[Impeller] Remove StC flag. (flutter/engine#51992)

It is time.
This commit is contained in:
Brandon DeRosier
2024-04-09 12:20:24 -07:00
committed by GitHub
parent c0bd2a3ce0
commit acba1da4e3
11 changed files with 22 additions and 141 deletions

View File

@@ -250,11 +250,7 @@ bool ClipContents::Render(const ContentContext& renderer,
if (!geometry_) {
return true;
}
if constexpr (ContentContext::kEnableStencilThenCover) {
return RenderDepthClip(renderer, entity, pass, clip_op_, *geometry_);
} else {
return RenderStencilClip(renderer, entity, pass, clip_op_, *geometry_);
}
return RenderDepthClip(renderer, entity, pass, clip_op_, *geometry_);
}
/*******************************************************************************

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@@ -22,11 +22,6 @@ namespace testing {
using EntityTest = EntityPlayground;
TEST_P(EntityTest, ClipContentsOptimizesFullScreenIntersectClips) {
if (!ContentContext::kEnableStencilThenCover) {
GTEST_SKIP();
return;
}
// Set up mock environment.
auto content_context = GetContentContext();

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@@ -203,11 +203,7 @@ class ColorSourceContents : public Contents {
options.stencil_mode =
ContentContextOptions::StencilMode::kLegacyClipIncrement;
}
if constexpr (ContentContext::kEnableStencilThenCover) {
pass.SetStencilReference(0);
} else {
pass.SetStencilReference(entity.GetClipDepth());
}
pass.SetStencilReference(0);
VertexShaderT::BindFrameInfo(
pass, renderer.GetTransientsBuffer().EmplaceUniform(frame_info));
@@ -232,13 +228,9 @@ class ColorSourceContents : public Contents {
if (geometry_result.mode == GeometryResult::Mode::kPreventOverdraw) {
auto restore = ClipRestoreContents();
restore.SetRestoreCoverage(GetCoverage(entity));
if constexpr (ContentContext::kEnableStencilThenCover) {
Entity restore_entity = entity.Clone();
restore_entity.SetClipDepth(0);
return restore.Render(renderer, restore_entity, pass);
} else {
return restore.Render(renderer, entity, pass);
}
Entity restore_entity = entity.Clone();
restore_entity.SetClipDepth(0);
return restore.Render(renderer, restore_entity, pass);
}
return true;
}

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@@ -397,16 +397,6 @@ class ContentContext {
bool IsValid() const;
/// This setting does two things:
/// 1. Enables clipping with the depth buffer, freeing up the stencil buffer.
/// See also: https://github.com/flutter/flutter/issues/138460
/// 2. Switches the generic tessellation fallback to use stencil-then-cover.
/// See also: https://github.com/flutter/flutter/issues/123671
///
// TODO(bdero): Remove this setting once StC is fully de-risked
// https://github.com/flutter/flutter/issues/123671
static constexpr bool kEnableStencilThenCover = true;
#if IMPELLER_ENABLE_3D
std::shared_ptr<scene::SceneContext> GetSceneContext() const;
#endif // IMPELLER_ENABLE_3D

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@@ -27,10 +27,8 @@ ContentContextOptions OptionsFromPass(const RenderPass& pass) {
FML_DCHECK(pass.HasDepthAttachment() == pass.HasStencilAttachment());
opts.has_depth_stencil_attachments = has_depth_stencil_attachments;
if constexpr (ContentContext::kEnableStencilThenCover) {
opts.depth_compare = CompareFunction::kGreater;
opts.stencil_mode = ContentContextOptions::StencilMode::kIgnore;
}
opts.depth_compare = CompareFunction::kGreater;
opts.stencil_mode = ContentContextOptions::StencilMode::kIgnore;
return opts;
}

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@@ -232,9 +232,6 @@ Entity ApplyClippedBlurStyle(Entity::ClipOperation clip_operation,
blur_entity.SetNewClipDepth(entity.GetNewClipDepth());
blur_entity.SetTransform(entity.GetTransform() * blur_transform);
result = blur_entity.Render(renderer, pass) && result;
if constexpr (!ContentContext::kEnableStencilThenCover) {
result = restore->Render(renderer, entity, pass) && result;
}
return result;
});
auto coverage =

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@@ -756,9 +756,6 @@ EntityPass::EntityResult EntityPass::GetEntityForElement(
static void SetClipScissor(std::optional<Rect> clip_coverage,
RenderPass& pass,
Point global_pass_position) {
if constexpr (!ContentContext::kEnableStencilThenCover) {
return;
}
// Set the scissor to the clip coverage area. We do this prior to rendering
// the clip itself and all its contents.
IRect scissor;

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@@ -101,22 +101,11 @@ EntityPassClipStack::ClipStateResult EntityPassClipStack::ApplyClipState(
subpass_state.clip_coverage.resize(restoration_index + 1);
result.clip_did_change = true;
if constexpr (ContentContext::kEnableStencilThenCover) {
// Skip all clip restores when stencil-then-cover is enabled.
if (subpass_state.clip_coverage.back().coverage.has_value()) {
RecordEntity(entity, global_clip_coverage.type, Rect());
}
return result;
// Skip all clip restores when stencil-then-cover is enabled.
if (subpass_state.clip_coverage.back().coverage.has_value()) {
RecordEntity(entity, global_clip_coverage.type, Rect());
}
if (!subpass_state.clip_coverage.back().coverage.has_value()) {
// Running this restore op won't make anything renderable, so skip it.
return result;
}
auto restore_contents =
static_cast<ClipRestoreContents*>(entity.GetContents().get());
restore_contents->SetRestoreCoverage(restore_coverage);
return result;
} break;
}

