# These symbols are looked up from within the executable at runtime and must
# be exported in the dynamic symbol table.
{
  kDartVmSnapshotData;
  kDartVmSnapshotInstructions;
  kDartIsolateSnapshotData;
  kDartIsolateSnapshotInstructions;
  InternalFlutterGpu*;
  kInternalFlutterGpu*;
};
