Files
flutter/packages/flutter_test/lib/src/controller.dart
Greg Spencer 8c03ff8c1d Mark keys that match a shortcut, but have no action defined as "not handled". (#67359)
- - When I added notification of key events before processing them as text, it made it so that shortcut key bindings like the spacebar would prevent spaces from being inserted into text fields, which is obviously not desirable (and so that change was reverted). At the same time, we do want to make it possible to override key events so that they can do things like intercept a tab key or arrow keys that change the focus.

This PR changes the behavior of the Shortcuts widget so that if it has a shortcut defined, but no action is bound to the intent, then instead of responding that the key is "handled", it responds as if nothing handled it. This allows the engine to continue to process the key as text entry.

This PR includes:

- Modification of the callback type for key handlers to return a KeyEventResult instead of a bool, so that we can return more information (i.e. the extra state of "stop propagation").
- Modification of the ActionDispatcher.invokeAction contract to require that Action.isEnabled return true before calling it. It will now assert if the action isn't enabled when invokeAction is called. This is to allow optimization of the number of calls to isEnabled, since the shortcuts widget now wants to know if the action was enabled before deciding to either handle the key or to return ignored.
- Modification to ShortcutManager.handleKeypress to return KeyEventResult.ignored for keys which don't have an enabled action associated with them.
- Adds an attribute to DoNothingAction that allows it to mark a key as not handled, even though it does have an action associated with it. This will allow disabling of a shortcut for a subtree.
2020-10-19 11:26:50 -07:00

1113 lines
43 KiB
Dart

// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:clock/clock.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter/rendering.dart';
import 'package:flutter/services.dart';
import 'package:flutter/widgets.dart';
import 'all_elements.dart';
import 'event_simulation.dart';
import 'finders.dart';
import 'test_async_utils.dart';
import 'test_pointer.dart';
/// The default drag touch slop used to break up a large drag into multiple
/// smaller moves.
///
/// This value must be greater than [kTouchSlop].
const double kDragSlopDefault = 20.0;
/// Class that programmatically interacts with widgets.
///
/// For a variant of this class suited specifically for unit tests, see
/// [WidgetTester]. For one suitable for live tests on a device, consider
/// [LiveWidgetController].
///
/// Concrete subclasses must implement the [pump] method.
abstract class WidgetController {
/// Creates a widget controller that uses the given binding.
WidgetController(this.binding);
/// A reference to the current instance of the binding.
final WidgetsBinding binding;
// FINDER API
// TODO(ianh): verify that the return values are of type T and throw
// a good message otherwise, in all the generic methods below
/// Checks if `finder` exists in the tree.
bool any(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate().isNotEmpty;
}
/// All widgets currently in the widget tree (lazy pre-order traversal).
///
/// Can contain duplicates, since widgets can be used in multiple
/// places in the widget tree.
Iterable<Widget> get allWidgets {
TestAsyncUtils.guardSync();
return allElements.map<Widget>((Element element) => element.widget);
}
/// The matching widget in the widget tree.
///
/// Throws a [StateError] if `finder` is empty or matches more than
/// one widget.
///
/// * Use [firstWidget] if you expect to match several widgets but only want the first.
/// * Use [widgetList] if you expect to match several widgets and want all of them.
T widget<T extends Widget>(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate().single.widget as T;
}
/// The first matching widget according to a depth-first pre-order
/// traversal of the widget tree.
///
/// Throws a [StateError] if `finder` is empty.
///
/// * Use [widget] if you only expect to match one widget.
T firstWidget<T extends Widget>(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate().first.widget as T;
}
/// The matching widgets in the widget tree.
///
/// * Use [widget] if you only expect to match one widget.
/// * Use [firstWidget] if you expect to match several but only want the first.
Iterable<T> widgetList<T extends Widget>(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate().map<T>((Element element) {
final T result = element.widget as T;
return result;
});
}
/// All elements currently in the widget tree (lazy pre-order traversal).
///
/// The returned iterable is lazy. It does not walk the entire widget tree
/// immediately, but rather a chunk at a time as the iteration progresses
/// using [Iterator.moveNext].
Iterable<Element> get allElements {
TestAsyncUtils.guardSync();
return collectAllElementsFrom(binding.renderViewElement!, skipOffstage: false);
}
/// The matching element in the widget tree.
///
/// Throws a [StateError] if `finder` is empty or matches more than
/// one element.
///
/// * Use [firstElement] if you expect to match several elements but only want the first.
/// * Use [elementList] if you expect to match several elements and want all of them.
T element<T extends Element>(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate().single as T;
}
/// The first matching element according to a depth-first pre-order
/// traversal of the widget tree.
///
/// Throws a [StateError] if `finder` is empty.
///
/// * Use [element] if you only expect to match one element.
T firstElement<T extends Element>(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate().first as T;
}
/// The matching elements in the widget tree.
///
/// * Use [element] if you only expect to match one element.
/// * Use [firstElement] if you expect to match several but only want the first.
