[Effen] port fn and stock to RenderNode, part 1 of many
This gets things off the ground barely enough to show some pixels. These are not pixels that are actually part of the stock app, but it's a start. R=abarth@chromium.org Review URL: https://codereview.chromium.org/1157033006
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@@ -67,15 +67,14 @@ void Engine::Init() {
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void Engine::BeginFrame(base::TimeTicks frame_time) {
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TRACE_EVENT0("sky", "Engine::BeginFrame");
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double frame_time_sec = (frame_time - base::TimeTicks()).InSecondsF();
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double deadline_sec = frame_time_sec;
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double interval_sec = 1.0 / 60;
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blink::WebBeginFrameArgs args(frame_time_sec, deadline_sec, interval_sec);
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if (sky_view_)
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sky_view_->BeginFrame(frame_time);
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if (web_view_) {
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double frame_time_sec = (frame_time - base::TimeTicks()).InSecondsF();
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double deadline_sec = frame_time_sec;
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double interval_sec = 1.0 / 60;
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blink::WebBeginFrameArgs args(frame_time_sec, deadline_sec, interval_sec);
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web_view_->beginFrame(args);
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web_view_->layout();
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}
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