Allow freezing a texture. (flutter/engine#5938)
This is needed to avoid jank when resizing an embedded Android view. See https://github.com/flutter/flutter/issues/19572#issuecomment-410400724
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@@ -163,7 +163,8 @@ void DefaultLayerBuilder::PushPicture(const SkPoint& offset,
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void DefaultLayerBuilder::PushTexture(const SkPoint& offset,
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const SkSize& size,
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int64_t texture_id) {
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int64_t texture_id,
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bool freeze) {
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if (!current_layer_) {
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return;
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}
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@@ -171,6 +172,7 @@ void DefaultLayerBuilder::PushTexture(const SkPoint& offset,
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layer->set_offset(offset);
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layer->set_size(size);
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layer->set_texture_id(texture_id);
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layer->set_freeze(freeze);
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current_layer_->Add(std::move(layer));
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}
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@@ -70,7 +70,8 @@ class DefaultLayerBuilder final : public LayerBuilder {
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// |flow::LayerBuilder|
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void PushTexture(const SkPoint& offset,
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const SkSize& size,
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int64_t texture_id) override;
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int64_t texture_id,
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bool freeze) override;
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#if defined(OS_FUCHSIA)
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// |flow::LayerBuilder|
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@@ -68,7 +68,8 @@ class LayerBuilder {
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virtual void PushTexture(const SkPoint& offset,
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const SkSize& size,
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int64_t texture_id) = 0;
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int64_t texture_id,
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bool freeze) = 0;
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#if defined(OS_FUCHSIA)
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virtual void PushChildScene(
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@@ -23,7 +23,7 @@ void TextureLayer::Paint(PaintContext& context) const {
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if (!texture) {
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return;
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}
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texture->Paint(context.canvas, paint_bounds());
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texture->Paint(context.canvas, paint_bounds(), freeze_);
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}
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} // namespace flow
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@@ -22,6 +22,7 @@ class TextureLayer : public Layer {
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void set_offset(const SkPoint& offset) { offset_ = offset; }
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void set_size(const SkSize& size) { size_ = size; }
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void set_texture_id(int64_t texture_id) { texture_id_ = texture_id; }
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void set_freeze(bool freeze) { freeze_ = freeze; }
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void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
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void Paint(PaintContext& context) const override;
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@@ -30,6 +31,7 @@ class TextureLayer : public Layer {
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SkPoint offset_;
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SkSize size_;
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int64_t texture_id_;
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bool freeze_;
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FML_DISALLOW_COPY_AND_ASSIGN(TextureLayer);
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};
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@@ -22,7 +22,7 @@ class Texture {
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virtual ~Texture();
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// Called from GPU thread.
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virtual void Paint(SkCanvas& canvas, const SkRect& bounds) = 0;
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virtual void Paint(SkCanvas& canvas, const SkRect& bounds, bool freeze) = 0;
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// Called from GPU thread.
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virtual void OnGrContextCreated() = 0;
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@@ -235,11 +235,19 @@ class SceneBuilder extends NativeFieldWrapperClass2 {
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/// Adds a backend texture to the scene.
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///
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/// The texture is scaled to the given size and rasterized at the given offset.
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void addTexture(int textureId, { Offset offset: Offset.zero, double width: 0.0, double height: 0.0 }) {
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///
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/// If `freeze` is true the texture that is added to the scene will not
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/// be updated with new frames. `freeze` is used when resizing an embedded
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/// Android view: When resizing an Android view there is a short period during
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/// which the framework cannot tell if the newest texture frame has the
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/// previous or new size, to workaround this the framework "freezes" the
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/// texture just before resizing the Android view and unfreezes it when it is
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/// certain that a frame with the new size is ready.
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void addTexture(int textureId, { Offset offset: Offset.zero, double width: 0.0, double height: 0.0 , bool freeze: false}) {
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assert(offset != null, 'Offset argument was null');
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_addTexture(offset.dx, offset.dy, width, height, textureId);
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_addTexture(offset.dx, offset.dy, width, height, textureId, freeze);
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}
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void _addTexture(double dx, double dy, double width, double height, int textureId) native 'SceneBuilder_addTexture';
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void _addTexture(double dx, double dy, double width, double height, int textureId, bool freeze) native 'SceneBuilder_addTexture';
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/// (Fuchsia-only) Adds a scene rendered by another application to the scene
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/// for this application.
