This CL removes a number of tests that we don't plan to port to Dart:
1) custom-elements. We're going to use a different mechanism for custom
elements. We'll need to write a new set of tests as we implement it.
2) inspector. These are tests of the JS inspector backend, which we don't
plan to use.
3) js. This is a test of a JavaScript feature.
4) mocha. These are tests of the JavaScript testing framework we were using.
5) mutation-observer. We're keeping the C++ code for mutation observers, but
it's unclear how we want to expose this in the platform.
6) resources. These are JavaScript-based testing frameworks.
R=eseidel@chromium.org, ojan@chromium.org
Review URL: https://codereview.chromium.org/920343002
Unfortunately, using --origin on Linux is slow and too painful to use at the
moment. We should work on fixing that, but currently many of us have this in
our local working copy anyway.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/922823002
This includes the switch to libc++ on Android.
Other fixes:
*) Add (dumb) impl of OrderingBarrier() to command buffer
*) "base/debug/trace_event.h" -> "base/trace_event/trace_event.h"
*) Added a few <cmath> includes to sky
Review URL: https://codereview.chromium.org/903273002
This CL plumbs resize notifications from SkyView to Engine. I've taken the
opportunity to reorganize how notifications generated by SkyView are plumbed to
the GPU and UI threads. This approach should reduce the amount of plumbing
needed for new notifications.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/880443003
This CL causes sky/shell to create a blink::WebView to show that sky/shell
links with sky/engine. In the process, I've made it easier to be a trivial
embedder of sky/engine by removing the requirement to implement
blink::ServiceProvider.
This CL also causes sky/shell to link with mojo/edk/system to resolve link
errors with Mojo fabric (e.g., MojoClose, MojoWriteMessage, etc). To make this
work properly, we'll need to initialize the EDK in a future CL.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/873923003
The tracing service logically provides one service, TraceCoordinator, which can
start and stop tracing sessions. It also can connect to any number of
TraceControllers each of which can supply tracing information on demand.
Whenever an app connects to the tracing service, the tracing service attempts to
connect to that app's TraceController interface. If the app provides this
interface then tracing data will be requested whenever tracing starts. If the
app doesn't, then the pipe just closes. Thus apps that want to be traced can do
so by creating however many connections to the tracing service they want and
registering a TraceController implementation on each outgoing connection.
The shell connects in a similar fashion by connecting to the tracing service and
providing a TraceController implementation. The code looks a bit different since
the shell is special.
BUG=451319
R=viettrungluu@chromium.org
Review URL: https://codereview.chromium.org/791493006
mojo.Surface's client had two methods:
*) SetIdNamespace replaced by mojo.Surface.GetIdNamespace which returns
the id namespace via a callback.
*) ReturnResources split into a ResourceReturner interface which can be
(optionally) set on the mojo.Surface via
mojo.Surface.SetResourceReturner
Also beefed up the comments a bit.
BUG=451319
R=sky@chromium.org
Review URL: https://codereview.chromium.org/871373015
This CL adds a SkyShell.apk, which will become a direct embedding of Sky on
Android that will let us run performance tests on the Sky engine in a
self-contained environment on a real device.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/893643002
Before we start adding more uses of mojo app ids we should use
to a non-broken hash function. :)
What was holding me back before was I wasn't aware of us having an
incremental hash api other than base/md5.h (others in base only operate
on the full input data), however it turns out that the crypto/ library
has one in crypto/secure_hash.h.
R=abarth@chromium.org
BUG=
Review URL: https://codereview.chromium.org/868253006
Already other applications use sky's simple window
manager (mojo:sky_debugger) as a full-screen window
manager. This moves this to /services and removes
all sky references from it.
As a part of this I've removed inspector support
from skydb. It was already broken and will need
to be re-thought to not involve calls into
this new window manager.
I'm also flipping the relationship between prompt.cc
and debugger.cc for skydb. Skydb will tell mojo_shell
to start sky_debugger_prompt instead of sky_debugger.
I'm also renaming sky_debugger_prompt to be
sky_debugger.
R=abarth@chromium.org
BUG=
Review URL: https://codereview.chromium.org/883983004
Mostly just mechanical changes. The one surprising bit
is that RenderLayer no longer needs to explictly paint
outlines. I tested manually that before this patch,
the paintOutline call in RenderLayer was needed for
outlines on positioned elements and that after this
patch it's not.
R=esprehn@chromium.org
Review URL: https://codereview.chromium.org/878023002
This CL simplifies the sky_server to only map the build directory into /gen,
which will make the deploy script simpler. This CL updates all the imports to
use the /gen prefix when referring to generated files.
TBR=eseidel@chromium.org
Review URL: https://codereview.chromium.org/881093003
I also fixed skydb to use --args-for sky_debugger to
automatically issue the load from 'start' even when
the --gdb option is present.
I tried to invoke gdb_attach directly from within start_command
but that seemed to cause some strangeness with my zsh shell
where it would automatically suspend gdb. So I'll revisit
that change in the next patch.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/880143002
Commit efc3afd428bd85fd3d12e0dc941b5eb7248ca30b broke it because
we'd computed an empty foreground layer. Now that background
painting is part of the foreground phase, we need to use the
background rect for clipping. As best I can tell, the
background rect is always >= the size of the foreground
rect, so it should be safe to use.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/876243002
Instead of mojo.Shell and mojo.Application being clients of each other
they are now separate interfaces. An implementation of mojo.Application
receives a handle to the shell in its Initialize call, as described in
this doc:
https://docs.google.com/document/d/1xjt_TPjTu0elix8fNdBgWmnjJdJAtqSr1XDS_C-Ct8E/edit?usp=sharing
An analogous change is made to the content handler definition.