Iterable<T> elementList<T extends Element>(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate().cast<T>();
}
/// All states currently in the widget tree (lazy pre-order traversal).
///
/// The returned iterable is lazy. It does not walk the entire widget tree
/// immediately, but rather a chunk at a time as the iteration progresses
/// using [Iterator.moveNext].
Iterable<State> get allStates {
TestAsyncUtils.guardSync();
return allElements.whereType<StatefulElement>().map<State>((StatefulElement element) => element.state);
}
/// The matching state in the widget tree.
///
/// Throws a [StateError] if `finder` is empty, matches more than
/// one state, or matches a widget that has no state.
///
/// * Use [firstState] if you expect to match several states but only want the first.
/// * Use [stateList] if you expect to match several states and want all of them.
T state<T extends State>(Finder finder) {
TestAsyncUtils.guardSync();
return _stateOf<T>(finder.evaluate().single, finder);
}
/// The first matching state according to a depth-first pre-order
/// traversal of the widget tree.
///
/// Throws a [StateError] if `finder` is empty or if the first
/// matching widget has no state.
///
/// * Use [state] if you only expect to match one state.
T firstState<T extends State>(Finder finder) {
TestAsyncUtils.guardSync();
return _stateOf<T>(finder.evaluate().first, finder);
}
/// The matching states in the widget tree.
///
/// Throws a [StateError] if any of the elements in `finder` match a widget
/// that has no state.
///
/// * Use [state] if you only expect to match one state.
/// * Use [firstState] if you expect to match several but only want the first.
Iterable<T> stateList<T extends State>(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate().map<T>((Element element) => _stateOf<T>(element, finder));
}
T _stateOf<T extends State>(Element element, Finder finder) {
TestAsyncUtils.guardSync();
if (element is StatefulElement)
return element.state as T;
throw StateError('Widget of type ${element.widget.runtimeType}, with ${finder.description}, is not a StatefulWidget.');
}
/// Render objects of all the widgets currently in the widget tree
/// (lazy pre-order traversal).
///
/// This will almost certainly include many duplicates since the
/// render object of a [StatelessWidget] or [StatefulWidget] is the
/// render object of its child; only [RenderObjectWidget]s have
/// their own render object.
Iterable<RenderObject> get allRenderObjects {
TestAsyncUtils.guardSync();
return allElements.map<RenderObject>((Element element) => element.renderObject!);
}
/// The render object of the matching widget in the widget tree.
///
/// Throws a [StateError] if `finder` is empty or matches more than
/// one widget (even if they all have the same render object).
///
/// * Use [firstRenderObject] if you expect to match several render objects but only want the first.
/// * Use [renderObjectList] if you expect to match several render objects and want all of them.
T renderObject<T extends RenderObject>(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate().single.renderObject! as T;
}
/// The render object of the first matching widget according to a
/// depth-first pre-order traversal of the widget tree.
///
/// Throws a [StateError] if `finder` is empty.
///
/// * Use [renderObject] if you only expect to match one render object.
T firstRenderObject<T extends RenderObject>(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate().first.renderObject! as T;
}
/// The render objects of the matching widgets in the widget tree.
///
/// * Use [renderObject] if you only expect to match one render object.
/// * Use [firstRenderObject] if you expect to match several but only want the first.
Iterable<T> renderObjectList<T extends RenderObject>(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate().map<T>((Element element) {
final T result = element.renderObject! as T;
return result;
});
}
/// Returns a list of all the [Layer] objects in the rendering.
List<Layer> get layers => _walkLayers(binding.renderView.debugLayer!).toList();
Iterable<Layer> _walkLayers(Layer layer) sync* {
TestAsyncUtils.guardSync();
yield layer;
if (layer is ContainerLayer) {
final ContainerLayer root = layer;
Layer? child = root.firstChild;
while (child != null) {
yield* _walkLayers(child);
child = child.nextSibling;
}
}
}
// INTERACTION
/// Dispatch a pointer down / pointer up sequence at the center of
/// the given widget, assuming it is exposed.
///
/// If the center of the widget is not exposed, this might send events to
/// another object.
Future<void> tap(Finder finder, {int? pointer, int buttons = kPrimaryButton}) {
return tapAt(getCenter(finder), pointer: pointer, buttons: buttons);
}
/// Dispatch a pointer down / pointer up sequence at the given location.
Future<void> tapAt(Offset location, {int? pointer, int buttons = kPrimaryButton}) {
return TestAsyncUtils.guard<void>(() async {
final TestGesture gesture = await startGesture(location, pointer: pointer, buttons: buttons);
await gesture.up();
});
}
/// Dispatch a pointer down at the center of the given widget, assuming it is
/// exposed.
///
/// If the center of the widget is not exposed, this might send events to
/// another object.
Future<TestGesture> press(Finder finder, {int? pointer, int buttons = kPrimaryButton}) {
return TestAsyncUtils.guard<TestGesture>(() {
return startGesture(getCenter(finder), pointer: pointer, buttons: buttons);
});
}
/// Dispatch a pointer down / pointer up sequence (with a delay of
/// [kLongPressTimeout] + [kPressTimeout] between the two events) at the
/// center of the given widget, assuming it is exposed.
