Avoid launching Xcode after "flutter ios --init"
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@@ -134,9 +134,9 @@ class IOSCommand extends FlutterCommand {
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}
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// Step 4: Launch Xcode and let the user edit plist, resources, provisioning, etc.
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print("Launching project in Xcode...");
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ProcessResult launch = await Process.run("/usr/bin/open", ["ios/FlutterApplication.xcodeproj"]);
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return launch.exitCode;
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print("An Xcode project has been placed in 'ios/'.");
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print("You may edit it to modify iOS specific configuration.");
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return 0;
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}
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@override
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