In C++, this is handled by the mojo::ApplicationImpl class which stores
shell handle in its implementation of Initialize. Thus the only change
for most C++ applications is the meaning of the handle in MojoMain is
different, although mains that use the ApplicationRunners do the same
thing with it. Connecting to other apps is largely the same although
instead of grabbing the ApplicationImpl's client() to talk to the shell
code must now use the ApplicationImpl::shell() getter.
In JavaScript, the initialization sequence is a bit different although
this is hidden mostly in the Application class which calls initialize()
on its subclass with the same set of parameters. Connecting to another
application looks different, especially for sky code using the shell
proxy handle exposed via internals. Hans has some ideas about how to
make this a bit nicer.
Python apps similarly need to change their startup sequence a bit. I
didn't find a common library to take care of this dance, although it's
possible I just missed it.
Other languages probably a bit of reworking - I fixed everything here
that is covered by mojob.py test but some might be missing.
This patch also uses typed handles (i.e. InterfacePtr<> or
InterfaceRequest<> or their type aliases) wherever possible instead of
ScopedMessagePipeHandle for clarity.
R=davemoore@chromium.org
Review URL: https://codereview.chromium.org/868463008
sky_debugger will load the default url in every view that it's
asked to embed. Think of the default_url as being like the
home-page in a conventional browser.
I also fixed prompt.cc to not terminate the entire mojo
environment when it can't start itself, but rather just
quit its own application.
With this patch I'm able to hack up mojo_shell to be able
to have a sensible default behavior when clicked from
the Android homescreen, but I'll land those hacks in a
separate change.
TBR=abarth@chromium.org
BUG=451620
Review URL: https://codereview.chromium.org/875183002
Per the spec in modules.md the exports property should default to an
empty object. We lazy allocate it so that modules that just replace it
don't create the empty object and then throw it away.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/872043003
This CL moves KeyboardEvents from the old event model to NewEventHandler. This
CL keeps the basic structure of keydown, keypress, keyup events even though
that's a bit wacky. As with pointer and gesture events, this CL removes
PlatformKeyboardEvent in favor of just using WebKeyboardEvent. I've also made
WebKeyboardEvent align more closely with Mojo's keyboard event.
The CL does change one important aspect of key event handling: on the web the
"keyCode" property of KeyboardEvent changes its meaning depending on whether
the event is a keydown or a keypress event. For the former events, keyCode is
the "virtual" (i.e., windows) key code where for the latter events, keyCode is
the character code. To be more precise, I've renamed keyCode to virtualKeyCode
and I've given it a zero (unknown key code) value during keypress events.
R=ojan@chromium.org, eseidel@chromium.org
Review URL: https://codereview.chromium.org/872233002
There were two problems (both fixed in this CL):
1) When we were resized by the view manager, we forgot to deflate by the
device-pixel-ratio when converting to engine types. That caused use to
allocate a backing texture that was 9x what we needed.
2) When the surfaces system returned textures to us for re-use, we'd put them
into the cache even if they were the old size. That caused us to thrash the
texture cache. In this CL, we make the size of the textures in the cache
explicit.
R=eseidel@chromium.org
BUG=449001
Review URL: https://codereview.chromium.org/868263002
We now only preserve the whitespace inside a <t> element inside
the parser. This removes the known n^2 from reattaching whitespace
which should make parsing and appending nodes faster. I also
removed the dead WhitespaceMode code from the parser, and made
the dom-seralizer.sky auto indent the markup so the test output
would be readable.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/867963006
Many of the .so files in out/Debug are hundreds
of megabytes in size. md5sum can take seconds
to churn through them all, so I've added
a small caching layer which makes this script
take no time in the common case.
R=abarth@chromium.org
BUG=
Review URL: https://codereview.chromium.org/865463004
This replaces my previous --gdb work:
https://codereview.chromium.org/848013004/
And obsoletes my build-id based attempt:
https://codereview.chromium.org/788903011
Context:
mojo_shell downloads arbitrary binaries from
urls copying them to temp files before calling
dlopen. Because the names it used were random
this broke gdb, pprof, etc. tools which wanted
to make address -> symbol translations based
on the library load path.
The major thing this change does is move away
from the previous method of watching the logs
of mojo_shell for 'Caching %url as %file...'
messages or the /tmp/mojo_shell.%pid.map
file to having mojo_shell use a priori knowable
names for all of its library loads. Thus
we can similarly build a directory of correctly
named symboled binaries corresponding to the
expected load names of libraries.
This change does this in 3 pieces:
1. Introduces the concept of 'app ids' (which
are currently just the md5 of the distributed app
binary) and teaches dynamic_application_loader to
rename all apps to APP_ID.mojo before loading them.
This has the nice side-effect of always loading
an app with a dlopen/library name which is both
unique to the application as well as predictable.
2. Re-writes the mojo_cache_linker script to
no longer watch stdin/adb logcat for 'caching...'
messages and instead build a links directory
based on pre-determined app_ids (md5s) linking
back to the symboled binaries.
3. Remove a bunch of the former mojo_cache_linker
calling code which is no longer needed now that
the library_names of loaded application .so's are
predictable before launching mojo_shell
I'm happy to make app_ids fancier, originally I
was going to use ELF's build-id's directly:
https://codereview.chromium.org/788903011
but unfortunately gdbserver does not know
how to do a build-id lookup on the serverside:
https://groups.google.com/a/google.com/forum/#!topic/gdb-discuss/Fd0R-gFaqXkR=aa@chromium.org, abarth@chromium.org
Review URL: https://codereview.chromium.org/866383004