///
/// If the center of the widget is not exposed, this might send events to
/// another object.
Future<void> longPress(Finder finder, {int? pointer, int buttons = kPrimaryButton}) {
return longPressAt(getCenter(finder), pointer: pointer, buttons: buttons);
}
/// Dispatch a pointer down / pointer up sequence at the given location with
/// a delay of [kLongPressTimeout] + [kPressTimeout] between the two events.
Future<void> longPressAt(Offset location, {int? pointer, int buttons = kPrimaryButton}) {
return TestAsyncUtils.guard<void>(() async {
final TestGesture gesture = await startGesture(location, pointer: pointer, buttons: buttons);
await pump(kLongPressTimeout + kPressTimeout);
await gesture.up();
});
}
/// Attempts a fling gesture starting from the center of the given
/// widget, moving the given distance, reaching the given speed.
///
/// If the middle of the widget is not exposed, this might send
/// events to another object.
///
/// {@template flutter.flutter_test.fling}
/// This can pump frames.
///
/// Exactly 50 pointer events are synthesized.
///
/// The `speed` is in pixels per second in the direction given by `offset`.
///
/// The `offset` and `speed` control the interval between each pointer event.
/// For example, if the `offset` is 200 pixels down, and the `speed` is 800
/// pixels per second, the pointer events will be sent for each increment
/// of 4 pixels (200/50), over 250ms (200/800), meaning events will be sent
/// every 1.25ms (250/200).
///
/// To make tests more realistic, frames may be pumped during this time (using
/// calls to [pump]). If the total duration is longer than `frameInterval`,
/// then one frame is pumped each time that amount of time elapses while
/// sending events, or each time an event is synthesized, whichever is rarer.
///
/// See [LiveTestWidgetsFlutterBindingFramePolicy.benchmarkLive] if the method
/// is used in a live environment and accurate time control is important.
///
/// The `initialOffset` argument, if non-zero, causes the pointer to first
/// apply that offset, then pump a delay of `initialOffsetDelay`. This can be
/// used to simulate a drag followed by a fling, including dragging in the
/// opposite direction of the fling (e.g. dragging 200 pixels to the right,
/// then fling to the left over 200 pixels, ending at the exact point that the
/// drag started).
/// {@endtemplate}
///
/// A fling is essentially a drag that ends at a particular speed. If you
/// just want to drag and end without a fling, use [drag].
Future<void> fling(
Finder finder,
Offset offset,
double speed, {
int? pointer,
int buttons = kPrimaryButton,
Duration frameInterval = const Duration(milliseconds: 16),
Offset initialOffset = Offset.zero,
Duration initialOffsetDelay = const Duration(seconds: 1),
}) {
return flingFrom(
getCenter(finder),
offset,
speed,
pointer: pointer,
buttons: buttons,
frameInterval: frameInterval,
initialOffset: initialOffset,
initialOffsetDelay: initialOffsetDelay,
);
}
/// Attempts a fling gesture starting from the given location, moving the
/// given distance, reaching the given speed.
///
/// {@macro flutter.flutter_test.fling}
///
/// A fling is essentially a drag that ends at a particular speed. If you
/// just want to drag and end without a fling, use [dragFrom].
Future<void> flingFrom(
Offset startLocation,
Offset offset,
double speed, {
int? pointer,
int buttons = kPrimaryButton,
Duration frameInterval = const Duration(milliseconds: 16),
Offset initialOffset = Offset.zero,
Duration initialOffsetDelay = const Duration(seconds: 1),
}) {
assert(offset.distance > 0.0);
assert(speed > 0.0); // speed is pixels/second
return TestAsyncUtils.guard<void>(() async {
final TestPointer testPointer = TestPointer(pointer ?? _getNextPointer(), PointerDeviceKind.touch, null, buttons);
const int kMoveCount = 50; // Needs to be >= kHistorySize, see _LeastSquaresVelocityTrackerStrategy
final double timeStampDelta = 1000000.0 * offset.distance / (kMoveCount * speed);
double timeStamp = 0.0;
double lastTimeStamp = timeStamp;
await sendEventToBinding(testPointer.down(startLocation, timeStamp: Duration(microseconds: timeStamp.round())));
if (initialOffset.distance > 0.0) {
await sendEventToBinding(testPointer.move(startLocation + initialOffset, timeStamp: Duration(microseconds: timeStamp.round())));
timeStamp += initialOffsetDelay.inMicroseconds;
await pump(initialOffsetDelay);
}
for (int i = 0; i <= kMoveCount; i += 1) {
final Offset location = startLocation + initialOffset + Offset.lerp(Offset.zero, offset, i / kMoveCount)!;
await sendEventToBinding(testPointer.move(location, timeStamp: Duration(microseconds: timeStamp.round())));
timeStamp += timeStampDelta;
if (timeStamp - lastTimeStamp > frameInterval.inMicroseconds) {
await pump(Duration(microseconds: (timeStamp - lastTimeStamp).truncate()));
lastTimeStamp = timeStamp;
}
}
await sendEventToBinding(testPointer.up(timeStamp: Duration(microseconds: timeStamp.round())));
});
}
/// A simulator of how the framework handles a series of [PointerEvent]s
/// received from the Flutter engine.
