM_DEADCHAR
// will be incorporated into a later WM_CHAR with the full character.
// Also filter out:
// - Lead surrogates, which like dead keys will be send once combined.
// - ASCII control characters, which are sent as WM_CHAR events for all
// control key shortcuts.
if (message == WM_CHAR && s_pending_high_surrogate == 0 &&
IsPrintable(character)) {
// If the charcter session is not preceded by a key down message, dispatch
// the OnText immediately.
// Only WM_CHAR should be treated as characters. WM_SYS*CHAR are not part
// of text input, and WM_DEADCHAR will be incorporated into a later
// WM_CHAR with the full character.
//
// Also filter out ASCII control characters, which are sent as WM_CHAR
// events for all control key shortcuts.
current_session_.clear();
if (action == WM_CHAR && IsPrintable(wparam)) {
window_delegate_->OnText(text);
}
return true;
@@ -380,8 +374,11 @@ bool KeyboardManagerWin32::HandleMessage(UINT const message,
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_SYSKEYUP: {
current_session_.clear();
current_session_.push_back(
Win32Message{.action = action, .wparam = wparam, .lparam = lparam});
const bool is_keydown_message =
(message == WM_KEYDOWN || message == WM_SYSKEYDOWN);
(action == WM_KEYDOWN || action == WM_SYSKEYDOWN);
// Check if this key produces a character. If so, the key press should
// be sent with the character produced at WM_CHAR. Store the produced
// keycode (it's not accessible from WM_CHAR) to be used in WM_CHAR.
@@ -397,30 +394,36 @@ bool KeyboardManagerWin32::HandleMessage(UINT const message,
next_key_message == WM_SYSDEADCHAR || next_key_message == WM_CHAR ||
next_key_message == WM_SYSCHAR);
if (character > 0 && is_keydown_message && has_wm_char) {
keycode_for_char_message_ = wparam;
// This key down message has following char events. Process later,
// because the character for the OnKey should be decided by the char
// events. Consider this event as handled.
return true;
}
unsigned int keyCode(wparam);
// Resolve session: A non-char key event.
const uint8_t scancode = (lparam >> 16) & 0xff;
const bool extended = ((lparam >> 24) & 0x01) == 0x01;
// If the key is a modifier, get its side.
keyCode = ResolveKeyCode(keyCode, extended, scancode);
const uint16_t key_code = ResolveKeyCode(wparam, extended, scancode);
const bool was_down = lparam & 0x40000000;
bool is_syskey = message == WM_SYSKEYDOWN || message == WM_SYSKEYUP;
bool is_new_event = OnKey(
keyCode, scancode, message, 0, extended, was_down,
auto event = std::make_unique<PendingEvent>(PendingEvent{
.key = key_code,
.scancode = scancode,
.action = action,
.character = 0,
.extended = extended,
.was_down = was_down,
.session = std::move(current_session_),
});
const bool is_unmet_event = OnKey(
std::move(event),
[this](std::unique_ptr<PendingEvent> event, bool handled) {
HandleOnKeyResult(std::move(event), handled, 0, std::u16string());
});
if (!is_new_event) {
break;
}
const bool is_syskey = action == WM_SYSKEYDOWN || action == WM_SYSKEYUP;
// For system keys, always pass them to the default WndProc so that keys
// like the ALT-TAB or Kanji switches are processed correctly.
if (is_syskey) {
break;
}
return true;
return is_unmet_event && !is_syskey;
}
default:
assert(false);

View File

@@ -26,6 +26,18 @@ namespace flutter {
// implements the window delegate. The |OnKey| and |OnText| results are
// passed to those of |WindowWin32|'s, and consequently, those of
// |FlutterWindowsView|'s.
//
// ## Terminology
//
// The keyboard system follows the following terminology instead of the
// inconsistent/incomplete one used by Win32:
//
// * Message: An invocation of |WndProc|, which consists of an
// action, an lparam, and a wparam.
// * Action: The type of a message.
// * Session: One to three messages that should be processed together, such
// as a key down message followed by char messages.
// * Event: A FlutterKeyEvent/ui.KeyData sent to the framework.
class KeyboardManagerWin32 {
public:
// Define how the keyboard manager accesses Win32 system calls (to allow
@@ -92,30 +104,40 @@ class KeyboardManagerWin32 {
LPARAM const lparam);
private:
struct Win32Message {
UINT const action;
WPARAM const wparam;
LPARAM const lparam;
bool IsHighSurrogate() const { return IS_HIGH_SURROGATE(wparam); }
bool IsLowSurrogate() const { return IS_LOW_SURROGATE(wparam); }
bool IsGeneralKeyDown() const {
return action == WM_KEYDOWN || action == WM_SYSKEYDOWN;
}
};
struct PendingEvent {
uint32_t key;
WPARAM key;
uint8_t scancode;
uint32_t action;
UINT action;
char32_t character;
bool extended;
bool was_down;
std::vector<Win32Message> session;
// A value calculated out of critical event information that can be used
// to identify redispatched events.
uint64_t hash;
uint64_t Hash() const { return ComputeEventHash(*this); }
};
using OnKeyCallback =
std::function<void(std::unique_ptr<PendingEvent>, bool)>;
// Returns true if it's a new event, or false if it's a redispatched event.
bool OnKey(int key,
int scancode,
int action,
char32_t character,
bool extended,
bool was_down,
OnKeyCallback callback);
bool OnKey(std::unique_ptr<PendingEvent> event, OnKeyCallback callback);
void HandleOnKeyResult(std::unique_ptr<PendingEvent> event,
bool handled,
@@ -141,9 +163,8 @@ class KeyboardManagerWin32 {
WindowDelegate* window_delegate_;
// Keeps track of the last key code produced by a WM_KEYDOWN or WM_SYSKEYDOWN
// message.
int keycode_for_char_message_ = 0;
// Keeps track of all messages during the current session.
std::vector<Win32Message> current_session_;
std::map<uint16_t, std::u16string> text_for_scancode_on_redispatch_;