# Copyright 2013 The Flutter Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.

import("../../../tools/impeller.gni")

impeller_component("metal") {
  sources = [
    "allocator_mtl.h",
    "allocator_mtl.mm",
    "blit_command_mtl.h",
    "blit_command_mtl.mm",
    "blit_pass_mtl.h",
    "blit_pass_mtl.mm",
    "command_buffer_mtl.h",
    "command_buffer_mtl.mm",
    "compute_pass_mtl.h",
    "compute_pass_mtl.mm",
    "compute_pipeline_mtl.h",
    "compute_pipeline_mtl.mm",
    "context_mtl.h",
    "context_mtl.mm",
    "device_buffer_mtl.h",
    "device_buffer_mtl.mm",
    "formats_mtl.h",
    "formats_mtl.mm",
    "pipeline_library_mtl.h",
    "pipeline_library_mtl.mm",
    "pipeline_mtl.h",
    "pipeline_mtl.mm",
    "render_pass_mtl.h",
    "render_pass_mtl.mm",
    "sampler_library_mtl.h",
    "sampler_library_mtl.mm",
    "sampler_mtl.h",
    "sampler_mtl.mm",
    "shader_function_mtl.h",
    "shader_function_mtl.mm",
    "shader_library_mtl.h",
    "shader_library_mtl.mm",
    "surface_mtl.h",
    "surface_mtl.mm",
    "texture_mtl.h",
    "texture_mtl.mm",
    "texture_wrapper_mtl.h",
    "texture_wrapper_mtl.mm",
    "vertex_descriptor_mtl.h",
    "vertex_descriptor_mtl.mm",
  ]

  public_deps = [
    "../../:renderer",
    "//flutter/fml",
  ]

  frameworks = [ "Metal.framework" ]
}