///
/// The [PointerEventRecord.timeDelay] is used as the time delay of the events
/// injection relative to the starting point of the method call.
///
/// Returns a list of the difference between the real delay time when the
/// [PointerEventRecord.events] are processed and
/// [PointerEventRecord.timeDelay].
/// - For [AutomatedTestWidgetsFlutterBinding] where the clock is fake, the
/// return value should be exact zeros.
/// - For [LiveTestWidgetsFlutterBinding], the values are typically small
/// positives, meaning the event happens a little later than the set time,
/// but a very small portion may have a tiny negative value for about tens of
/// microseconds. This is due to the nature of [Future.delayed].
///
/// The closer the return values are to zero the more faithful it is to the
/// `records`.
///
/// See [PointerEventRecord].
Future<List<Duration>> handlePointerEventRecord(List<PointerEventRecord> records);
/// Called to indicate that there should be a new frame after an optional
/// delay.
///
/// The frame is pumped after a delay of [duration] if [duration] is not null,
/// or immediately otherwise.
///
/// This is invoked by [flingFrom], for instance, so that the sequence of
/// pointer events occurs over time.
///
/// The [WidgetTester] subclass implements this by deferring to the [binding].
///
/// See also [SchedulerBinding.endOfFrame], which returns a future that could
/// be appropriate to return in the implementation of this method.
Future<void> pump([Duration duration]);
/// Repeatedly calls [pump] with the given `duration` until there are no
/// longer any frames scheduled. This will call [pump] at least once, even if
/// no frames are scheduled when the function is called, to flush any pending
/// microtasks which may themselves schedule a frame.
///
/// This essentially waits for all animations to have completed.
///
/// If it takes longer that the given `timeout` to settle, then the test will
/// fail (this method will throw an exception). In particular, this means that
/// if there is an infinite animation in progress (for example, if there is an
/// indeterminate progress indicator spinning), this method will throw.
///
/// The default timeout is ten minutes, which is longer than most reasonable
/// finite animations would last.
///
/// If the function returns, it returns the number of pumps that it performed.
///
/// In general, it is better practice to figure out exactly why each frame is
/// needed, and then to [pump] exactly as many frames as necessary. This will
/// help catch regressions where, for instance, an animation is being started
/// one frame later than it should.
///
/// Alternatively, one can check that the return value from this function
/// matches the expected number of pumps.
Future<int> pumpAndSettle([
Duration duration = const Duration(milliseconds: 100),
]);
/// Attempts to drag the given widget by the given offset, by
/// starting a drag in the middle of the widget.
///
/// If the middle of the widget is not exposed, this might send
/// events to another object.
///
/// If you want the drag to end with a speed so that the gesture recognition
/// system identifies the gesture as a fling, consider using [fling] instead.
///
/// The operation happens at once. If you want the drag to last for a period
/// of time, consider using [timedDrag].
///
/// {@template flutter.flutter_test.drag}
/// By default, if the x or y component of offset is greater than
/// [kDragSlopDefault], the gesture is broken up into two separate moves
/// calls. Changing `touchSlopX` or `touchSlopY` will change the minimum
/// amount of movement in the respective axis before the drag will be broken
/// into multiple calls. To always send the drag with just a single call to
/// [TestGesture.moveBy], `touchSlopX` and `touchSlopY` should be set to 0.
///
/// Breaking the drag into multiple moves is necessary for accurate execution
/// of drag update calls with a [DragStartBehavior] variable set to
/// [DragStartBehavior.start]. Without such a change, the dragUpdate callback
/// from a drag recognizer will never be invoked.
///
/// To force this function to a send a single move event, the `touchSlopX` and
/// `touchSlopY` variables should be set to 0. However, generally, these values
/// should be left to their default values.
/// {@endtemplate}
Future<void> drag(
Finder finder,
Offset offset, {
int? pointer,
int buttons = kPrimaryButton,
double touchSlopX = kDragSlopDefault,
double touchSlopY = kDragSlopDefault,
}) {
return dragFrom(
getCenter(finder),
offset,
pointer: pointer,
buttons: buttons,
touchSlopX: touchSlopX,
touchSlopY: touchSlopY,
);
}
/// Attempts a drag gesture consisting of a pointer down, a move by
/// the given offset, and a pointer up.
///
/// If you want the drag to end with a speed so that the gesture recognition
/// system identifies the gesture as a fling, consider using [flingFrom]
/// instead.
///
/// The operation happens at once. If you want the drag to last for a period
/// of time, consider using [timedDragFrom].
