Files
Michael Goderbauer 5491c8c146 Auto-format Framework (#160545)
This auto-formats all *.dart files in the repository outside of the
`engine` subdirectory and enforces that these files stay formatted with
a presubmit check.

**Reviewers:** Please carefully review all the commits except for the
one titled "formatted". The "formatted" commit was auto-generated by
running `dev/tools/format.sh -a -f`. The other commits were hand-crafted
to prepare the repo for the formatting change. I recommend reviewing the
commits one-by-one via the "Commits" tab and avoiding Github's "Files
changed" tab as it will likely slow down your browser because of the
size of this PR.

---------

Co-authored-by: Kate Lovett <katelovett@google.com>
Co-authored-by: LongCatIsLooong <31859944+LongCatIsLooong@users.noreply.github.com>
2024-12-19 20:06:21 +00:00

158 lines
4.9 KiB
Dart

// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
import 'package:flutter/services.dart';
import 'package:flutter_driver/driver_extension.dart';
void main() {
enableFlutterDriverExtension();
debugPrint('Application starting...');
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State createState() => MyAppState();
}
const MethodChannel channel = MethodChannel('texture');
enum FrameState { initial, slow, afterSlow, fast, afterFast }
class MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
int _widgetBuilds = 0;
FrameState _state = FrameState.initial;
String _summary = '';
IconData? _icon;
double _flutterFrameRate = 0;
Future<void> _summarizeStats() async {
final double? framesProduced = await channel.invokeMethod('getProducedFrameRate');
final double? framesConsumed = await channel.invokeMethod('getConsumedFrameRate');
_summary = '''
Produced: ${framesProduced?.toStringAsFixed(1)}fps
Consumed: ${framesConsumed?.toStringAsFixed(1)}fps
Widget builds: $_widgetBuilds''';
}
Future<void> _nextState() async {
switch (_state) {
case FrameState.initial:
debugPrint('Starting .5x speed test...');
_widgetBuilds = 0;
_summary = 'Producing texture frames at .5x speed...';
_state = FrameState.slow;
_icon = Icons.stop;
channel.invokeMethod<void>('start', _flutterFrameRate ~/ 2);
case FrameState.slow:
debugPrint('Stopping .5x speed test...');
await channel.invokeMethod<void>('stop');
await _summarizeStats();
_icon = Icons.fast_forward;
_state = FrameState.afterSlow;
case FrameState.afterSlow:
debugPrint('Starting 2x speed test...');
_widgetBuilds = 0;
_summary = 'Producing texture frames at 2x speed...';
_state = FrameState.fast;
_icon = Icons.stop;
channel.invokeMethod<void>('start', (_flutterFrameRate * 2).toInt());
case FrameState.fast:
debugPrint('Stopping 2x speed test...');
await channel.invokeMethod<void>('stop');
await _summarizeStats();
_state = FrameState.afterFast;
_icon = Icons.replay;
case FrameState.afterFast:
debugPrint('Test complete.');
_summary = 'Press play to start again';
_state = FrameState.initial;
_icon = Icons.play_arrow;
}
setState(() {});
}
@override
void initState() {
super.initState();
_calibrate();
}
static const int calibrationTickCount = 600;
/// Measures Flutter's frame rate.
Future<void> _calibrate() async {
debugPrint('Awaiting calm (3 second pause)...');
await Future<void>.delayed(const Duration(milliseconds: 3000));
debugPrint('Calibrating...');
late DateTime startTime;
int tickCount = 0;
Ticker? ticker;
ticker = createTicker((Duration time) {
tickCount += 1;
if (tickCount == calibrationTickCount) {
// about 10 seconds
final Duration elapsed = DateTime.now().difference(startTime);
ticker?.stop();
ticker?.dispose();
setState(() {
_flutterFrameRate = tickCount * 1000 / elapsed.inMilliseconds;
debugPrint('Calibrated: frame rate ${_flutterFrameRate.toStringAsFixed(1)}fps.');
_summary = '''
Flutter frame rate is ${_flutterFrameRate.toStringAsFixed(1)}fps.
Press play to produce texture frames.''';
_icon = Icons.play_arrow;
_state = FrameState.initial;
});
} else {
if ((tickCount % (calibrationTickCount ~/ 20)) == 0) {
debugPrint('Calibrating... ${(100.0 * tickCount / calibrationTickCount).floor()}%');
}
}
});
ticker.start();
startTime = DateTime.now();
setState(() {
_summary = 'Calibrating...';
_icon = null;
});
}
@override
Widget build(BuildContext context) {
_widgetBuilds += 1;
return MaterialApp(
home: Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const SizedBox(width: 300.0, height: 200.0, child: Texture(textureId: 0)),
Container(
width: 300.0,
height: 60.0,
color: Colors.grey,
child: Center(child: Text(_summary, key: const ValueKey<String>('summary'))),
),
],
),
),
floatingActionButton:
_icon == null
? null
: FloatingActionButton(
key: const ValueKey<String>('fab'),
onPressed: _nextState,
child: Icon(_icon),
),
),
);
}
}