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@@ -138,9 +138,10 @@ void SceneBuilder::addTexture(double dx,
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double dy,
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double width,
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double height,
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int64_t textureId) {
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int64_t textureId,
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bool freeze) {
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layer_builder_->PushTexture(SkPoint::Make(dx, dy),
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SkSize::Make(width, height), textureId);
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SkSize::Make(width, height), textureId, freeze);
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}
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void SceneBuilder::addChildScene(double dx,
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@@ -70,7 +70,8 @@ class SceneBuilder : public RefCountedDartWrappable<SceneBuilder> {
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double dy,
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double width,
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double height,
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int64_t textureId);
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int64_t textureId,
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bool freeze);
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void addChildScene(double dx,
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double dy,
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@@ -26,7 +26,9 @@ void AndroidExternalTextureGL::MarkNewFrameAvailable() {
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new_frame_ready_ = true;
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}
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void AndroidExternalTextureGL::Paint(SkCanvas& canvas, const SkRect& bounds) {
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void AndroidExternalTextureGL::Paint(SkCanvas& canvas,
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const SkRect& bounds,
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bool freeze) {
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if (state_ == AttachmentState::detached) {
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return;
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}
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@@ -35,7 +37,7 @@ void AndroidExternalTextureGL::Paint(SkCanvas& canvas, const SkRect& bounds) {
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Attach(static_cast<jint>(texture_name_));
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state_ = AttachmentState::attached;
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}
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if (new_frame_ready_) {
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if (!freeze && new_frame_ready_) {
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Update();
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new_frame_ready_ = false;
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}
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@@ -19,7 +19,9 @@ class AndroidExternalTextureGL : public flow::Texture {
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~AndroidExternalTextureGL() override;
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virtual void Paint(SkCanvas& canvas, const SkRect& bounds) override;
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virtual void Paint(SkCanvas& canvas,
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const SkRect& bounds,
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bool freeze) override;
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virtual void OnGrContextCreated() override;
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@@ -19,7 +19,9 @@ class IOSExternalTextureGL : public flow::Texture {
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~IOSExternalTextureGL() override;
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// Called from GPU thread.
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virtual void Paint(SkCanvas& canvas, const SkRect& bounds) override;
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virtual void Paint(SkCanvas& canvas,
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const SkRect& bounds,
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bool freeze) override;
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virtual void OnGrContextCreated() override;
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@@ -24,7 +24,7 @@ IOSExternalTextureGL::IOSExternalTextureGL(int64_t textureId,
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IOSExternalTextureGL::~IOSExternalTextureGL() = default;
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void IOSExternalTextureGL::Paint(SkCanvas& canvas, const SkRect& bounds) {
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void IOSExternalTextureGL::Paint(SkCanvas& canvas, const SkRect& bounds, bool freeze) {
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if (!cache_ref_) {
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CVOpenGLESTextureCacheRef cache;
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CVReturn err = CVOpenGLESTextureCacheCreate(kCFAllocatorDefault, NULL,
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@@ -37,18 +37,20 @@ void IOSExternalTextureGL::Paint(SkCanvas& canvas, const SkRect& bounds) {
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}
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}
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fml::CFRef<CVPixelBufferRef> bufferRef;
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bufferRef.Reset([external_texture_ copyPixelBuffer]);
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if (bufferRef != nullptr) {
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CVOpenGLESTextureRef texture;
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CVReturn err = CVOpenGLESTextureCacheCreateTextureFromImage(
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kCFAllocatorDefault, cache_ref_, bufferRef, nullptr, GL_TEXTURE_2D, GL_RGBA,
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static_cast<int>(CVPixelBufferGetWidth(bufferRef)),
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static_cast<int>(CVPixelBufferGetHeight(bufferRef)), GL_BGRA, GL_UNSIGNED_BYTE, 0,
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&texture);
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texture_ref_.Reset(texture);
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if (err != noErr) {
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FML_LOG(WARNING) << "Could not create texture from pixel buffer: " << err;
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return;
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if (!freeze) {
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bufferRef.Reset([external_texture_ copyPixelBuffer]);
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if (bufferRef != nullptr) {
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CVOpenGLESTextureRef texture;
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CVReturn err = CVOpenGLESTextureCacheCreateTextureFromImage(
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kCFAllocatorDefault, cache_ref_, bufferRef, nullptr, GL_TEXTURE_2D, GL_RGBA,
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static_cast<int>(CVPixelBufferGetWidth(bufferRef)),
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static_cast<int>(CVPixelBufferGetHeight(bufferRef)), GL_BGRA, GL_UNSIGNED_BYTE, 0,
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&texture);
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texture_ref_.Reset(texture);
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if (err != noErr) {
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FML_LOG(WARNING) << "Could not create texture from pixel buffer: " << err;
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return;
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}
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}
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}
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if (!texture_ref_) {
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