///
/// {@macro flutter.flutter_test.drag}
Future<void> dragFrom(
Offset startLocation,
Offset offset, {
int? pointer,
int buttons = kPrimaryButton,
double touchSlopX = kDragSlopDefault,
double touchSlopY = kDragSlopDefault,
}) {
assert(kDragSlopDefault > kTouchSlop);
return TestAsyncUtils.guard<void>(() async {
final TestGesture gesture = await startGesture(startLocation, pointer: pointer, buttons: buttons);
assert(gesture != null);
final double xSign = offset.dx.sign;
final double ySign = offset.dy.sign;
final double offsetX = offset.dx;
final double offsetY = offset.dy;
final bool separateX = offset.dx.abs() > touchSlopX && touchSlopX > 0;
final bool separateY = offset.dy.abs() > touchSlopY && touchSlopY > 0;
if (separateY || separateX) {
final double offsetSlope = offsetY / offsetX;
final double inverseOffsetSlope = offsetX / offsetY;
final double slopSlope = touchSlopY / touchSlopX;
final double absoluteOffsetSlope = offsetSlope.abs();
final double signedSlopX = touchSlopX * xSign;
final double signedSlopY = touchSlopY * ySign;
if (absoluteOffsetSlope != slopSlope) {
// The drag goes through one or both of the extents of the edges of the box.
if (absoluteOffsetSlope < slopSlope) {
assert(offsetX.abs() > touchSlopX);
// The drag goes through the vertical edge of the box.
// It is guaranteed that the |offsetX| > touchSlopX.
final double diffY = offsetSlope.abs() * touchSlopX * ySign;
// The vector from the origin to the vertical edge.
await gesture.moveBy(Offset(signedSlopX, diffY));
if (offsetY.abs() <= touchSlopY) {
// The drag ends on or before getting to the horizontal extension of the horizontal edge.
await gesture.moveBy(Offset(offsetX - signedSlopX, offsetY - diffY));
} else {
final double diffY2 = signedSlopY - diffY;
final double diffX2 = inverseOffsetSlope * diffY2;
// The vector from the edge of the box to the horizontal extension of the horizontal edge.
await gesture.moveBy(Offset(diffX2, diffY2));
await gesture.moveBy(Offset(offsetX - diffX2 - signedSlopX, offsetY - signedSlopY));
}
} else {
assert(offsetY.abs() > touchSlopY);
// The drag goes through the horizontal edge of the box.
// It is guaranteed that the |offsetY| > touchSlopY.
final double diffX = inverseOffsetSlope.abs() * touchSlopY * xSign;
// The vector from the origin to the vertical edge.
await gesture.moveBy(Offset(diffX, signedSlopY));
if (offsetX.abs() <= touchSlopX) {
// The drag ends on or before getting to the vertical extension of the vertical edge.
await gesture.moveBy(Offset(offsetX - diffX, offsetY - signedSlopY));
} else {
final double diffX2 = signedSlopX - diffX;
final double diffY2 = offsetSlope * diffX2;
// The vector from the edge of the box to the vertical extension of the vertical edge.
await gesture.moveBy(Offset(diffX2, diffY2));
await gesture.moveBy(Offset(offsetX - signedSlopX, offsetY - diffY2 - signedSlopY));
}
}
} else { // The drag goes through the corner of the box.
await gesture.moveBy(Offset(signedSlopX, signedSlopY));
await gesture.moveBy(Offset(offsetX - signedSlopX, offsetY - signedSlopY));
}
} else { // The drag ends inside the box.
await gesture.moveBy(offset);
}
await gesture.up();
});
}
/// Attempts to drag the given widget by the given offset in the `duration`
/// time, starting in the middle of the widget.
///
/// If the middle of the widget is not exposed, this might send
/// events to another object.
///
/// This is the timed version of [drag]. This may or may not result in a
/// [fling] or ballistic animation, depending on the speed from
/// `offset/duration`.
///
/// {@template flutter.flutter_test.timeddrag}
/// The move events are sent at a given `frequency` in Hz (or events per
/// second). It defaults to 60Hz.
///
/// The movement is linear in time.
///
/// See also [LiveTestWidgetsFlutterBindingFramePolicy.benchmarkLive] for
/// more accurate time control.
/// {@endtemplate}
Future<void> timedDrag(
Finder finder,
Offset offset,
Duration duration, {
int? pointer,
int buttons = kPrimaryButton,
double frequency = 60.0,
}) {
return timedDragFrom(
getCenter(finder),
offset,
duration,
pointer: pointer,
buttons: buttons,
frequency: frequency,
);
}
/// Attempts a series of [PointerEvent]s to simulate a drag operation in the
/// `duration` time.
///
/// This is the timed version of [dragFrom]. This may or may not result in a
/// [flingFrom] or ballistic animation, depending on the speed from
/// `offset/duration`.
