* add asset manifest bin loading and asset manifest api
* use new api for image resolution
* remove upfront smc data casting
* fix typecasting issue
* remove unused import
* fix tests
* lints
* lints
* fix import
* revert image resolution changes
* Update image_resolution_test.dart
* Update decode_and_parse_asset_manifest.dart
* make targetDevicePixelRatio optional
* Update packages/flutter/lib/src/services/asset_manifest.dart
Co-authored-by: Jonah Williams <jonahwilliams@google.com>
* Update packages/flutter/lib/src/services/asset_manifest.dart
Co-authored-by: Jonah Williams <jonahwilliams@google.com>
* fix immutable not being imported
* return List in AssetManifest methods, fix annotation import
* simplify onError callback
* make AssetManifest methods abstract instead of throwing UnimplementedError
* simplify AssetVariant.key docstring
* tweak _AssetManifestBin docstring
* make AssetManifest and AssetVariant doc strings more specific
* use List.of instead of List.from for type-safety
* adjust import
* change _AssetManifestBin comment from doc comment to normal comment
* revert to callback function for onError in loadStructuredBinaryData
* add more to the docstring of AssetManifest.listAssets and AssetVariant.key
* add tests for CachingAssetBundle caching behavior
* add simple test to ensure loadStructuredBinaryData correctly calls load
* Update asset_manifest.dart
* update docstring for AssetManifest.getAssetVariants
* rename getAssetVariants, have it include main asset
* rename isMainAsset field of AssetMetadata to main
* (slightly) shorten name of describeAssetAndVariants
* rename describeAssetVariants back to getAssetVariants
* add tests for TestAssetBundle
* nits
* fix typo in docstring
* remove no longer necessary non-null asserts
Co-authored-by: Jonah Williams <jonahwilliams@google.com>
The dependency is currently uploaded to two different locations. This
change is required to remove the duplicate uploads and their
corresponding tech debt.
This updates the framework to provide higher level wrappers around ui.instantiateImageCodecWithSize(). Functionally, this doesn't change anything (other than deprecating the older loadBuffer() method in favor of loadImage()), but it sets the stage for a simpler change that will allow us to provide a more flexible way to load sized images.
#118543
* Add usage event to track when a iOS network device is used
* update usage event to track percentage of iOS network vs usb devices, update and fix tests
* refactor tracking to happen in usageValues with a custom dimension
* Only emit image painting events in debug & profile modes.
These events were being emitted in release mode, which was showing up in the
profiler for my app as taking up a noticeable amount of build time (still
well within the frame budget, but this code was near the top of the list).
* Review comment
* Add stack functionality to the FocusManager
* Separate out the highlight manager from the focus manager
* Revert more unrelated changes
* Review Changes
* Add Windows unit tests to plugin template
Adds an example native unit test to the plugin template for Windows,
matching the format we use for our 1P plugin example app unit tests.
Once these have been added for all platforms+languages, they will be
documented on a new plugin development page to explain their use.
Since we don't appear to be running our current plugin e2e tests for
Windows, this adds a new configuration to run them. I haven't
`led`-tested this, so it may not work, but this will give a starting
point for getting them running.
Part of https://github.com/flutter/flutter/issues/82458
* Minor fix
* Add test owner
* Fix typo
* Fix test feature flag