[Impeller] Fix division by zero for transparent shadows (flutter/engine#41391)
A division by zero happens if the shadow color is fully transparent, and
the NaNs are getting assigned to the RGB values of the paint color being
handed to the rrect shadow draw. This doesn't cause a problem when wide
gamut is off because NaN output ends up being interpreted as zero (thus
making the shadow output fully transparent black, which happens to be
the expected and correct result). However, when a wide gamut attachment
is present, the NaN output ends up being interpreted as a negative
value.
Reproduction app:
```dart
import 'package:flutter/material.dart';
void main() => runApp(const GeneralDialogApp());
class EvilPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
final Rect rect = Offset.zero & size;
canvas.drawPaint(Paint()..color = Colors.white);
canvas.saveLayer(null, Paint()..blendMode = BlendMode.srcOver);
canvas.drawShadow(Path()..addRect(Rect.fromLTRB(100, 100, 300, 300)),
Colors.black54, 15, false);
canvas.drawShadow(Path()..addRect(Rect.fromLTRB(100, 100, 300, 300)),
Colors.black54, 15, false);
canvas.drawShadow(Path()..addRect(Rect.fromLTRB(100, 100, 300, 300)),
Colors.transparent, 15, false);
canvas.restore();
}
@override
bool shouldRepaint(EvilPainter oldDelegate) => false;
@override
bool shouldRebuildSemantics(EvilPainter oldDelegate) => false;
}
class GeneralDialogApp extends StatelessWidget {
const GeneralDialogApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
restorationScopeId: 'app',
home: CustomPaint(painter: EvilPainter()),
);
}
}
```
Before:

After:

This commit is contained in:
@@ -1103,7 +1103,7 @@ void DlDispatcher::drawShadow(const SkPath& path,
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Scalar color_scale = color_alpha * (1 - greyscale_alpha);
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Scalar tonal_alpha = color_scale + greyscale_alpha;
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Scalar unpremul_scale = color_scale / tonal_alpha;
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Scalar unpremul_scale = tonal_alpha != 0 ? color_scale / tonal_alpha : 0;
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spot_color = Color(unpremul_scale * spot_color.red,
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unpremul_scale * spot_color.green,
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unpremul_scale * spot_color.blue, tonal_alpha);
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@@ -17,10 +17,14 @@
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#include "flutter/display_list/effects/dl_image_filter.h"
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#include "flutter/display_list/effects/dl_mask_filter.h"
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#include "flutter/testing/testing.h"
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#include "gtest/gtest.h"
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#include "impeller/display_list/dl_dispatcher.h"
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#include "impeller/display_list/dl_image_impeller.h"
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#include "impeller/display_list/dl_playground.h"
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#include "impeller/entity/contents/rrect_shadow_contents.h"
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#include "impeller/geometry/constants.h"
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#include "impeller/geometry/point.h"
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#include "impeller/geometry/scalar.h"
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#include "impeller/playground/widgets.h"
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#include "impeller/scene/node.h"
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#include "third_party/imgui/imgui.h"
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@@ -825,6 +829,38 @@ TEST_P(DisplayListTest, CanDrawShadow) {
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ASSERT_TRUE(OpenPlaygroundHere(builder.Build()));
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}
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TEST_P(DisplayListTest, TransparentShadowProducesCorrectColor) {
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flutter::DisplayListBuilder builder;
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{
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builder.Save();
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builder.Scale(1.618, 1.618);
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builder.DrawShadow(SkPath{}.addRect(SkRect::MakeXYWH(0, 0, 200, 100)),
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SK_ColorTRANSPARENT, 15, false, 1);
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builder.Restore();
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}
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auto dl = builder.Build();
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DlDispatcher dispatcher;
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dispatcher.drawDisplayList(dl, 1);
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auto picture = dispatcher.EndRecordingAsPicture();
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std::shared_ptr<RRectShadowContents> rrect_shadow;
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picture.pass->IterateAllEntities([&rrect_shadow](Entity& entity) {
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if (ScalarNearlyEqual(entity.GetTransformation().GetScale().x, 1.618f)) {
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rrect_shadow =
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std::static_pointer_cast<RRectShadowContents>(entity.GetContents());
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return false;
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}
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return true;
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});
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ASSERT_NE(rrect_shadow, nullptr);
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ASSERT_EQ(rrect_shadow->GetColor().red, 0);
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ASSERT_EQ(rrect_shadow->GetColor().green, 0);
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ASSERT_EQ(rrect_shadow->GetColor().blue, 0);
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ASSERT_EQ(rrect_shadow->GetColor().alpha, 0);
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}
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// Draw a hexagon using triangle fan
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TEST_P(DisplayListTest, CanConvertTriangleFanToTriangles) {
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constexpr Scalar hexagon_radius = 125;
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@@ -7,6 +7,7 @@
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#include "impeller/entity/contents/content_context.h"
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#include "impeller/entity/entity.h"
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#include "impeller/geometry/color.h"
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#include "impeller/geometry/path.h"
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#include "impeller/geometry/path_builder.h"
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#include "impeller/renderer/render_pass.h"
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@@ -33,6 +34,10 @@ void RRectShadowContents::SetColor(Color color) {
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color_ = color.Premultiply();
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}
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Color RRectShadowContents::GetColor() const {
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return color_;
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}
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std::optional<Rect> RRectShadowContents::GetCoverage(
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const Entity& entity) const {
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if (!rect_.has_value()) {
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@@ -30,6 +30,8 @@ class RRectShadowContents final : public Contents {
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void SetColor(Color color);
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Color GetColor() const;
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// |Contents|
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std::optional<Rect> GetCoverage(const Entity& entity) const override;
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