///
/// {@macro flutter.flutter_test.timeddrag}
Future<void> timedDragFrom(
Offset startLocation,
Offset offset,
Duration duration, {
int? pointer,
int buttons = kPrimaryButton,
double frequency = 60.0,
}) {
assert(frequency > 0);
final int intervals = duration.inMicroseconds * frequency ~/ 1E6;
assert(intervals > 1);
pointer ??= _getNextPointer();
final List<Duration> timeStamps = <Duration>[
for (int t = 0; t <= intervals; t += 1)
duration * t ~/ intervals,
];
final List<Offset> offsets = <Offset>[
startLocation,
for (int t = 0; t <= intervals; t += 1)
startLocation + offset * (t / intervals),
];
final List<PointerEventRecord> records = <PointerEventRecord>[
PointerEventRecord(Duration.zero, <PointerEvent>[
PointerAddedEvent(
timeStamp: Duration.zero,
position: startLocation,
),
PointerDownEvent(
timeStamp: Duration.zero,
position: startLocation,
pointer: pointer,
buttons: buttons,
),
]),
...<PointerEventRecord>[
for(int t = 0; t <= intervals; t += 1)
PointerEventRecord(timeStamps[t], <PointerEvent>[
PointerMoveEvent(
timeStamp: timeStamps[t],
position: offsets[t+1],
delta: offsets[t+1] - offsets[t],
pointer: pointer,
buttons: buttons,
)
]),
],
PointerEventRecord(duration, <PointerEvent>[
PointerUpEvent(
timeStamp: duration,
position: offsets.last,
pointer: pointer,
// The PointerData received from the engine with
// change = PointerChange.up, which translates to PointerUpEvent,
// doesn't provide the button field.
// buttons: buttons,
)
]),
];
return TestAsyncUtils.guard<void>(() async {
await handlePointerEventRecord(records);
});
}
/// The next available pointer identifier.
///
/// This is the default pointer identifier that will be used the next time the
/// [startGesture] method is called without an explicit pointer identifier.
int get nextPointer => _nextPointer;
static int _nextPointer = 1;
static int _getNextPointer() {
final int result = _nextPointer;
_nextPointer += 1;
return result;
}
/// Creates gesture and returns the [TestGesture] object which you can use
/// to continue the gesture using calls on the [TestGesture] object.
///
/// You can use [startGesture] instead if your gesture begins with a down
/// event.
Future<TestGesture> createGesture({
int? pointer,
PointerDeviceKind kind = PointerDeviceKind.touch,
int buttons = kPrimaryButton,
}) async {
return TestGesture(
dispatcher: sendEventToBinding,
kind: kind,
pointer: pointer ?? _getNextPointer(),
buttons: buttons,
);
}
/// Creates a gesture with an initial down gesture at a particular point, and
/// returns the [TestGesture] object which you can use to continue the
/// gesture.
///
/// You can use [createGesture] if your gesture doesn't begin with an initial
/// down gesture.
Future<TestGesture> startGesture(
Offset downLocation, {
int? pointer,
PointerDeviceKind kind = PointerDeviceKind.touch,
int buttons = kPrimaryButton,
}) async {
assert(downLocation != null);
final TestGesture result = await createGesture(
pointer: pointer,
kind: kind,
buttons: buttons,
);
await result.down(downLocation);
return result;
}
/// Forwards the given location to the binding's hitTest logic.
HitTestResult hitTestOnBinding(Offset location) {
final HitTestResult result = HitTestResult();
binding.hitTest(result, location);
return result;
}
/// Forwards the given pointer event to the binding.
Future<void> sendEventToBinding(PointerEvent event) {
return TestAsyncUtils.guard<void>(() async {
binding.handlePointerEvent(event);
});
}
// GEOMETRY
/// Returns the point at the center of the given widget.
Offset getCenter(Finder finder) {
return _getElementPoint(finder, (Size size) => size.center(Offset.zero));
}
/// Returns the point at the top left of the given widget.
Offset getTopLeft(Finder finder) {
return _getElementPoint(finder, (Size size) => Offset.zero);
}
/// Returns the point at the top right of the given widget. This
/// point is not inside the object's hit test area.
Offset getTopRight(Finder finder) {
return _getElementPoint(finder, (Size size) => size.topRight(Offset.zero));
}
/// Returns the point at the bottom left of the given widget. This
/// point is not inside the object's hit test area.
Offset getBottomLeft(Finder finder) {
return _getElementPoint(finder, (Size size) => size.bottomLeft(Offset.zero));
}
/// Returns the point at the bottom right of the given widget. This
/// point is not inside the object's hit test area.
Offset getBottomRight(Finder finder) {
return _getElementPoint(finder, (Size size) => size.bottomRight(Offset.zero));
}
Offset _getElementPoint(Finder finder, Offset sizeToPoint(Size size)) {
TestAsyncUtils.guardSync();
final Element element = finder.evaluate().single;
final RenderBox box = element.renderObject! as RenderBox;
return box.localToGlobal(sizeToPoint(box.size));
}
/// Returns the size of the given widget. This is only valid once
/// the widget's render object has been laid out at least once.
