roll engine (#9650)
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@@ -1 +1 @@
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3211d2fca262ba348a0bbcecefeb3e1b0b832faf
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c0f1e3b47b42d9db6f1422ebe17345e22425033d
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@@ -657,7 +657,7 @@ class PhysicalModelLayer extends ContainerLayer {
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void addToScene(ui.SceneBuilder builder, Offset layerOffset) {
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builder.pushPhysicalModel(
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rrect: clipRRect.shift(layerOffset),
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elevation: elevation,
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elevation: elevation.toDouble(),
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color: color,
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);
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addChildrenToScene(builder, layerOffset);
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@@ -475,7 +475,7 @@ class PaintingContext {
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canvas.drawShadow(
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new Path()..addRRect(offsetClipRRect),
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const Color(0xFF000000),
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elevation,
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elevation.toDouble(),
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color.alpha != 0xFF,
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);
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}
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