Files
flutter/engine
Jonah Williams 80913c3389 [Impeller] use device private on non-iOS devices. (#164601)
Redo of https://github.com/flutter/flutter/pull/164573

Fixes https://github.com/flutter/flutter/issues/136365
Fixes https://github.com/flutter/flutter/issues/134399

We should avoid using "host visible" textures outside of iOS, which
besides arm macs, is the only place they are supported. Deletes a test
that was completely invalid because it was testing a feature "the gpu
sync switch aka iOS background check" that was never used in mutli_frame
image codecs.
2025-03-06 00:32:20 +00:00
..

Flutter Engine

Setting up the Engine development environment

See here

gclient bootstrap

Flutter engine uses gclient to manage dependencies.

If you've already cloned the flutter repository:

  1. Copy one of the engine/scripts/*.gclient to the root folder as .gclient:
    1. Googlers: copy rbe.gclient to enable faster builds with RBE
    2. Everyone else: copy standard.gclient
  2. run gclient sync from the root folder