Size getSize(Finder finder) {
TestAsyncUtils.guardSync();
final Element element = finder.evaluate().single;
final RenderBox box = element.renderObject! as RenderBox;
return box.size;
}
/// Simulates sending physical key down and up events through the system channel.
///
/// This only simulates key events coming from a physical keyboard, not from a
/// soft keyboard.
///
/// Specify `platform` as one of the platforms allowed in
/// [Platform.operatingSystem] to make the event appear to be from that type
/// of system. Defaults to "android". Must not be null. Some platforms (e.g.
/// Windows, iOS) are not yet supported.
///
/// Keys that are down when the test completes are cleared after each test.
///
/// This method sends both the key down and the key up events, to simulate a
/// key press. To simulate individual down and/or up events, see
/// [sendKeyDownEvent] and [sendKeyUpEvent].
///
/// Returns true if the key down event was handled by the framework.
///
/// See also:
///
/// - [sendKeyDownEvent] to simulate only a key down event.
/// - [sendKeyUpEvent] to simulate only a key up event.
Future<bool> sendKeyEvent(LogicalKeyboardKey key, { String platform = 'android' }) async {
assert(platform != null);
final bool handled = await simulateKeyDownEvent(key, platform: platform);
// Internally wrapped in async guard.
await simulateKeyUpEvent(key, platform: platform);
return handled;
}
/// Simulates sending a physical key down event through the system channel.
///
/// This only simulates key down events coming from a physical keyboard, not
/// from a soft keyboard.
///
/// Specify `platform` as one of the platforms allowed in
/// [Platform.operatingSystem] to make the event appear to be from that type
/// of system. Defaults to "android". Must not be null. Some platforms (e.g.
/// Windows, iOS) are not yet supported.
///
/// Keys that are down when the test completes are cleared after each test.
///
/// Returns true if the key event was handled by the framework.
///
/// See also:
///
/// - [sendKeyUpEvent] to simulate the corresponding key up event.
/// - [sendKeyEvent] to simulate both the key up and key down in the same call.
Future<bool> sendKeyDownEvent(LogicalKeyboardKey key, { String platform = 'android' }) async {
assert(platform != null);
// Internally wrapped in async guard.
return simulateKeyDownEvent(key, platform: platform);
}
/// Simulates sending a physical key up event through the system channel.
///
/// This only simulates key up events coming from a physical keyboard,
/// not from a soft keyboard.
///
/// Specify `platform` as one of the platforms allowed in
/// [Platform.operatingSystem] to make the event appear to be from that type
/// of system. Defaults to "android". May not be null.
///
/// Returns true if the key event was handled by the framework.
///
/// See also:
///
/// - [sendKeyDownEvent] to simulate the corresponding key down event.
/// - [sendKeyEvent] to simulate both the key up and key down in the same call.
Future<bool> sendKeyUpEvent(LogicalKeyboardKey key, { String platform = 'android' }) async {
assert(platform != null);
// Internally wrapped in async guard.
return simulateKeyUpEvent(key, platform: platform);
}
/// Returns the rect of the given widget. This is only valid once
/// the widget's render object has been laid out at least once.
Rect getRect(Finder finder) => getTopLeft(finder) & getSize(finder);
/// Attempts to find the [SemanticsNode] of first result from `finder`.
///
/// If the object identified by the finder doesn't own it's semantic node,
/// this will return the semantics data of the first ancestor with semantics.
/// The ancestor's semantic data will include the child's as well as
/// other nodes that have been merged together.
///
/// If the [SemanticsNode] of the object identified by the finder is
/// force-merged into an ancestor (e.g. via the [MergeSemantics] widget)
/// the node into which it is merged is returned. That node will include
/// all the semantics information of the nodes merged into it.
///
/// Will throw a [StateError] if the finder returns more than one element or
/// if no semantics are found or are not enabled.
SemanticsNode getSemantics(Finder finder) {
if (binding.pipelineOwner.semanticsOwner == null)
throw StateError('Semantics are not enabled.');
final Iterable<Element> candidates = finder.evaluate();
if (candidates.isEmpty) {
throw StateError('Finder returned no matching elements.');
}
if (candidates.length > 1) {
throw StateError('Finder returned more than one element.');
}
final Element element = candidates.single;
RenderObject? renderObject = element.findRenderObject();
SemanticsNode? result = renderObject?.debugSemantics;
while (renderObject != null && (result == null || result.isMergedIntoParent)) {
renderObject = renderObject.parent as RenderObject?;
result = renderObject?.debugSemantics;
}
if (result == null)
throw StateError('No Semantics data found.');
return result;
}
/// Enable semantics in a test by creating a [SemanticsHandle].
///
/// The handle must be disposed at the end of the test.
SemanticsHandle ensureSemantics() {
return binding.pipelineOwner.ensureSemantics();
}
/// Given a widget `W` specified by [finder] and a [Scrollable] widget `S` in
/// its ancestry tree, this scrolls `S` so as to make `W` visible.
///
/// Usually the `finder` for this method should be labeled
/// `skipOffstage: false`, so that [Finder] deals with widgets that's out of
/// the screen correctly.
