Merge pull request #2496 from abarth/mozart_scale
Flutter embedded in Flutter via Mozart is double scaled
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@@ -11,7 +11,7 @@ namespace flow {
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// TODO(abarth): We need to figure out how to allocate these ids sensibly.
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static uint32_t next_id = 10;
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ChildSceneLayer::ChildSceneLayer() {
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ChildSceneLayer::ChildSceneLayer() : device_pixel_ratio_(1.0f) {
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}
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ChildSceneLayer::~ChildSceneLayer() {
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@@ -39,8 +39,8 @@ void ChildSceneLayer::UpdateScene(mojo::gfx::composition::SceneUpdate* update,
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child_node->op->set_scene(mojo::gfx::composition::SceneNodeOp::New());
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child_node->op->get_scene()->scene_resource_id = id;
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child_node->content_clip = mojo::RectF::New();
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child_node->content_clip->width = physical_size_.width();
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child_node->content_clip->height = physical_size_.height();
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child_node->content_clip->width = physical_size_.width() / device_pixel_ratio_;
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child_node->content_clip->height = physical_size_.height() / device_pixel_ratio_;
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child_node->content_transform = mojo::Transform::From(transform_);
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update->nodes.insert(id, child_node.Pass());
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container->child_node_ids.push_back(id);
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@@ -17,6 +17,10 @@ class ChildSceneLayer : public Layer {
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void set_offset(const SkPoint& offset) { offset_ = offset; }
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void set_device_pixel_ratio(float device_pixel_ratio) {
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device_pixel_ratio_ = device_pixel_ratio;
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}
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void set_physical_size(const SkISize& physical_size) {
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physical_size_ = physical_size;
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}
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@@ -32,6 +36,7 @@ class ChildSceneLayer : public Layer {
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private:
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SkPoint offset_;
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float device_pixel_ratio_;
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SkISize physical_size_;
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mojo::gfx::composition::SceneTokenPtr scene_token_;
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SkMatrix transform_;
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