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@@ -2795,11 +2795,7 @@ TEST_P(EntityTest, FillPathGeometryGetPositionBufferReturnsExpectedMode) {
.Close()
.TakePath();
GeometryResult result = get_result(path);
if constexpr (ContentContext::kEnableStencilThenCover) {
EXPECT_EQ(result.mode, GeometryResult::Mode::kNonZero);
} else {
EXPECT_EQ(result.mode, GeometryResult::Mode::kNormal);
}
EXPECT_EQ(result.mode, GeometryResult::Mode::kNonZero);
}
}

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@@ -37,37 +37,6 @@ GeometryResult FillPathGeometry::GetPositionBuffer(
}
VertexBuffer vertex_buffer;
if constexpr (!ContentContext::kEnableStencilThenCover) {
if (!path_.IsConvex()) {
auto tesselation_result = renderer.GetTessellator()->Tessellate(
path_, entity.GetTransform().GetMaxBasisLength(),
[&vertex_buffer, &host_buffer](
const float* vertices, size_t vertices_count,
const uint16_t* indices, size_t indices_count) {
vertex_buffer.vertex_buffer = host_buffer.Emplace(
vertices, vertices_count * sizeof(float) * 2, alignof(float));
if (indices != nullptr) {
vertex_buffer.index_buffer = host_buffer.Emplace(
indices, indices_count * sizeof(uint16_t), alignof(uint16_t));
vertex_buffer.vertex_count = indices_count;
vertex_buffer.index_type = IndexType::k16bit;
} else {
vertex_buffer.index_buffer = {};
vertex_buffer.vertex_count = vertices_count;
vertex_buffer.index_type = IndexType::kNone;
}
return true;
});
if (tesselation_result != Tessellator::Result::kSuccess) {
return {};
}
return GeometryResult{
.type = PrimitiveType::kTriangle,
.vertex_buffer = vertex_buffer,
.transform = entity.GetShaderTransform(pass),
};
}
}
auto points = renderer.GetTessellator()->TessellateConvex(
path_, entity.GetTransform().GetMaxBasisLength());
@@ -111,41 +80,6 @@ GeometryResult FillPathGeometry::GetPositionUVBuffer(
auto uv_transform =
texture_coverage.GetNormalizingTransform() * effect_transform;
if constexpr (!ContentContext::kEnableStencilThenCover) {
if (!path_.IsConvex()) {
VertexBufferBuilder<VS::PerVertexData> vertex_builder;
auto tesselation_result = renderer.GetTessellator()->Tessellate(
path_, entity.GetTransform().GetMaxBasisLength(),
[&vertex_builder, &uv_transform](
const float* vertices, size_t vertices_count,
const uint16_t* indices, size_t indices_count) {
for (auto i = 0u; i < vertices_count * 2; i += 2) {
VS::PerVertexData data;
Point vtx = {vertices[i], vertices[i + 1]};
data.position = vtx;
data.texture_coords = uv_transform * vtx;
vertex_builder.AppendVertex(data);
}
FML_DCHECK(vertex_builder.GetVertexCount() == vertices_count);
if (indices != nullptr) {
for (auto i = 0u; i < indices_count; i++) {
vertex_builder.AppendIndex(indices[i]);
}
}
return true;
});
if (tesselation_result != Tessellator::Result::kSuccess) {
return {};
}
return GeometryResult{
.type = PrimitiveType::kTriangle,
.vertex_buffer =
vertex_builder.CreateVertexBuffer(renderer.GetTransientsBuffer()),
.transform = entity.GetShaderTransform(pass),
};
}
}
auto points = renderer.GetTessellator()->TessellateConvex(
path_, entity.GetTransform().GetMaxBasisLength());
@@ -169,7 +103,7 @@ GeometryResult FillPathGeometry::GetPositionUVBuffer(
GeometryResult::Mode FillPathGeometry::GetResultMode() const {
const auto& bounding_box = path_.GetBoundingBox();
if (!ContentContext::kEnableStencilThenCover || path_.IsConvex() ||
if (path_.IsConvex() ||
(bounding_box.has_value() && bounding_box->IsEmpty())) {
return GeometryResult::Mode::kNormal;
}

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@@ -151,19 +151,16 @@ InlinePassContext::RenderPassResult InlinePassContext::GetRenderPass(
color0.store_action =
is_msaa ? StoreAction::kMultisampleResolve : StoreAction::kStore;
if (ContentContext::kEnableStencilThenCover) {
auto depth = pass_target_.GetRenderTarget().GetDepthAttachment();
if (!depth.has_value()) {
VALIDATION_LOG << "Depth attachment unexpectedly missing from the "
"EntityPass render target.";
return {};
}
depth->load_action = LoadAction::kClear;
depth->store_action = StoreAction::kDontCare;
pass_target_.target_.SetDepthAttachment(depth.value());
}
auto depth = pass_target_.GetRenderTarget().GetDepthAttachment();
if (!depth.has_value()) {
VALIDATION_LOG << "Depth attachment unexpectedly missing from the "
"EntityPass render target.";
return {};
}
depth->load_action = LoadAction::kClear;
depth->store_action = StoreAction::kDontCare;
pass_target_.target_.SetDepthAttachment(depth.value());
auto stencil = pass_target_.GetRenderTarget().GetStencilAttachment();
if (!depth.has_value() || !stencil.has_value()) {
VALIDATION_LOG << "Stencil/Depth attachment unexpectedly missing from the "