///
/// This does not work when the `S` is long and `W` far away from the
/// displayed part does not have a cached element yet. See
/// https://github.com/flutter/flutter/issues/61458
///
/// Shorthand for `Scrollable.ensureVisible(element(finder))`
Future<void> ensureVisible(Finder finder) => Scrollable.ensureVisible(element(finder));
/// Repeatedly scrolls a [Scrollable] by `delta` in the
/// [Scrollable.axisDirection] until `finder` is visible.
///
/// Between each scroll, wait for `duration` time for settling.
///
/// If `scrollable` is `null`, this will find a [Scrollable].
///
/// Throws a [StateError] if `finder` is not found for maximum `maxScrolls`
/// times.
///
/// This is different from [ensureVisible] in that this allows looking for
/// `finder` that is not built yet, but the caller must specify the scrollable
/// that will build child specified by `finder` when there are multiple
///[Scrollable]s.
///
/// Scroll is performed until the start of the `finder` is visible. This is
/// due to the default parameter values of [Scrollable.ensureVisible] method.
///
/// See also [dragUntilVisible].
Future<void> scrollUntilVisible(
Finder finder,
double delta, {
Finder? scrollable,
int maxScrolls = 50,
Duration duration = const Duration(milliseconds: 50),
}
) {
assert(maxScrolls > 0);
scrollable ??= find.byType(Scrollable);
return TestAsyncUtils.guard<void>(() async {
Offset moveStep;
switch (widget<Scrollable>(scrollable!).axisDirection) {
case AxisDirection.up:
moveStep = Offset(0, delta);
break;
case AxisDirection.down:
moveStep = Offset(0, -delta);
break;
case AxisDirection.left:
moveStep = Offset(delta, 0);
break;
case AxisDirection.right:
moveStep = Offset(-delta, 0);
break;
}
await dragUntilVisible(
finder,
scrollable,
moveStep,
maxIteration: maxScrolls,
duration: duration);
});
}
/// Repeatedly drags the `view` by `moveStep` until `finder` is visible.
///
/// Between each operation, wait for `duration` time for settling.
///
/// Throws a [StateError] if `finder` is not found for maximum `maxIteration`
/// times.
Future<void> dragUntilVisible(
Finder finder,
Finder view,
Offset moveStep, {
int maxIteration = 50,
Duration duration = const Duration(milliseconds: 50),
}) {
return TestAsyncUtils.guard<void>(() async {
while(maxIteration > 0 && finder.evaluate().isEmpty) {
await drag(view, moveStep);
await pump(duration);
maxIteration-= 1;
}
await Scrollable.ensureVisible(element(finder));
});
}
}
/// Variant of [WidgetController] that can be used in tests running
/// on a device.
///
/// This is used, for instance, by [FlutterDriver].
class LiveWidgetController extends WidgetController {
/// Creates a widget controller that uses the given binding.
LiveWidgetController(WidgetsBinding binding) : super(binding);
@override
Future<void> pump([Duration? duration]) async {
if (duration != null)
await Future<void>.delayed(duration);
binding.scheduleFrame();
await binding.endOfFrame;
}
@override
Future<int> pumpAndSettle([
Duration duration = const Duration(milliseconds: 100),
]) {
assert(duration != null);
assert(duration > Duration.zero);
return TestAsyncUtils.guard<int>(() async {
int count = 0;
do {
await pump(duration);
count += 1;
} while (binding.hasScheduledFrame);
return count;
});
}
@override
Future<List<Duration>> handlePointerEventRecord(List<PointerEventRecord> records) {
assert(records != null);
assert(records.isNotEmpty);
return TestAsyncUtils.guard<List<Duration>>(() async {
// hitTestHistory is an equivalence of _hitTests in [GestureBinding],
// used as state for all pointers which are currently down.
final Map<int, HitTestResult> hitTestHistory = <int, HitTestResult>{};
final List<Duration> handleTimeStampDiff = <Duration>[];
DateTime? startTime;
for (final PointerEventRecord record in records) {
final DateTime now = clock.now();
startTime ??= now;
// So that the first event is promised to receive a zero timeDiff
final Duration timeDiff = record.timeDelay - now.difference(startTime);
if (timeDiff.isNegative) {
// This happens when something (e.g. GC) takes a long time during the
// processing of the events.
// Flush all past events
handleTimeStampDiff.add(-timeDiff);
record.events.forEach(binding.handlePointerEvent);
} else {
await Future<void>.delayed(timeDiff);
handleTimeStampDiff.add(
// Recalculating the time diff for getting exact time when the event
// packet is sent. For a perfect Future.delayed like the one in a
// fake async this new diff should be zero.
clock.now().difference(startTime) - record.timeDelay,
);
record.events.forEach(binding.handlePointerEvent);
}
}
// This makes sure that a gesture is completed, with no more pointers
// active.
assert(hitTestHistory.isEmpty);
return handleTimeStampDiff;
});
}
}