Add a MaskFilter interface to dart:sky to handle blur.
For this, I added back my previous CustomDart attribute for customizing the generated Dart code of an interface. R=eseidel@chromium.org Review URL: https://codereview.chromium.org/1162843003
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@@ -52,6 +52,8 @@ void main() {
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layerPaint.setColorFilter(
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new ColorFilter(const Color.fromARGB(128, 0, 0, 255),
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TransferMode.srcInMode));
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layerPaint.setMaskFilter(
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new MaskFilter.Blur(BlurStyle.normal, 3.0, highQuality: true));
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})
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..addLayerOnTop(
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new DrawLooperLayerInfo()
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@@ -10,22 +10,25 @@ void beginFrame(double timeStamp) {
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canvas.translate(size + 10.0, size + 10.0);
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Paint paint = new Paint();
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paint.setARGB(255, 0, 255, 0);
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paint.color = const Color.fromARGB(255, 0, 255, 0);
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var builder = new LayerDrawLooperBuilder()
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// Shadow layer.
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..addLayerOnTop(
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new DrawLooperLayerInfo()
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..setPaintBits(-1)
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..setOffset(const Point(5.0, 5.0))
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..setColorMode(TransferMode.srcInMode),
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(Paint layerPaint) {
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layerPaint.setARGB(128, 55, 55, 55);
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// TODO(mpcomplete): add blur filter
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layerPaint.color = const Color.fromARGB(128, 55, 55, 55);
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layerPaint.setMaskFilter(
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new MaskFilter.Blur(BlurStyle.normal, 5.0, highQuality: true));
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})
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// Main layer.
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..addLayerOnTop(new DrawLooperLayerInfo(), (Paint) {});
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paint.setDrawLooper(builder.build());
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canvas.drawPaint(new Paint()..setARGB(255, 255, 255, 255));
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canvas.drawPaint(
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new Paint()..color = const Color.fromARGB(255, 255, 255, 255));
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canvas.drawRect(new Rect.fromLTRB(-size, -size, size, size), paint);
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view.picture = canvas.endRecording();
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}
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